Oh, it's plenty good. But I had 2 options. I either needed to go all in on the strategy and add like 6 more cards to red and green that destroy lands, or scale it back a bit and focus on another strategy. We decided on the latter for now, but I could definitely see adding in a fuller package in the future.
Reckless charge is the nuts, you'll be glad to have it. I personally didn't find vraska to be that good, and I think that adding putrid leech or dreg mangler to help out G/B aggro is a better choice.
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I've played both of those cards extensively in the past. Charge is okay. I've cut it from my cube on ...3? different occasions now. But I want another red aggro support card to make up the losses, and this was one of the better options available.
Vraska, on the other hand, was great when we played her before, and the whole playgroup is stoked to have her back.
It was your adamant defense of Charge in the other thread(s) that made me want to give it another spin in the cube Lasserini. Hope it works out better this time around!
I've played both of those cards extensively in the past. Charge is okay. I've cut it from my cube on ...3? different occasions now. But I want another red aggro support card to make up the losses, and this was one of the better options available.
Vraska, on the other hand, was great when we played her before, and the whole playgroup is stoked to have her back.
Vraska is really good, alot better than Dreg Mangler or another generic 2-3 drop.
I feel the same way about Shred-Freak and will probably be making that same exact change fairly soon. I like Olivia too and plus, you know, there's always the beauty of seeing people's faces when they see the third leg for the first time.
I feel the same way about Shred-Freak and will probably be making that same exact change fairly soon. I like Olivia too and plus, you know, there's always the beauty of seeing people's faces when they see the third leg for the first time.
She has a hard on for stealing creatures.
She needs your vein for her main vein.
She has a leg up on the competition.
Looks like she's ready to shoot ...your creatures.
You cut land destruction package, but you keep goblin setter in ?
Oh yes. The Settler is in for a combination of LD effects and blink abuse. It's one of the nastiest creatures to blink, bounce or chain in and out of play. If I have a couple of ways to get more than one ETB trigger out of that Goblin in my deck, I'll probably try and play it.
I added Goblin Settler into the cube before I retried Stone Rain and Fulminator Mage.
hows abyssal persecutor been going? im considering adding to my cube cause i've a crush for it
Honestly, I haven't seen it in action yet. I just added it in. But a lot of the rest of the cube regulars swear by it, and it gets a lot better when you support a Pox/Stax package in black (which I do now), so I'm optimistic that it will play well.
Every girl has a phase during which she has crushes for bad boys.
My advice: go for it. You don't want to settle down without experiencing first the whole range of characters. Plus even if they are unreliable, dishonnest pricks, they have their good sides and you'll know some thrills you won't have with husband material. Just be sure you keep them in check, and jump out of the wagon if you feel something terribly wrong is aboutt to happen. Don't confuse lust for love.
Every girl has a phase during which she has crushes for bad boys.
My advice: go for it. You don't want to settle down without experiencing first the whole range of characters. Plus even if they are unreliable, dishonnest pricks, they have their good sides and you'll know some thrills you won't have with husband material. Just be sure you keep them in check, and jump out of the wagon if you feel something terribly wrong is aboutt to happen. Don't confuse lust for love.
You might have some trouble just getting off the bandwagon when it comes to Mr persecutor :p, you didn't hear this from me, but he's really clingy.
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I may have evaluated Ghor-Clan Rampager the wrong way. I viewed it as a solid 4cc creature that had an okay pump option as a secondary mode. But the more I thought about the value of the pump mode, the more I thought it was by far the stronger half of the card. Similarly to evaluating Krosan Tusker as a creature instead of a spell, it can really warp your opinion of a card. Comparing it to existing pump spells, the trample really provides a huge bonus, and the +4 on the toughness is also really relevant. I now see it as a vastly improved Colossal Might with a secondary solid creature option if your board is light. I'm always looking for additional playable pump and reach, and this guy can really be both of those things. The pump mode isn't far from the 4 player damage mode of Boros Charm. I'm going to give it some extended playtime in the cube, and treat it like a 2cc spell instead of a 4cc creature. I'm happy to admit when I'm wrong, and this can certainly be one of those cases.
I've also decided to add Krosan Tusker back in. I love the value the cycle mode brings, and it's a boss card for Living Death decks and green value decks in general.
I'd like more cheating/ramping targets for G/x decks as well. We've always had a fondness for Pelakka Wurm, and until I get another bomb 6cc creature, it'll likely be a often played creature for green ramp/cheat decks, as well as Recurring Nightmare and reanimation decks. And Sneak Attack decks too.
Lastly, I really miss Knight of the Reliquary. It's such a unique effect, and it can be an important card to a lot of strategies.
For cuts, I'm going with the following:
I'm gonna axe Flinthoof Boar from Gruul. I like the creature, because it's flexible for RG aggro, but I think the Rampager may bring more value on average.
Deadbridge Goliath has been solid, but nothing amazing. It's cool to have some Juzam variants for beatings around, but the lack of evasion and the 6cc mode of the scavenge keeps it from being a universally playable aggro card. Now that GR aggro is more of a thing, I think I can comfortably cut the 4cc creature because the Rampager can fill part of that missing hole in the curve if needed.
Indrik Stomphowler is a very solid creature. But I haven't been noticing the lack of artifact/enchantment hate after the rise to 540 like I expected. It's almost always one of several options in that slot. And now that Vraska the Unseen is back in, and Primal Command is available in green, that hole is filled a bit at the 5cc range.
With the addition of Pelakka Wurm in the green section, Armada Wurm isn't as necessary for additional ramp/Natural Order targets. I think it will be an okay cut from the Selesnya section.
Contemplating on making your cube. Only thing holding me back is I'm ordering my Space cube soon *finally*. Don't know If I want to keep up on updating the space cube or not.
If I don't I'm making yours instead of different one. Love your list BTW, been following for a long time
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Modern:Taxes, Jund, U/W Control | In the works:5c Gifts
Legacy: Main deck = DDFT/Storm Decks - Almost everything
Vintage: Bomberman, Dredge, Shops, Oath, Gush DD
EDH: German Foil Horde 50%, Animar, Iname DA,Patron of the Moon, Karador + more
Contemplating on making your cube. Only thing holding me back is I'm ordering my Space cube soon *finally*. Don't know If I want to keep up on updating the space cube or not.
If I don't I'm making yours instead of different one. Love your list BTW, been following for a long time
Awesome!
The Space cube is fun, different and should still play great. Updating the cards that are in my current list and making space cards out of them would be a huge and taxing project, but it would be worth it I think (especially if you have 6-8 players, which is what my most current list caters more to).
Glad you like the list, and feel free to chime in with any questions you may have about it. And don't hesitate to cut cards and add in stuff that your playgroup really wants to play with! Making an environment that your group wants to draft is the most important thing.
I may have evaluated Ghor-Clan Rampager the wrong way. I viewed it as a solid 4cc creature that had an okay pump option as a secondary mode. But the more I thought about the value of the pump mode, the more I thought it was by far the stronger half of the card. Similarly to evaluating Krosan Tusker as a creature instead of a spell, it can really warp your opinion of a card. Comparing it to existing pump spells, the trample really provides a huge bonus, and the +4 on the toughness is also really relevant. I now see it as a vastly improved Colossal Might with a secondary solid creature option if your board is light. I'm always looking for additional playable pump and reach, and this guy can really be both of those things. The pump mode isn't far from the 4 player damage mode of Boros Charm. I'm going to give it some extended playtime in the cube, and treat it like a 2cc spell instead of a 4cc creature. I'm happy to admit when I'm wrong, and this can certainly be one of those cases.
I've been having much the same thoughts about Rampager.
The Space cube is fun, different and should still play great. Updating the cards that are in my current list and making space cards out of them would be a huge and taxing project, but it would be worth it I think (especially if you have 6-8 players, which is what my most current list caters more to).
Glad you like the list, and feel free to chime in with any questions you may have about it. And don't hesitate to cut cards and add in stuff that your playgroup really wants to play with! Making an environment that your group wants to draft is the most important thing.
Cheers, and happy cubing!
My thought is to update it maybe once or twice a year, spend a few weeks and make the new cards, get them printed. etc. Keep it semi up to date and all.
The plus side of having it as a mtg cube is I'm able to pimp it * big thing for me * And of course, I'll chime in when I'm looking at it more closely.
PS. I love your avatar.
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Modern:Taxes, Jund, U/W Control | In the works:5c Gifts
Legacy: Main deck = DDFT/Storm Decks - Almost everything
Vintage: Bomberman, Dredge, Shops, Oath, Gush DD
EDH: German Foil Horde 50%, Animar, Iname DA,Patron of the Moon, Karador + more
I'm still running Pelakka Wurm as a high end green creature and it is always solid. Being a 7/7 is significant, and the life gain can be game saving against aggro. It's nothing flashy but often gets the job done.
I'm tempted to run the Rampager myself, so I look forward to hearing how it works out for you.
Krosan Tusker should be in any cube that seriously supports reanimate in my opinion. I'd really like Oversold Cemetery to be colour shifted into green. I think it would be relatively easy to get the graveyard full enough for it to be effective.
I'm surprised Stomphowler is leaving, but if you find you have enough artifact then it's probably the right choice.
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
Those look like solid changes though I still think Stomphowler belongs. Cool to see KotR back in. It's such a cool card.
I've been having much the same thoughts about Rampager.
I'll obviously keep everyone updated on Rampager. I know a lot of medium-sized cubes love Stompy (I think it's a good creature) he's recently felt redundant with the suite of similar effects on and around his casting cost. There's certainly a chance I could feel his absence, and if that's the case, I'll have no qualms bringing it back in.
My thought is to update it maybe once or twice a year, spend a few weeks and make the new cards, get them printed. etc. Keep it semi up to date and all.
The plus side of having it as a mtg cube is I'm able to pimp it * big thing for me * And of course, I'll chime in when I'm looking at it more closely.
PS. I love your avatar.
That would probably be better than trying to mirror every update with fresh space cards. That seems really time-consuming.
But I also love the pimping/collecting factor of owning a real cube (as you might have noticed).
Glad you like the Avatar. I tried to have the top cube spell from every section represented in there. And the panorama in my sig represents the staple creature from each section.
I'm still running Pelakka Wurm as a high end green creature and it is always solid. Being a 7/7 is significant, and the life gain can be game saving against aggro. It's nothing flashy but often gets the job done.
I'm tempted to run the Rampager myself, so I look forward to hearing how it works out for you.
Krosan Tusker should be in any cube that seriously supports reanimate in my opinion. I'd really like Oversold Cemetery to be colour shifted into green. I think it would be relatively easy to get the graveyard full enough for it to be effective.
I'm surprised Stomphowler is leaving, but if you find you have enough artifact then it's probably the right choice.
I've always liked the Wurm. Hopefully he gets to own some face this time around (thanks Natural Order/Eureka/Show and Tell!).
I miss Tusker, and I've been playing decks where I notice he's not around in the cube anymore. I want to remedy that. It's an expendable effect, but it sure is nice to have available.
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Vraska, on the other hand, was great when we played her before, and the whole playgroup is stoked to have her back.
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Vraska is really good, alot better than Dreg Mangler or another generic 2-3 drop.
https://cubecobra.com/cube/list/3pq
It has been in our experience. If you really push aggro to the max, both the Leech and the Mangler are good, but we don't and Vraska's pretty beastly.
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She has a hard on for stealing creatures.
She needs your vein for her main vein.
She has a leg up on the competition.
Looks like she's ready to shoot ...your creatures.
"One... Two... Three legs. Ah! Ah! Ah!"
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Oh yes. The Settler is in for a combination of LD effects and blink abuse. It's one of the nastiest creatures to blink, bounce or chain in and out of play. If I have a couple of ways to get more than one ETB trigger out of that Goblin in my deck, I'll probably try and play it.
I added Goblin Settler into the cube before I retried Stone Rain and Fulminator Mage.
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Honestly, I haven't seen it in action yet. I just added it in. But a lot of the rest of the cube regulars swear by it, and it gets a lot better when you support a Pox/Stax package in black (which I do now), so I'm optimistic that it will play well.
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Oh my.
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You might have some trouble just getting off the bandwagon when it comes to Mr persecutor :p, you didn't hear this from me, but he's really clingy.
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I may have evaluated Ghor-Clan Rampager the wrong way. I viewed it as a solid 4cc creature that had an okay pump option as a secondary mode. But the more I thought about the value of the pump mode, the more I thought it was by far the stronger half of the card. Similarly to evaluating Krosan Tusker as a creature instead of a spell, it can really warp your opinion of a card. Comparing it to existing pump spells, the trample really provides a huge bonus, and the +4 on the toughness is also really relevant. I now see it as a vastly improved Colossal Might with a secondary solid creature option if your board is light. I'm always looking for additional playable pump and reach, and this guy can really be both of those things. The pump mode isn't far from the 4 player damage mode of Boros Charm. I'm going to give it some extended playtime in the cube, and treat it like a 2cc spell instead of a 4cc creature. I'm happy to admit when I'm wrong, and this can certainly be one of those cases.
I've also decided to add Krosan Tusker back in. I love the value the cycle mode brings, and it's a boss card for Living Death decks and green value decks in general.
I'd like more cheating/ramping targets for G/x decks as well. We've always had a fondness for Pelakka Wurm, and until I get another bomb 6cc creature, it'll likely be a often played creature for green ramp/cheat decks, as well as Recurring Nightmare and reanimation decks. And Sneak Attack decks too.
Lastly, I really miss Knight of the Reliquary. It's such a unique effect, and it can be an important card to a lot of strategies.
For cuts, I'm going with the following:
I'm gonna axe Flinthoof Boar from Gruul. I like the creature, because it's flexible for RG aggro, but I think the Rampager may bring more value on average.
Deadbridge Goliath has been solid, but nothing amazing. It's cool to have some Juzam variants for beatings around, but the lack of evasion and the 6cc mode of the scavenge keeps it from being a universally playable aggro card. Now that GR aggro is more of a thing, I think I can comfortably cut the 4cc creature because the Rampager can fill part of that missing hole in the curve if needed.
Indrik Stomphowler is a very solid creature. But I haven't been noticing the lack of artifact/enchantment hate after the rise to 540 like I expected. It's almost always one of several options in that slot. And now that Vraska the Unseen is back in, and Primal Command is available in green, that hole is filled a bit at the 5cc range.
With the addition of Pelakka Wurm in the green section, Armada Wurm isn't as necessary for additional ramp/Natural Order targets. I think it will be an okay cut from the Selesnya section.
So overall changes:
Deadbridge Goliath -----> Krosan Tusker
Indrik Stomphowler -----> Pelakka Wurm
Flinthoof Boar -----> Ghor-Clan Rampager
Armada Wurm -----> Knight of the Reliquary
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If I don't I'm making yours instead of different one. Love your list BTW, been following for a long time
Standard:None
Modern:Taxes, Jund, U/W Control | In the works:5c Gifts
Legacy: Main deck = DDFT/Storm Decks - Almost everything
Vintage: Bomberman, Dredge, Shops, Oath, Gush DD
EDH: German Foil Horde 50%, Animar, Iname DA,Patron of the Moon, Karador + more
Awesome!
The Space cube is fun, different and should still play great. Updating the cards that are in my current list and making space cards out of them would be a huge and taxing project, but it would be worth it I think (especially if you have 6-8 players, which is what my most current list caters more to).
Glad you like the list, and feel free to chime in with any questions you may have about it. And don't hesitate to cut cards and add in stuff that your playgroup really wants to play with! Making an environment that your group wants to draft is the most important thing.
Cheers, and happy cubing!
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
I've been having much the same thoughts about Rampager.
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My thought is to update it maybe once or twice a year, spend a few weeks and make the new cards, get them printed. etc. Keep it semi up to date and all.
The plus side of having it as a mtg cube is I'm able to pimp it * big thing for me * And of course, I'll chime in when I'm looking at it more closely.
PS. I love your avatar.
Standard:None
Modern:Taxes, Jund, U/W Control | In the works:5c Gifts
Legacy: Main deck = DDFT/Storm Decks - Almost everything
Vintage: Bomberman, Dredge, Shops, Oath, Gush DD
EDH: German Foil Horde 50%, Animar, Iname DA,Patron of the Moon, Karador + more
I'm tempted to run the Rampager myself, so I look forward to hearing how it works out for you.
Krosan Tusker should be in any cube that seriously supports reanimate in my opinion. I'd really like Oversold Cemetery to be colour shifted into green. I think it would be relatively easy to get the graveyard full enough for it to be effective.
I'm surprised Stomphowler is leaving, but if you find you have enough artifact then it's probably the right choice.
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"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
I'll obviously keep everyone updated on Rampager. I know a lot of medium-sized cubes love Stompy (I think it's a good creature) he's recently felt redundant with the suite of similar effects on and around his casting cost. There's certainly a chance I could feel his absence, and if that's the case, I'll have no qualms bringing it back in.
That would probably be better than trying to mirror every update with fresh space cards. That seems really time-consuming.
But I also love the pimping/collecting factor of owning a real cube (as you might have noticed).
Glad you like the Avatar. I tried to have the top cube spell from every section represented in there. And the panorama in my sig represents the staple creature from each section.
I've always liked the Wurm. Hopefully he gets to own some face this time around (thanks Natural Order/Eureka/Show and Tell!).
I miss Tusker, and I've been playing decks where I notice he's not around in the cube anymore. I want to remedy that. It's an expendable effect, but it sure is nice to have available.
See above for Stompy/Rampager comments.
..........
Thanks for the feedback everybody!
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I mean, like why was that choice made? More people?