Experimenting with a deep "Spells Matters" archetype has proven fruitful in early testing. OP and change log (as well as CubeTutor list) have been updated to reflect the cards in testing.
One thing that I find very cool is your ability to pinpoint the exact changes needed to bring a new package to the Cube. Some of the cards you just brought in are cards that I like a lot and that I wouldn't mind playing again but I couldn't find the room for them, but your proposed cuts look so spot on for your Cube that they give some guidance on what to look for in one's list (and this is not the only time that happens). Kudos, man, and keep up the good work.
I'm dumb. I was looking at your instants and I didn't notice you have it under the 1 drops. Makes sense though. I just have my cubeutor all in order by CMC. :/
What do you think about Flame Jab? It seems like a decent way to turn lands into spells for triggering your dudes, plus can clear a lot of guys with each cast.
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I wouldn't cut Infiltrator for it either. It costs 6 mana, and my Dimir decks would rather have the card advantage engine. But it's not far off from cracking the top 4. I think this is a good card. It hovers in that next best tier option with Seer and Finkel and the like.
But you actually did make that change. Why? Just testing?
The increase to 540 didn't add much to the 6cc range, so I thought that it might be more needed for curve purposes. If I was running 4 per guild at 450, say, I would probably stick with Finkel.
Gitaxian Probe, Noxious Revival and Manamorphose have been very good for us. They work well with our one and only storm spell, Empty the Warrens. They work great with the spells matter theme as well.
The Probe and Manarmorphose also see quite a lot of play in other decks, just as deck thinning material. More combo orientated decks can really use this kind of effect. Might be worth to retest now you support spells matter more.
Wtwlf, if you were going to replace the green aggro cards in the cube what would you replace them with? I don't think there are enough of them and my group constantly complains about how green aggro isn't a thing. Needs more one mana 2/1's and better two drops. I've been considering adding Oath of Druids, Freyalise, Llanowar's Fury, Primal Command, Whisperwood Elemental and Craterhoof Behemoth.
It is definitely harder to make a Gx deck but that would be a lot easier with more green one drops. It sounds like you just don't want to play green aggro. If its your cube you should play whatever you want, just like wtwlf is saying.
Also, I just drafted his cube and made a pretty fun G/R aggro deck like it ain't no thang.
Just found out about your rise to 540 and the habit of drafting it 4-player glimpse style. It's interesting, maybe it will bring the play style of our cubes a little bit closer, and you have a larger pool to play around with. Looking forward to more feedback on glimpsing your 540!
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"Shrine of Burning Rage -> Searing Blaze"?
Seems to me that Shrine is something of a spells-matter card already, while Blaze isn't.
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You quoted here in the SCD thread regarding Silumgar:
But you actually did make that change. Why? Just testing?
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The Probe and Manarmorphose also see quite a lot of play in other decks, just as deck thinning material. More combo orientated decks can really use this kind of effect. Might be worth to retest now you support spells matter more.
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Also, I just drafted his cube and made a pretty fun G/R aggro deck like it ain't no thang.
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And that's fine. Green aggro is usually X/g aggro. By removing them, you can't make any of those decks.
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