Thanks for the advice, I already have 540 perfect fits and kmc hyper mattes, I'll pick up some more in case of emergency break. Have there ever been problems with kmc sleeves being cut strange I've had this problem in the past with dragonshield.
I'd cut Silverblade Paladin, Angel of Serenity or Terminus. The Paladin is the most fitting since it's an aggro->aggro swap. And white's 3-drops are pretty stacked, so it probably won't be as missed.
I was surprised to find Eternal Dragon in your cube (sick alter, by the way!). Do you think it still stacks up with its power level? It seems really, really slow to me and like something that is not fast enough for the modern cube environment.
It's a pet card of mine, but that's not to say it's bad. I've won a lot of long grindy games with it, and it's always a 2 instant-speed uncounterable spell for grabbing dual lands. And I can bring it in and out of the yard with other effects too, like reanimation spells or the like. If you're not a personal fan of the card, it's probably a pass for most groups. But we enjoy it, and find success with it too.
I try to include at least 1 or 2 "pet cards" in each section to appease myself and my playgroup with some cards that are less than common inclusions. It makes the list and the play experience slightly different than other similar lists.
So uhh, what kind of decks does Form of the Dragon go into? It's also a petcard of mine but I can't justify playing it even if I was playing Academy Rector.
I do not have a list together for a 360 card cube. But I'd browse some users here that manage 360 card cubes, run the commonly played elements, and season the differences between them to taste. Take a look at hardb0dy's cube, Luffy's cube and Goodking's cube lists as a good place to start. If you track them on CubeTutor, you can do side-by-side comparisons of the lists and see the commonly played elements. CubeTutor also has an "average" 360 cube feature that will help to identify the most commonly played cards at that size from all the cubes in the system. The data is extensive, but it also factors in cubes that haven't been updated in a long while, so I'd be careful with the data from that piece.
I'm going to be giving all the Battle Lands an extended trial run in my 540 as the #5 land in each guild (sliding Horizon Canopy over to the "spell" slot as it often functions as a WG hybrid in decks featuring either color and isn't always able to be utilized as a fixing land). I'll continue to report in with testing results, but their interaction with fetch lands and counting as basic land types for triggering cards has been useful in my limited experience with them so far.
Although I only run 4 lands per guild,I'm still interested in how often these will be better than painlands. I'm concerned about aggro decks, but wouldn't be surprised if the battle lands are still great there. Strong designs, although I don't think they can make the top 4 guild lands now that we have Canopy and (soon) all the manlands.
Although I only run 4 lands per guild,I'm still interested in how often these will be better than painlands. I'm concerned about aggro decks, but wouldn't be surprised if the battle lands are still great there. Strong designs, although I don't think they can make the top 4 guild lands now that we have Canopy and (soon) all the manlands.
Cheers,
rant
I didn't think they were going to be enough to push out even the #5 lands, but they've been playing quite well in practice. They ETBT less often than I thought they would (especially in 2-color decks) and both being fetchable and counting as basic land types has been relevant in almost every deck they've appeared in so far. I've been pleasantly surprised.
I would avoid saying that the battle lands count as "basic lands". They don't. You can't get one via Nissa, Vastwood Seer for example even though it clearly says you can get a "basic forest" when she enters the field. Same for many many other cards. The only reason you can fetch them is because the fetches specifically don't specify the term "basic". They also don't count for basic land in general, I just find it misleading to use the term basic when talking about them as you've been doing.
I'm not 100% sure yet, since the testing is so new. But even in the first few games with them, I've been able to increase the count for Vedalken Shackles and play a T1 Snuff Out thanks to Sunken Hollow. I think the mirage fetches are definitely better for 3+ color decks because they grab more dual lands, but these new lands might be better for straight 2-color decks, since you can use off-color fetches to grab them and they will enter untapped from the midgame on.
^Farseek got a big boost! Arbor Elf also got a little better.
If these Battle duals prove to be good, and with the completion of the cycle in the next set, Wood Elves, Nature's Lore and Three Visits-type of cards also gets better.
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how have you been finding the two Kioras? if you had to pick one of the two to run... which would you choose?
i'm currently running a 380 cube so I'd hate to run two UG planewalkers at the same cost. i'm leaning towards the old Kiora due to her kickass art and sweet ultimate, but I haven't played with the new one yet. thoughts?
PS. my simic section is looking like:
Trygon Predator
Edric
Kiora, Crashing Wave/Kiora, Master of Depths
Mystic Snake/Lumbering Falls (I think this is the right cut for Falls)
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
http://www.cubetutor.com/viewcube/5122
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
I was surprised to find Eternal Dragon in your cube (sick alter, by the way!). Do you think it still stacks up with its power level? It seems really, really slow to me and like something that is not fast enough for the modern cube environment.
I try to include at least 1 or 2 "pet cards" in each section to appease myself and my playgroup with some cards that are less than common inclusions. It makes the list and the play experience slightly different than other similar lists.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My High Octane Unpowered Cube on CubeCobra
Something like this:
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
I've included:
Doomed Traveler, Blisterpod, Blood Artist, Zulaport Cutthroat, Catacomb Sifter, Young Wolf, Necrogenesis, Falkenrath Noble, Viscera Seer, and Nantuko Husk specifically for the archetype, as well as generally good peasant cards like Eternal Witness and Selesnya Guildmage.
My question is if these cards are enough to support the archetype (There are a few more, such as reanimator spells, Grafted Wargear, as well as additional token generators, but none specifically included for this type of deck), and if the more specific ones (Nantuko Husk, Zulaport Cutthroat, Young Wolf, Falkenrath Noble, Necrogenesis, Viscera Seer) are simply not good enough by themselves to be run?
I didn't think they were going to be enough to push out even the #5 lands, but they've been playing quite well in practice. They ETBT less often than I thought they would (especially in 2-color decks) and both being fetchable and counting as basic land types has been relevant in almost every deck they've appeared in so far. I've been pleasantly surprised.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
BTW, have you tested Fireslinger in the past? It seems really good (at least in peasant where we don't have things like Abbot of Keral Keep and Ash Zealot), even without Basilisk Collar.
I would avoid saying that the battle lands count as "basic lands". They don't. You can't get one via Nissa, Vastwood Seer for example even though it clearly says you can get a "basic forest" when she enters the field. Same for many many other cards. The only reason you can fetch them is because the fetches specifically don't specify the term "basic". They also don't count for basic land in general, I just find it misleading to use the term basic when talking about them as you've been doing.
@Noctaem: They count as basic land types, so when I have cards that specify Plains or Islands, etc. these lands count. Which is what I said.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My High Octane Unpowered Cube on CubeCobra
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Off the top of my head, these work well with.....
White
- Eternal Dragon
Blue
- Vedalken Shackles
Black
- Snuff Out
Red
- Fireblast
- Koth of the Hammer
Green
- Nissa, Worldwaker
Other
- Fetchlands, duh.
My High Octane Unpowered Cube on CubeCobra
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
If these Battle duals prove to be good, and with the completion of the cycle in the next set, Wood Elves, Nature's Lore and Three Visits-type of cards also gets better.
WorkshopsLegacy:
Death and Taxes
EDH:
Arcum DagssonMake Paradox Engine Great Again!Urza, Lord High Artificer
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
i'm currently running a 380 cube so I'd hate to run two UG planewalkers at the same cost. i'm leaning towards the old Kiora due to her kickass art and sweet ultimate, but I haven't played with the new one yet. thoughts?
PS. my simic section is looking like:
Trygon Predator
Edric
Kiora, Crashing Wave/Kiora, Master of Depths
Mystic Snake/Lumbering Falls (I think this is the right cut for Falls)