I think E. Dragon gets stronger in smaller lists where the concentration of dual lands is higher. And yes, other fatties are better targets in reanimator, but the value from the Dragon is that it discards itself. It's always better to reanimate a Griselbrand, but he doesn't put himself into the graveyard.
I feel like the multicolored cards I'm adding are better than the colorless cards I'm cutting. I don't really want to see the 2 aggro equipment go, but they are mediocre... Thoughts?
I think I am going to try taking my lands down from 108 to 96 and see how it feels. 96 is 2 per pack on average as opposed to the 2.25 per pack that I currently have. I think the fixing with my 2nd set of shocks will help offset this, so I am going to take the worst dual out of each color combination. This will allow me to play some interesting cards in the multi section, but mostly I just want to get rid of some of the worse duals. Although the bouncelands are good in their respective blue guilds, players are tired of getting them blown up or getting out-tempo'ed when they play them. I will edit this post with changes.
Colorless:
+Kozilek, Butcher of Truth
+Basalt Monolith
+Pristine Talisman
+Trusty Machete
+Druidic Satchel
+Trading Post
I'm gonna give UB Tezz another spin. Kenny swears by Kozilek, so I'll try him again as well. I'm not particularly excited about Pristine Talisman, Trading Post, or Druidic Satchel, but maybe those are cards that a certain type of player would like to play, and they go well in the Tezz deck. I know this reverses a couple of the colorless changes earlier, but we'll see how this goes. I could end up putting more land back in if the fixing isn't good enough. Right now there is an average of more than 1 fixing land per pack, so that may be enough.
Btw I have no idea how to access my old username which is incredibly annoying… Oh well. I haven't Cubed since before Theros, so here are my proposed additions from the block (plus Commander 2013 and Conspiracy). I will edit this post with proposed cuts after I go through the list.
White:
+Soldier of the Pantheon
+Spear of Heliod
+Elspeth, Sun's Champion
+Brimaz, King of Oreskos
+Spirit of the Labyrinth
+Banishing Light
+Council's Judgment
+Dictate of Heliod
+Champion of the Parish
-Weathered Wayfarer
-Steppe Lynx
-Kor Skyfisher
-Knight of the White Orchid
-Blade of the Sixth Pride
-Sublime Archangel
-Gideon, Champion of Justice
-Geist-Honored Monk
-Mikaeus, the Lunarch
Blue:
+True-Name Nemesis
+Bident of Thassa
+Thassa, God of the Sea
-Fettergeist
-Vesuvan Shapeshifter
-Mist Raven
Black:
+Tormented Hero
+Hero's Downfall
+Whip of Erebos
+Herald of Torment
+Pain Seer
+Ophiomancer
+Gnarled Scarhide
+Toxic Deluge
+Xathrid Necromancer
+Yawgmoth's Will
+Master of the Feast
+Curse of Shallow Graves
+Desecration Demon
-Nezumi Shortfang
-Nezumi Graverobber
-Blood Scrivener
-Wei Ambush Force
-Dauthi Marauder
-Liliana's Reaver
-Cruel Edict
-Imperial Edict
-Tribute to Hunger
-Liliana of the Dark Realms
-Abyssal Persecutor
-Ob Nixilis, the Fallen
-Sign in Blood
Red:
+Firedrinker Satyr
+Ember Swallower
+Stormbreath Dragon
+Lightning Strike
+Searing Blood
+Anger of the Gods
+Sudden Demise
+Eidolon of the Great Revel
+Prophetic Flamespeaker
+Reckless Reveler
+Reckless Charge
Cubed 8-mans all day with friends; it was awesome. I'm so glad to have my Cube back together fully updated. A few points:
-Gruul Overrun / Curse of Predation deck was sick nasty. I feel like more people should try Overrun and Overwhelming Stampede. The deck is basically aggro creatures with mana elves / Lotus Cobra / Gyre Sage and equipment so that you are "going big" over the other aggro decks. The Overrun effects and other 5-drops like the hasty dragons, Zealous Conscripts, and Wolfir Silverheart all help insure that you beat midrange, and you are able to cast these with the green mana dudes. You still beat control with the usual suspects. This archetype is sick! Also fantastic in GW, but that wasn't drafted today. This is how you should be drafting green aggro if you support it in my opinion.
-Artifacts and enchantments were insane, as usual... I run a lot of answers, and people maindeck them, but it kept feeling like we were short on answers for game-winning artifacts and enchantments. I'm not sure if something needs to be done about this or if it was just the randomization of the Cube today (with an 8-man we only draft half of it each time). I'm looking forward to the new green 3-drop from M15. Based on some of the games today, I'd probably 2nd/3rd pick her at times...
-People begged for Life from the Loam, so I added it back to my list. Is this card actually good enough? I guess we'll see… They were very unhappy that it wasn't in my Cube.
-Silver-Inlaid Dagger was super good. It gave +3/+0 every time I saw it equipped. The little equipment feels very good in aggro decks.
-We're really enjoying not having balanced guild sections. There are so many more artifacts for the control color combinations that it is nice to spend a lot of the multicolor slots on aggro cards.
Those changes all look really great. I believe I would still find room for Brimstone Volley at 720, though. It's a pretty damn good burn spell and the burn spells that do >3 damage are becoming ever more important, in my opinion. Probably could be included at the expense of Rakka Mar, Skred, Devil's Play or Pulse of the Forge. Your red section is looking pretty trim though, which is good!
Thanks, man! I could definitely see putting Brimstone Volley back in over Devil's Play. Devil's Play is a very cool card, but the red X spells that are not sweepers don't see a lot of play and aren't particularly exciting. Do most people play Devil's Play in their Cube? I am also cutting Pulse, so that will no longer be in my list, however I think Skred and Rakka Mar probably see more play that Brimstone Volley right now.
I play Devil's Play at 720 because, you know, a man has to live the good old Channel/Fireball dream.
I agree with Goodking that you should try to keep Brimstone Volley in, and yeah, Pulse of the Forge looks like a good cut for it. Other than that, the update looks solid.
I play Devil's Play at 720 because, you know, a man has to live the good old Channel/Fireball dream.
I agree with Goodking that you should try to keep Brimstone Volley in, and yeah, Pulse of the Forge looks like a good cut for it. Other than that, the update looks solid.
Yeah unfortunately I am already cutting Pulse for the M15 changes (changes for M15 cuts haven't been added to the main list yet, as they are not final).
All I've been doing lately is Cubing. Below are a few cards that have been mediocre. I'm not necessarily sure I should cut them; they just haven't seen much play. If you have a suggestion for anything I should add over these cards, let me know. My list on the first page has been updated to reflect the most recent changes.
White:
+End Hostilities
+Seeker of the Way
+Wingmate Roc
+Mardu Woe-Reaper
+Monastery Mentor
-Stormfront Pegasus
-Mistral Charger
-Gather the Townsfolk
-Midnight Haunting
-Dictate of Heliod
Blue:
+Dig Through Time
+Treasure Cruise
+Clever Impersonator
+Careful Consideration
-Trinket Mage
-Future Sight
-Gilded Drake
-Frost Titan
Black:
+Bloodsoaked Champion
+Mardu Skullhunter
+Crux of Fate
+Mardu Shadowspear
+Mardu Strike Leader
+Ob Nixilis of the Black Oath
-Vampire Interloper
-Fledgling Djinn
-Nantuko Shade
-Phyrexian Rager
-Desecration Demon
-Master of the Feast
Multi:
+Sorin, Solemn Visitor
+Ashiok, Fate Weaver
+Shaman of the Great Hunt
+Soulfire Grand Master
+Warden of the First Tree
+Yasova Dragonclaw
+Tasigur, the Golden Fang
-Far/Away
-Magister of Worth
-Prime Speaker Zegana
-Boggart Ram-gang
-Domri Rade
-Duskmantle Seer
-Garruk, Apex Predator
Colorless:
+Ugin, the Spirit Dragon
-Trusty Machete
Land:
+5 of each fetch (new art)
-Ghitu Encampment
-Nephalia Drownyard
-Desolate Lighthouse
-Dust Bowl
-Scrying Sheets
Some notes: I haven't played Cube in a while, but we are going to start playing again. Not playing for a while really cleared my head and allowed me to cut a lot of "pet" cards that honestly just weren't played much. A few notes on the cuts:
-Cut a lot of the 2/1 fliers for 2. They're leftovers from 2011 when I made the Cube and simply aren't good enough in 2015 compared to other options at that mana cost.
-Cut some of the bad cards from the token theme I was trying to force which spilled over into the green anthem/overrun effects that never got played. I REALLY wanted the Overrun token deck to work (with Gaea's Anthem and such), but those cards just weren't enough to get people to play the archetype. You can still build Gx aggro, even with tokens, but there are other reasons to do it. Note I kept Overrun itself because it's the best card of its type and likely fits into any aggro deck.
-Cut the 3 green 2/x's for 1. I still see these in a lot of Cubes, but there are so many amazing 1-drops nowadays in the other colors, and green could use a trim on 1-drops anyways. They have several solid 1-drops that have been added to the multicolored section to make up for these guys. I still like Twinslasher and Basking Rootwalla at the 1 slot because it gives green a little flavor and basically allows green to out-class other colors' 1-drops with these cards in combat, albeit for a cost of mana (which feels pretty green). The new green/Abzan Figure of Destiny dude is a 3rd green 1-drop that can become a 3/3 on turn 2, and you also have Nacatl and Experiment One.
-Cut some sorcery-speed burn in red. Finally time for these guys to go because they're just a little too slow now. Also the Stone Rain effects simply aren't exciting, and decks have gotten a lot faster so these cards aren't as good. Stone Rain is amazing on the play against control, but its value varies tremendously based on certain factors like matchup and die roll. It sort of became a SB card which I would like to stay away from in my Cube.
-Cut some filler cards in blue. Future Sight became too slow, and it's just not powerful enough to justify triple blue.
-Cut 5 lands that were pet cards and never really saw play. In theory Scrying Sheets is solid, but it just doesn't hit much since the control decks run so much fixing and man-lands.
-The multicolored crap I cut never saw play except Ram-gang. I really wanted Prime Speaker to work, but it never saw play.
EDIT: I ended up changing a few more things in my list, so just take a look if you're interested.
I didn't even know that card existed, thanks for the suggestion! I'm not sure what to cut for it. I really don't like Master of the Feast, although it looks like most people on here think he's a Cube staple. I don't like that he negates the benefits from all the black discard effects which is usually why you want to be in black aggro if you're going in that direction with your deck... That being said, I think I'll just cut Vampire Nighthawk for him.
Edit: Also please give any recommendations you have from Commander 2014. Thanks!!
Cards I am looking to get rid of because they either see no play or have been bad in games:
-Goldmeadow Harrier
-Gideon's Lawkeeper
-Sunblast Angel
Card I'd like to add:
-Seal of Primordium
I also think I'd like to cut some of the green tri-lands. The best ones are Grixis, Esper, Jeskai, and Murmuring Bosk because you can fetch for it. The other ones aren't as necessary because the Gxx decks have a lot of good fixing already.
Red-based aggro has been winning a TON lately, and a lot of people are complaining it's overpowered. I'm convinced it's because people aren't maindecking enough artifact and enchantment hate, because those are the cards that make the red aggro decks really tough to beat, but any suggestions on maybe a few maindeckable hate cards would be nice (I already have Timely Reinforcements).
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
White:
None
Blue:
None
Black:
+Blood Scrivener
+Crypt Ghast
+Liliana of the Dark Realms
-Wretched Anurid
-Blind Creeper
-Executioner's Capsule
Red:
None
Green:
+Gyre Sage
-Ambush Viper
Colorless:
-Signal Pest
-Perilous Myr
-All is Dust
-Epochrasite
-Silver-inlaid Dagger
-Trusty Machette
Multi:
+Ral Zarek
+Unburial Rites
+Sin Collector
+Tidehollow Sculler
+Savageborn Hydra
+Spike Jester
+Far//Away
-Stillmoon Cavalier
I feel like the multicolored cards I'm adding are better than the colorless cards I'm cutting. I don't really want to see the 2 aggro equipment go, but they are mediocre... Thoughts?
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
-Karplusan Forest
-Brushland
-Sulfurous Spring
-Azorius Chancery
-Dimir Aqueduct
-Caves of Koilos
-Woodland Cemetary
-Izzet Boilerworks
-Battlefield Forge
-Simic Growth Chamber
-Gargoyle Castle
-Yavimaya Hollow
-Kjeldoran Outpost
+City of Ass
Multi/Hybrid:
+Boros Reckoner
+Ghor-clan Rampager
+Stillmoon Cavalier
+Turn//Burn
+Azorius Charm
+Tezzeret, Agent of Bolas
Colorless:
+Kozilek, Butcher of Truth
+Basalt Monolith
+Pristine Talisman
+Trusty Machete
+Druidic Satchel
+Trading Post
I'm gonna give UB Tezz another spin. Kenny swears by Kozilek, so I'll try him again as well. I'm not particularly excited about Pristine Talisman, Trading Post, or Druidic Satchel, but maybe those are cards that a certain type of player would like to play, and they go well in the Tezz deck. I know this reverses a couple of the colorless changes earlier, but we'll see how this goes. I could end up putting more land back in if the fixing isn't good enough. Right now there is an average of more than 1 fixing land per pack, so that may be enough.
I'm using this post to help myself organize M14 updates.
Cards I'd like to add:
Chandra, Pyromaster
Imposing Sovereign
Elvish Mystic
Kalonian Hydra
Shadowborn Demon
Young Pyromancer
Liliana's Reaver
Banisher Priest
Kalonian Tusker
Fienslayer Paladin
Lifebane Zombie
Archangel of Thune
White
+Soldier of the Pantheon
+Spear of Heliod
+Elspeth, Sun's Champion
-Weathered Wayfarer
-Gideon, Champion of Justice
-Austere Command
Blue
none
Black
+Tormented Hero
+Hero's Downfall
-Cruel Edict
-Imperial Edict
Red
+Firedrinker Satyr
+Ember Swallower
+Stormbreath Dragon
+Lightning Strike
+Anger of the Gods
-Crimson Mage
-Mindsparker
-Ravenous Baboons
-Keldon Champion
-Rift Bolt
Green
+Sylvan Caryatid
+Polukranos, World Eater
-Boreal Druid
-Thornling
Multi
+Xenagos, the Reveler
+Steam Augury
-Wear/Tear
-Savageborn Hydra
White:
+Soldier of the Pantheon
+Spear of Heliod
+Elspeth, Sun's Champion
+Brimaz, King of Oreskos
+Spirit of the Labyrinth
+Banishing Light
+Council's Judgment
+Dictate of Heliod
+Champion of the Parish
-Weathered Wayfarer
-Steppe Lynx
-Kor Skyfisher
-Knight of the White Orchid
-Blade of the Sixth Pride
-Sublime Archangel
-Gideon, Champion of Justice
-Geist-Honored Monk
-Mikaeus, the Lunarch
Blue:
+True-Name Nemesis
+Bident of Thassa
+Thassa, God of the Sea
-Fettergeist
-Vesuvan Shapeshifter
-Mist Raven
Black:
+Tormented Hero
+Hero's Downfall
+Whip of Erebos
+Herald of Torment
+Pain Seer
+Ophiomancer
+Gnarled Scarhide
+Toxic Deluge
+Xathrid Necromancer
+Yawgmoth's Will
+Master of the Feast
+Curse of Shallow Graves
+Desecration Demon
-Nezumi Shortfang
-Nezumi Graverobber
-Blood Scrivener
-Wei Ambush Force
-Dauthi Marauder
-Liliana's Reaver
-Cruel Edict
-Imperial Edict
-Tribute to Hunger
-Liliana of the Dark Realms
-Abyssal Persecutor
-Ob Nixilis, the Fallen
-Sign in Blood
Red:
+Firedrinker Satyr
+Ember Swallower
+Stormbreath Dragon
+Lightning Strike
+Searing Blood
+Anger of the Gods
+Sudden Demise
+Eidolon of the Great Revel
+Prophetic Flamespeaker
+Reckless Reveler
+Reckless Charge
-Crimson Mage
-Blood Knight
-Mindsparker
-Keldon Champion
-Cunning Sparkmage
-Ravenous Baboons
-Whipflare
-Rough/Tumble
-Kargan Dragonlord
-Destructive Force
-Chandra, Firebrand
Green:
+Sylvan Caryatid
+Polukranos, World Eater
+Courser of Kruphix
+Boon Satyr
+Curse of Predation
+Carven Caryatid
+Utopia Sprawl
+Naturalize
-Boreal Druid
-Chameleon Colossus
-Thornling
-Indrik Stomphowler
-Predatory Rampage
-Albino Troll
-Primal Command
-Mwonvuli Acid-Moss
Multi:
+Xenagos, the Reveler
+Burning-Tree Emissary
+Dack Fayden
+Dack's Duplicant
+Kiora, the Crashing Wave
+Gaddock Teeg
+Magister of Worth
-Savageborn Hydra
-Tezzeret, Agent of Bolas
-Azorius Charm
-Simic Charm
-Armada Wurm
-Fulminator Mage
-Havengul Lich
Colorless:
+Hall of Triumph
+Cogwork Librarian
+Artisan of Kozilek
-Trading Post
-Druidic Satchel
-Phyrexian Ironfoot
Land:
+Mana Confluence
-Encroaching Wastes
-Gruul Overrun / Curse of Predation deck was sick nasty. I feel like more people should try Overrun and Overwhelming Stampede. The deck is basically aggro creatures with mana elves / Lotus Cobra / Gyre Sage and equipment so that you are "going big" over the other aggro decks. The Overrun effects and other 5-drops like the hasty dragons, Zealous Conscripts, and Wolfir Silverheart all help insure that you beat midrange, and you are able to cast these with the green mana dudes. You still beat control with the usual suspects. This archetype is sick! Also fantastic in GW, but that wasn't drafted today. This is how you should be drafting green aggro if you support it in my opinion.
-Artifacts and enchantments were insane, as usual... I run a lot of answers, and people maindeck them, but it kept feeling like we were short on answers for game-winning artifacts and enchantments. I'm not sure if something needs to be done about this or if it was just the randomization of the Cube today (with an 8-man we only draft half of it each time). I'm looking forward to the new green 3-drop from M15. Based on some of the games today, I'd probably 2nd/3rd pick her at times...
-People begged for Life from the Loam, so I added it back to my list. Is this card actually good enough? I guess we'll see… They were very unhappy that it wasn't in my Cube.
-Silver-Inlaid Dagger was super good. It gave +3/+0 every time I saw it equipped. The little equipment feels very good in aggro decks.
-We're really enjoying not having balanced guild sections. There are so many more artifacts for the control color combinations that it is nice to spend a lot of the multicolor slots on aggro cards.
Check out my list and give any input you have!
+Ajani Steadfast
-Mentor of the Meek
Blue:
+Chasm Skulker
-Withdraw
Red:
+Altac Bloodseeker
+Generator Servant
+Borderland Marauder
+Goblin Rabblemaster
-Hearth Kami
-Rolling Temblor
-Devil's Play
-Pulse of the Forge
Green:
+Reclamation Sage
+Nissa, Worldwaker
-Overgrown Battlement
-Carven Caryatid
Multi:
+Sunblade Elf
+Garruk, Apex Predator
-Olivia Voldaren
-Tidehollow Sculler
Colorless:
+Soul of New Phyrexia
+Scuttling Doom Engine
-Spined Thopter
-Puppet Strings
Tokens:
+Squid Tokens
+Insect Tokens
Possible signet additions??
+Dimir Signet
+Azorius Signet
+Izzet Signet
-Trip Noose
-Tumble Magnet
-Sword of Vengeance
On spoiled card wishlisting and 'should-have-had'-isms:
I agree with Goodking that you should try to keep Brimstone Volley in, and yeah, Pulse of the Forge looks like a good cut for it. Other than that, the update looks solid.
Former DCI L2 Judge
My old Cube podcast on ManaDeprived, with Goodking and artbcnco: http://manadeprived.com/podcasts/mtgin3d/
You can find me on Twitter as well.
Yeah unfortunately I am already cutting Pulse for the M15 changes (changes for M15 cuts haven't been added to the main list yet, as they are not final).
-Jushi Apprentice
-Azure Mage
-Talrand, Sky Summoner
I think I might need more card draw in blue. Thoughts on good spells? Stroke of Genius? Thanks!
EDIT: Thinking about Trinket Mage? Note the Executioner's Capsule in black. Still not a ton of targets in my unpowered Cube.
White:
+End Hostilities
+Seeker of the Way
+Wingmate Roc
+Mardu Woe-Reaper
+Monastery Mentor
-Stormfront Pegasus
-Mistral Charger
-Gather the Townsfolk
-Midnight Haunting
-Dictate of Heliod
Blue:
+Dig Through Time
+Treasure Cruise
+Clever Impersonator
+Careful Consideration
-Trinket Mage
-Future Sight
-Gilded Drake
-Frost Titan
Black:
+Bloodsoaked Champion
+Mardu Skullhunter
+Crux of Fate
+Mardu Shadowspear
+Mardu Strike Leader
+Ob Nixilis of the Black Oath
-Vampire Interloper
-Fledgling Djinn
-Nantuko Shade
-Phyrexian Rager
-Desecration Demon
-Master of the Feast
Red:
+Ashcloud Phoenix
+Monastery Swiftspear
+Sarkhan, the Dragonspeaker
+Flamewake Phoenix
+Stoke the Flames
-Mogg Fanatic
-Fire Ambush
-Volcanic Hammer
-Molten Rain
-Stone Rain
Green:
+Titania, Protector of Argoth
+Whisperwood Elemental
+Genesis Wave
+Krosan Grip
+Hornet Nest
+Genesis Hydra
-Wild Dogs
-Jungle Lion
-Pouncing Jaguar
-Gaea's Anthem
-Overrun
-Overwhelming Stampede
Multi:
+Sorin, Solemn Visitor
+Ashiok, Fate Weaver
+Shaman of the Great Hunt
+Soulfire Grand Master
+Warden of the First Tree
+Yasova Dragonclaw
+Tasigur, the Golden Fang
-Far/Away
-Magister of Worth
-Prime Speaker Zegana
-Boggart Ram-gang
-Domri Rade
-Duskmantle Seer
-Garruk, Apex Predator
Colorless:
+Ugin, the Spirit Dragon
-Trusty Machete
Land:
+5 of each fetch (new art)
-Ghitu Encampment
-Nephalia Drownyard
-Desolate Lighthouse
-Dust Bowl
-Scrying Sheets
Some notes: I haven't played Cube in a while, but we are going to start playing again. Not playing for a while really cleared my head and allowed me to cut a lot of "pet" cards that honestly just weren't played much. A few notes on the cuts:
-Cut a lot of the 2/1 fliers for 2. They're leftovers from 2011 when I made the Cube and simply aren't good enough in 2015 compared to other options at that mana cost.
-Cut some of the bad cards from the token theme I was trying to force which spilled over into the green anthem/overrun effects that never got played. I REALLY wanted the Overrun token deck to work (with Gaea's Anthem and such), but those cards just weren't enough to get people to play the archetype. You can still build Gx aggro, even with tokens, but there are other reasons to do it. Note I kept Overrun itself because it's the best card of its type and likely fits into any aggro deck.
-Cut the 3 green 2/x's for 1. I still see these in a lot of Cubes, but there are so many amazing 1-drops nowadays in the other colors, and green could use a trim on 1-drops anyways. They have several solid 1-drops that have been added to the multicolored section to make up for these guys. I still like Twinslasher and Basking Rootwalla at the 1 slot because it gives green a little flavor and basically allows green to out-class other colors' 1-drops with these cards in combat, albeit for a cost of mana (which feels pretty green). The new green/Abzan Figure of Destiny dude is a 3rd green 1-drop that can become a 3/3 on turn 2, and you also have Nacatl and Experiment One.
-Cut some sorcery-speed burn in red. Finally time for these guys to go because they're just a little too slow now. Also the Stone Rain effects simply aren't exciting, and decks have gotten a lot faster so these cards aren't as good. Stone Rain is amazing on the play against control, but its value varies tremendously based on certain factors like matchup and die roll. It sort of became a SB card which I would like to stay away from in my Cube.
-Cut some filler cards in blue. Future Sight became too slow, and it's just not powerful enough to justify triple blue.
-Cut 5 lands that were pet cards and never really saw play. In theory Scrying Sheets is solid, but it just doesn't hit much since the control decks run so much fixing and man-lands.
-The multicolored crap I cut never saw play except Ram-gang. I really wanted Prime Speaker to work, but it never saw play.
EDIT: I ended up changing a few more things in my list, so just take a look if you're interested.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
Edit: Also please give any recommendations you have from Commander 2014. Thanks!!
Things I'm running from Commander 2014:
Other options include Dualcaster Mage andTitania, Protector of Argoth.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
Deckstats link: http://deckstats.net/decks/3436/101736-wilson-s-cube?saved=1&lng=en
-Goldmeadow Harrier
-Gideon's Lawkeeper
-Sunblast Angel
Card I'd like to add:
-Seal of Primordium
I also think I'd like to cut some of the green tri-lands. The best ones are Grixis, Esper, Jeskai, and Murmuring Bosk because you can fetch for it. The other ones aren't as necessary because the Gxx decks have a lot of good fixing already.
Red-based aggro has been winning a TON lately, and a lot of people are complaining it's overpowered. I'm convinced it's because people aren't maindecking enough artifact and enchantment hate, because those are the cards that make the red aggro decks really tough to beat, but any suggestions on maybe a few maindeckable hate cards would be nice (I already have Timely Reinforcements).
Any help would be appreciated, thanks!
EDIT: Also, cards not in your list that are reasonable against red aggressive strategies are Harm's Way, Faith's Fetters, Primal Command, Boros Reckoner/Warleader's Helix (good in red aggro...but even better against it), Vorapede/Phantom Centaur (hard to kill green midrange dudes), Carven Caryatid, Pelakka Wurm (I read that you didn't like it in another thread, but it's a giant elbow drop when ramped into or cheated into play).
I'd also recommend adding Song of the Dryads to your green section as a pseudo-Oblivion Ring before adding Seal of Primordium.
EDIT #2: Thought of a few more cards that're good in the aggro red matchup not in your list: Loxodon Hierarch, Centaur Healer, Wall of Denial, Perimeter Captain, Whipflare. Also, while only theoretical, Platinum Emperion seems impossible for them to beat without artifact removal or A LOT of burn thrown at it.
(list not current)
My Cube Google Docs Spreadsheet: https://spreadsheets.google.com/spreadsheet/ccc?key=0AibgWfz0ukmOdDNhOHlucjcxUi1wVy00NDhLbDUtUlE&hl=en_US#gid=8
(list is always current)