[370[Unpowered] yakusoku's cube

  • #1
    yakusoku's cube


    Elite Vanguard
    Isamaru, Hound of Konda
    Mother of Runes
    Savannah Lions
    Steppe Lynx
    Student of Warfare

    Accorder Paladin
    Knight of Meadowgrain
    Kor Skyfisher
    Mistral Charger
    Porcelain Legionnaire
    Soltari Monk
    Soltari Priest
    Soltari Trooper
    Stormfront Pegasus
    Thalia, Guardian of Thraben
    Wall of Omens

    Blade Splicer
    Exalted Angel
    Flickerwisp
    Mirran Crusader
    Mirror Entity
    Silverblade Paladin
    Soltari Champion
    Spectral Procession

    Calciderm
    Hero of Bladehold
    Kor Sanctifiers
    Restoration Angel

    Baneslayer Angel
    Cloudgoat Ranger
    Karmic Guide
    Reveillark

    Sun Titan

    Ajani Goldmane
    Armageddon
    Day of Judgment
    Elspeth, Knight-Errant
    Elspeth Tirel
    Enlightened Tutor
    Faith's Fetters
    Gideon Jura
    Journey to Nowhere
    Mana Tithe
    Oblivion Ring
    Path to Exile
    Rout
    Swords to Plowshares
    Wrath of God


    Looter il-Kor
    Phantasmal Image
    Snapcaster Mage

    Aether Adept
    Kira, Great Glass-Spinner
    Man-o'-War
    Pestermite
    Sea Gate Oracle
    Vendilion Clique
    Willbender

    Dungeon Geists
    Glen Elendra Archmage
    Phyrexian Metamorph
    Sower of Temptation
    Venser, Shaper Savant

    Meloku the Clouded Mirror
    Mulldrifter

    Consecrated Sphinx
    Sphinx of Jwar Isle

    Ancestral Vision
    Brainstorm
    Bribery
    Compulsive Research
    Condescend
    Control Magic
    Counterspell
    Cryptic Command
    Daze
    Deep Analysis
    Fact or Fiction
    Forbid
    Force Spike
    Impulse
    Into the Roil
    Jace Beleren
    Jace, the Mind Sculptor
    Mana Leak
    Miscalculation
    Mystical Tutor
    Ponder
    Preordain
    Psionic Blast
    Remand
    Repeal
    Tamiyo, the Moon Sage
    Thirst for Knowledge
    Treachery
    Upheaval


    Carnophage
    Diregraf Ghoul
    Gravecrawler
    Sarcomancy
    Vampire Lacerator

    Bloodghast
    Dark Confidant
    Dauthi Horror
    Nantuko Shade
    Nezumi Graverobber
    Oona's Prowler
    Vampire Hexmage
    Vampire Interloper

    Bane of the Living
    Bone Shredder
    Hypnotic Specter
    Liliana's Specter
    Vampire Nighthawk

    Braids, Cabal Minion
    Graveborn Muse
    Nekrataal
    Skinrender

    Bloodgift Demon
    Shriekmaw

    Grave Titan
    Kokusho, the Evening Star

    Tombstalker

    Barter in Blood
    Black Sun's Zenith
    Chainer's Edict
    Consuming Vapors
    Damnation
    Demonic Tutor
    Diabolic Edict
    Dismember
    Doom Blade
    Duress
    Go for the Throat
    Hymn to Tourach
    Inquisition of Kozilek
    Liliana of the Veil
    Mind Twist
    Necromancy
    Phyrexian Arena
    Profane Command
    Recurring Nightmare
    Snuff Out
    Thoughtseize


    Goblin Guide
    Grim Lavamancer
    Jackal Pup
    Spikeshot Elder
    Stromkirk Noble

    Ash Zealot
    Ember Hauler
    Gore-House Chainwalker
    Hearth Kami
    Hellspark Elemental
    Kargan Dragonlord
    Keldon Marauders
    Lightning Mauler
    Plated Geopede
    Stormblood Berserker
    Torch Fiend

    Blistering Firecat
    Chandra's Phoenix
    Hell's Thunder
    Fire Imp
    Manic Vandal

    Avalanche Riders
    Flametongue Kavu
    Goblin Ruinblaster
    Hellrider
    Hero of Oxid Ridge

    Siege-Gang Commander
    Zealous Conscripts

    Inferno Titan

    Greater Gargadon

    Brimstone Volley
    Burst Lightning
    Chain Lightning
    Chandra Nalaar
    Char
    Devil's Play
    Earthquake
    Fireblast
    Firebolt
    Incinerate
    Koth of the Hammer
    Lightning Bolt
    Magma Jet
    Rift Bolt
    Searing Spear
    Staggershock
    Sulfuric Vortex
    Volcanic Hammer


    Arbor Elf
    Birds of Paradise
    Fyndhorn Elves
    Joraga Treespeaker
    Llanowar Elves
    Noble Hierarch

    Fauna Shaman
    Lotus Cobra
    Sakura-Tribe Elder
    Strangleroot Geist
    Tarmogoyf
    Wall of Blossoms
    Wall of Roots

    Eternal Witness
    Troll Ascetic
    Viridian Shaman
    Wolfir Avenger
    Yavimaya Elder

    Blastoderm
    Chameleon Colossus
    Master of the Wild Hunt
    Phantom Centaur
    Thrun, the Last Troll
    Vengevine
    Wickerbough Elder

    Acidic Slime
    Deranged Hermit
    Genesis
    Indrik Stomphowler
    Thragtusk
    Thornling
    Vorapede

    Primeval Titan

    Hornet Queen

    Beast Within
    Birthing Pod
    Call of the Herd
    Cultivate
    Farseek
    Garruk, Primal Hunter
    Garruk Wildspeaker
    Green Sun's Zenith
    Harmonize
    Kodama's Reach
    Plow Under
    Rancor
    Survival of the Fittest
    Sylvan Library


    Lodestone Golem
    Masticore
    Myr Battlesphere
    Phyrexian Revoker
    Precursor Golem
    Razormane Masticore
    Solemn Simulacrum
    Wurmcoil Engine

    Azorius Signet
    Dimir Signet
    Izzet Signet
    Simic Signet

    Batterskull
    Bonesplitter
    Grafted Wargear
    Lightning Greaves
    Skullclamp

    Ankh of Mishra
    Coalition Relic
    Cursed Scroll
    Icy Manipulator
    Karn Liberated
    Nevinyrral's Disk
    Oblivion Ring
    Pithing Needle
    Scroll Rack
    Sensei's Divining Top
    Smokestack
    Tangle Wire
    Winter Orb




    Detention Sphere
    Geist of Saint Traft
    Supreme Verdict
    Venser, the Sojourner


    Ajani Vengeant
    Boros Charm
    Figure of Destiny
    Lightning Helix


    Agony Warp
    Baleful Strix
    Oona, Queen of the Fae
    Shadowmage Infiltrator


    Abrupt Decay
    Maelstrom Pulse
    Pernicious Deed
    Putrefy


    Bloodbraid Elf
    Burning-Tree Shaman
    Sarkhan Vol
    Stormbind


    Electrolyze
    Fire//Ice
    Izzet Charm
    Prophetic Bolt


    Lingering Souls
    Sorin, Lord of Innistrad
    Stillmoon Cavalier
    Vindicate


    Dreadbore
    Murderous Redcap
    Rakdos Cackler
    Terminate


    Armada Wurm
    Kitchen Finks
    Qasali Pridemage
    Sigarda, Host of Herons


    Edric, Spymaster of Trest
    Mystic Snake
    Simic Sky Swallower
    Trygon Predator



    Badlands
    Bayou
    Plateau
    Savannah
    Scrubland
    Taiga
    Tropical Island
    Tundra
    Underground Sea
    Volcanic Island

    Arid Mesa
    Bloodstained Mire
    Flooded Strand
    Marsh Flats
    Misty Rainforest
    Polluted Delta
    Scalding Tarn
    Verdant Catacombs
    Windswept Heath
    Wooded Foothills

    Blood Crypt
    Breeding Pool
    Godless Shrine
    Hallowed Fountain
    Overgrown Tomb
    Sacred Foundry
    Steam Vents
    Stomping Ground
    Temple Garden
    Watery Grave

    Clifftop Retreat
    Dragonskull Summit
    Drowned Catacombs
    Glacial Fortress
    Hinterland Harbor
    Isolated Chapel
    Rootbound Crag
    Sulfur Falls
    Sunpetal Grove
    Woodland Cemetery

    City of Brass
    Evolving Wilds
    Maze of Ith
    Mishra's Factory
    Mutavault
    Rishadan Port
    Strip Mine
    Tectonic Edge
    Terramorphic Expanse
    Wasteland
    Last edited by yakusoku: 4/12/2013 9:28:01 PM
  • #2
  • #3
    Good start for a Cube and I understand budgetary restraints. My Cube is only so good because I've been playing since 1994 and my cousin gave me all his cards.

    Here are my suggestions:

    Artifacts look good, although I didn't give them as much scrutiny as the color sections

    Black:
    Incremental Blight-> Damnation or Barter in Blood.
    Ambitions Cost ->Yawgmoth's Bargain

    Blue:
    Serra Sphinx and Djinn of Wishes -> more counter and draw. Suggestions: Gifts Ungiven, Mana Leak, Concentrate, Dissipate, Rewind.

    I also think that in Blue you need more spells and fewer creatures.

    Green looks good.

    Red:
    Puncture Blast and Blaze -> any of these: Urza's Rage, Ghitu Fire, Demonfire, Disintegrate, Rolling Thunder, Banefire, Beacon of Destruction, Arc Lightning.

    White:
    Resurrection ->Miraculous Recovery or Karmic Guide.

    Multicolor:
    Manamorphose -> Bloodbraid Elf (practically RG's best card)
    Invoke the Firemind -> Gelectrode or Prophetic Bolt

    BW needs some work. I basically think you should only keep the Mortify. Here are some BW suggestions (aside from Vindicate, which you already mentioned): Tidehollow Sculler, Stillmoon Cavalier, Angel of Despair, Debtor's Knell, Desolation Angel, Teysa, Orzhov Scion, Ghost Council of the Orzhov, Gerrard's Verdict.

    Intimidation Bolt is weak. Figure of Destiny if probably out of your price range, but you can try Goblin Legionnaire, Goblin Trenches, or Skyknight Legionnaire.

    Cheers,
    rant
    "the snakes, they are my kin" ---Tori Amos

    My Cube
    Cube tutor: http://cubetutor.com/viewcube/1963
  • #4
  • #5
    Quote from wtwlf123

    I'd replace Demolish with Aftershock. Aftershock's a house.


    Yes.

    A shame more people don't run it. I love the card.
    DCI Certified Area Trainer||Cranial Insertion||My Articles

    chown -R us ./base

    "You and I have the courage to say to our enemies that there is a price we will not pay. There is a point beyond which they must not advance. You and I have a rendezvous with destiny. We'll preserve for our children this, the last best hope of man on earth, or we'll sentence them to take the last step into a thousand years of darkness."
    - President Ronald Reagan, 10/27/64
  • #6
    What rantipole said +

    Midnight Banshee - not as good a finisher as other options such as Ink-Eyes and Kokusho, the latter of which should replace the banshee.
    Stronghold Overseer - Visara is better.
    Marsh Flitter is pretty meh for the body, Phyrexian Scuta is a crazy good beater.
    Triskelavus - Sundering Titan is better (wins games much easier and is hell on 5CC and the like.)
    Hurricane - Cloudthresher is miles better, one of green's best anti-flier defenses and an insane beater with flash.
    Mind Control - Treachery is an upgrade.
  • #7
    In green, with a cube as small as yours, you definitely don't need both Civic Wayfinder and Farhaven Elf. Also, I would say to take out River Boa in favor of something fatter like Phantom Centaur.

    In blue, I feel Careful Consideration should be Thirst for Knowledge.

    In red, take out Avalanche Riders in favor of something that destroys artifacts - like Smash to Smithereens.

    Quote from Annorax
    No offers, PMs, or further posts until prices are up.

    Edit: PM me when you price all of this, I want the Earthquakes.

    That's an offer before prices are up. Infracted. - Hazen
  • #8
  • #9
    Quote from Some One
    Also, I would say to take out River Boa in favor of something fatter like Phantom Centaur.

    In red, take out Avalanche Riders in favor of something that destroys artifacts - like Smash to Smithereens.


    River Boa is such a good aggro creature and is great vs. Ux control. I love it, although Phantom Centaur is a total house.

    I love the Riders. It's just terrific to bounce, reanimate, or Kiki-Jiki them. They are a great tool for aggro against control. I'd cut something else for more artifact hate if you feel you need it.

    Usman's suggestions are really good, if you can afford some of those cards. Treachery is high on the list of good blue cards and should be in every Cube, IMO.

    Cheers,
    rant
    "the snakes, they are my kin" ---Tori Amos

    My Cube
    Cube tutor: http://cubetutor.com/viewcube/1963
  • #10
    Quote from wtwlf123
    River Boa is really, really good. I wouldn't cut it. As is Avalanche Riders (!?!) I certainly would NOT cut that card either.

    River Boa and it's brother are really, really good and some of the best available green two-drops.
    And Avalanche Riders fill an important role in red aggrodecks that few other creatures are capable of.
    It basically often reads "Counter me or die".
    Cube My 810 Card Main Cube
    (Cubetutor)

    My Tribal Cube
    (Cubetutor)


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  • #11
    Thanks a lot for the help everybody. I made some pretty big changes to my cube and I've now included pictures so you can see everything at a glance, rather than just looking through a list. (You also get to see how I've fancied it up with foils, textless versions, and foreign cards).
  • #12
    My biggest concern is with how many WW 2 drops you have. There's 11 WW creatures out of 50 white cards? That's over a fifth of the white cards in your cube, which seems more than a little bit excessive to me.
  • #13
    The guy just loves aggro Smile

    I'd replace Prodigal Pyromancer with Vulshok Sorcerer who's haste makes him much better
  • #14
    Looking at your list, here are some changes I'd consider.

    Child of Night -> Sarcomancy. Lifelink is an ok ability, but on a 2/1 it's not going to do you much good.
    Marsh Flitter -> Oona's Prowler. Flitter seems, well... bad to me. Prowler has been really good for us since it's inclusion.
    Royal Assassin -> cemetary Reaper. Same mana cost, better ability.
    Hand of Cruelty -> Nantuko Shade. Shade is so good.
    Dark Banishing -> Rend Flesh. Is regeneration really that prominent?

    Wonder -> Kira, Great Glass-Spinner. Kira is such a pain in the ass to deal with.
    Mind Control -> Control Magic. Same card, cheaper mana cost.

    Elves of Deep Shadow -> Pouncing Jaguar. Jaguar will fit into all the same decks that the elves will go into plus a ton more.
    How has Nimble Mongoose been? We were contemplating adding it to our cube, but aren't sure.
    Roar of the Wurm -> Rude Awakening. It's slightly overrated, IMO, but facts are facts and I've seen Rude Awakening win a lot of games that should've been lost.
    Search for Tomorrow -> Harrow. Just a better all around card.

    Fledgling Dragon -> Rakdos Pit Dragon. It's much easier to reach Hellbent status in red than it is to reach Threshold. Plus the Pit Dragon is good without being Hellbent. That's just an added bonus, IMO.
    Prodigal Pyromancer -> Vulshok Sorceror. Sorceror is a better ping creature, but we dropped it for Hell's Thunder.
    Empty the Warrens -> Flame Javelin. We had Warrens for a while, but it was rare that it did what it should do. Flame Javelin, however, is never a disappointment.
    Reiterate -> Smash to Smithereens. I don't care for cards that rely on other cards to be good. Reiterate does nothing on it's own. Smash to Smithereens was a surprising card for me. I figured it'd be ok, but killing an annoying artifact and hitting my opponent for three is a very powerful effect.

    Hand of Honor -> Blade of the Sixth Pride. Too many WW dudes can be a bad thing. I know those can be the best white aggro creatures, but being unsplashable and hard to play in a deck that's more than two colors really hurts some of them.
    White Shield Crusader -> Stormfront Pegasus. I'd rather have the easier to cast evasion guy.

    Panoramas -> Mirage Fetches
    Blinkmoth Nexus -> Grand Colliseum. You're missing a lot of good utility lands. Nexus never really did too much for us. It's best when it can be used in multiples. It's an ok man land, but there are better choices for utility lands. I pick Colliseum here because you're not running any color specific nonbasics.
    Urza's Factory -> Mishra's Factory. Sorry, Urza, but Mishra wins this competition.
    Rupture Spire -> City of Brass. One of the best mana fixers out there.
    If I were you, I'd also think about adding in such mana fixing and utility lands as Gemstone Mine, Reflecting Pool, Rishadan Port, Wasteland, Vivid Lands, and color specific lands like Barbarian Ring, Faerie Conclave, Kjeldoran Outpost, Treetop Village, and Volrath's Stronghold.

    Selesnya Guildmage -> Qasali Pridemage. I don't particularly card for any of the RAV block guildmages. I think all of their abilities are way overpriced for what they do. Four mana for a 1/1 token? No thanks. Pridemage is just better.
    Firespout -> Sarkhan Vol. Planeswalkers win games. 'Nuff said.
    Coiling Oracle -> Spitting Image. OMG, Spitting Image is absolutely nuts. A repeatable creature copier? I'll take it. It's like removal in a color combo that rarely gets it. It's so good.
    Azorius Guildmage -> Wall of Denial. Azorius is the one guildmage that still finds a spot in my cube. It's probably the best of the cycle, but Wall of Denial is an absolute house. It's stats allow it block pretty much every single creature in the cube and live through it. Shroud says you don't have to worry about your opponent combining combat damage and burn to get rid of it and targeted removal can't touch it. It should be a cube staple, IMO.
  • #15
    I really like this bunch of changes. There's a few of the cutted cards that are good, like Azorius Guildmage and Coiling Oracle. But i guess that can't be helped. Smile
    Cube My 810 Card Main Cube
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  • #16
    Quote from argus
    The guy just loves aggro Smile

    I'd replace Prodigal Pyromancer with Vulshok Sorcerer who's haste makes him much better


    Sadly, no. It's more like "The guy doesn't have Exalted Angel or Eternal Dragon." Also, "The guy doesn't have a job." Otherwise, I would definitely make changes like adding in Exalted Angel, Eternal Dragon, and Kokusho. Oh yeah, and also getting a FTV: Exiled set to pimp out my cube some more.

    I do have some cards, though, and I can definitely add Qasali Pridemage, Wall of Denial, Flame Javelin, Treetop Village, Barbarian Ring, Faerie Conclave, Vivid Lands, Stormfront Pegasus, and Rude Awakening and I just got an Aeon Chronicler and Slaughter Pact in a trade, so those will be entering the cube.

    Rend Flesh is already in the cube, so I can't go from Dark Banishing to Rend Flesh, but I'll probably be going from Dark Banishing to Slaughter Pact.

    Nimble Mongoose is actually one of the newest additions - so new that it has been drafted ZERO times so far, so I can't say how good it is right now.
  • #17
    Quote from yakusoku
    Sadly, no. It's more like "The guy doesn't have Exalted Angel or Eternal Dragon." Also, "The guy doesn't have a job." Otherwise, I would definitely make changes like adding in Exalted Angel, Eternal Dragon, and Kokusho. Oh yeah, and also getting a FTV: Exiled set to pimp out my cube some more.


    I know that feeling well. I do have a job, but bills definitely put a damper in my Magic budget.

    Quote from yakusoku
    I do have some cards, though, and I can definitely add Qasali Pridemage, Wall of Denial, Flame Javelin, Treetop Village, Barbarian Ring, Faerie Conclave, Vivid Lands, Stormfront Pegasus, and Rude Awakening and I just got an Aeon Chronicler and Slaughter Pact in a trade, so those will be entering the cube.


    Awesome. Keep us posted with your changes.

    Quote from yakusoku
    Rend Flesh is already in the cube, so I can't go from Dark Banishing to Rend Flesh, but I'll probably be going from Dark Banishing to Slaughter Pact.


    There's not a Rend Flesh in the pics above. There's Eyeblight's Ending, but no Rend Flesh.

    Quote from yakusoku
    Nimble Mongoose is actually one of the newest additions - so new that it has been drafted ZERO times so far, so I can't say how good it is right now.


    Well, damn. Slant
  • #18
    Depending on the deck, mongoose ranges from solid to ridiculous. I've found that cards like it and Troll Ascetic are actually reasonable win conditions for 5cc decks, and play very well in R/G aggro because of all the burn you throw around. It's not as good in W/G or B/G because more of your spells are creatures or late game spells, so your graveyard fills much more quickly.

    Mongoose was good enough that I started cutting a few 'better' green creatures for ones with shroud. Green's creatures become much better when they don't die to spot removal.
  • #19
    I've made a bunch of changes to my unpowered cube (unfortunately, no pictures this time around). If anything looks totally off, or just plain sub-optimal, feel free to let me know.
  • #20
    After reading through usman's article, I did a LOT of trading and buying and my cube is much better. I added lots of aggro cards and shifted the cube so aggro is definitely a viable archetype now.

    Goblin Patrol, Goblin Guide, Jungle Lion, Pouncing Jaguar, Albino Troll, Mire Boa, Hearth Kami, Plated Geopede, Soltari Monk, Soltari Priest, Soltari Trooper, and Whipcorder are among the one and two-drops added.

    My next big goal is to get dual lands. I've got Taiga and I'm going to first get the next four "allied" duals - Underground Sea, Tundra, Badlands, Savannah and add them to the cube.
  • #21
    Taking the plunge into getting duals. That is a sign of being serious about cubing.

    Oddly enough the only dual I'm missing is Taiga.

    Anywho, something you could do (if you are averse to proxies) is get the 9 pain lands/filter lands you are missing, and as you slowly obtain your duals just replace those.

    That's the remarkable thing about life. It's never so bad that it can't get worse
    Calvin and Hobbes
    Cube Tutor
  • #22
    Quote from Pringlesman
    Taking the plunge into getting duals. That is a sign of being serious about cubing.

    Oddly enough the only dual I'm missing is Taiga.

    Anywho, something you could do (if you are averse to proxies) is get the 9 pain lands/filter lands you are missing, and as you slowly obtain your duals just replace those.


    I have 9/10 pain lands (I'm missing Yavimaya Coast) and most of the Lorwyn-Shadowmoor filters. I just might do that in the mean time. I'm pretty averse to proxies and the group I play with has had problems in the past with Japanese/textless cards as well. I'm aiming to get 4 more duals by the end of the month and the next 5... sometime in the future.
  • #23
    Well luckly, you can spend about 1.25 and get any painland at this point.

    That's the remarkable thing about life. It's never so bad that it can't get worse
    Calvin and Hobbes
    Cube Tutor
  • #24
    Hooray! I got the five allied dual lands and they've been in my cube for awhile.

    Next goal: the five enemy dual lands.
  • #25
    Haha, congratulations! I assume you mean Badlands and ilk?

    My Pauper CubeThe Pauper Cube Thread Common Knowledge — 1 2
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