Ajani Goldmane
Armageddon
Day of Judgment
Elspeth, Knight-Errant
Elspeth Tirel
Enlightened Tutor
Faith's Fetters
Gideon Jura
Journey to Nowhere
Mana Tithe
Oblivion Ring
Path to Exile
Rout
Swords to Plowshares
Wrath of God
Ancestral Vision
Brainstorm
Bribery
Compulsive Research
Condescend
Control Magic
Counterspell
Cryptic Command
Daze
Deep Analysis
Fact or Fiction
Forbid
Force Spike
Impulse
Into the Roil
Jace Beleren
Jace, the Mind Sculptor
Mana Leak
Miscalculation
Mystical Tutor
Ponder
Preordain
Psionic Blast
Remand
Repeal
Tamiyo, the Moon Sage
Thirst for Knowledge
Treachery
Upheaval
Barter in Blood
Black Sun's Zenith
Chainer's Edict
Consuming Vapors
Damnation
Demonic Tutor
Diabolic Edict
Dismember
Doom Blade
Duress
Go for the Throat
Hymn to Tourach
Inquisition of Kozilek
Liliana of the Veil
Mind Twist
Necromancy
Phyrexian Arena
Profane Command
Recurring Nightmare
Snuff Out
Thoughtseize
Beast Within
Birthing Pod
Call of the Herd
Cultivate
Farseek
Garruk, Primal Hunter
Garruk Wildspeaker
Green Sun's Zenith
Harmonize
Kodama's Reach
Plow Under
Rancor
Survival of the Fittest
Sylvan Library
Good start for a Cube and I understand budgetary restraints. My Cube is only so good because I've been playing since 1994 and my cousin gave me all his cards.
Here are my suggestions:
Artifacts look good, although I didn't give them as much scrutiny as the color sections
In green, with a cube as small as yours, you definitely don't need both Civic Wayfinder and Farhaven Elf. Also, I would say to take out River Boa in favor of something fatter like Phantom Centaur.
In blue, I feel Careful Consideration should be Thirst for Knowledge.
In red, take out Avalanche Riders in favor of something that destroys artifacts - like Smash to Smithereens.
Also, I would say to take out River Boa in favor of something fatter like Phantom Centaur.
In red, take out Avalanche Riders in favor of something that destroys artifacts - like Smash to Smithereens.
River Boa is such a good aggro creature and is great vs. Ux control. I love it, although Phantom Centaur is a total house.
I love the Riders. It's just terrific to bounce, reanimate, or Kiki-Jiki them. They are a great tool for aggro against control. I'd cut something else for more artifact hate if you feel you need it.
Usman's suggestions are really good, if you can afford some of those cards. Treachery is high on the list of good blue cards and should be in every Cube, IMO.
River Boa is really, really good. I wouldn't cut it. As is Avalanche Riders (!?!) I certainly would NOT cut that card either.
River Boa and it's brother are really, really good and some of the best available green two-drops.
And Avalanche Riders fill an important role in red aggrodecks that few other creatures are capable of.
It basically often reads "Counter me or die".
Thanks a lot for the help everybody. I made some pretty big changes to my cube and I've now included pictures so you can see everything at a glance, rather than just looking through a list. (You also get to see how I've fancied it up with foils, textless versions, and foreign cards).
My biggest concern is with how many WW 2 drops you have. There's 11 WW creatures out of 50 white cards? That's over a fifth of the white cards in your cube, which seems more than a little bit excessive to me.
Looking at your list, here are some changes I'd consider.
Child of Night -> Sarcomancy. Lifelink is an ok ability, but on a 2/1 it's not going to do you much good.
Marsh Flitter -> Oona's Prowler. Flitter seems, well... bad to me. Prowler has been really good for us since it's inclusion.
Royal Assassin -> cemetary Reaper. Same mana cost, better ability.
Hand of Cruelty -> Nantuko Shade. Shade is so good.
Dark Banishing -> Rend Flesh. Is regeneration really that prominent?
Elves of Deep Shadow -> Pouncing Jaguar. Jaguar will fit into all the same decks that the elves will go into plus a ton more.
How has Nimble Mongoose been? We were contemplating adding it to our cube, but aren't sure.
Roar of the Wurm -> Rude Awakening. It's slightly overrated, IMO, but facts are facts and I've seen Rude Awakening win a lot of games that should've been lost.
Search for Tomorrow -> Harrow. Just a better all around card.
Fledgling Dragon -> Rakdos Pit Dragon. It's much easier to reach Hellbent status in red than it is to reach Threshold. Plus the Pit Dragon is good without being Hellbent. That's just an added bonus, IMO.
Prodigal Pyromancer -> Vulshok Sorceror. Sorceror is a better ping creature, but we dropped it for Hell's Thunder.
Empty the Warrens -> Flame Javelin. We had Warrens for a while, but it was rare that it did what it should do. Flame Javelin, however, is never a disappointment.
Reiterate -> Smash to Smithereens. I don't care for cards that rely on other cards to be good. Reiterate does nothing on it's own. Smash to Smithereens was a surprising card for me. I figured it'd be ok, but killing an annoying artifact and hitting my opponent for three is a very powerful effect.
Hand of Honor -> Blade of the Sixth Pride. Too many WW dudes can be a bad thing. I know those can be the best white aggro creatures, but being unsplashable and hard to play in a deck that's more than two colors really hurts some of them.
White Shield Crusader -> Stormfront Pegasus. I'd rather have the easier to cast evasion guy.
Panoramas -> Mirage Fetches
Blinkmoth Nexus -> Grand Colliseum. You're missing a lot of good utility lands. Nexus never really did too much for us. It's best when it can be used in multiples. It's an ok man land, but there are better choices for utility lands. I pick Colliseum here because you're not running any color specific nonbasics.
Urza's Factory -> Mishra's Factory. Sorry, Urza, but Mishra wins this competition.
Rupture Spire -> City of Brass. One of the best mana fixers out there.
If I were you, I'd also think about adding in such mana fixing and utility lands as Gemstone Mine, Reflecting Pool, Rishadan Port, Wasteland, Vivid Lands, and color specific lands like Barbarian Ring, Faerie Conclave, Kjeldoran Outpost, Treetop Village, and Volrath's Stronghold.
Selesnya Guildmage -> Qasali Pridemage. I don't particularly card for any of the RAV block guildmages. I think all of their abilities are way overpriced for what they do. Four mana for a 1/1 token? No thanks. Pridemage is just better.
Firespout -> Sarkhan Vol. Planeswalkers win games. 'Nuff said.
Coiling Oracle -> Spitting Image. OMG, Spitting Image is absolutely nuts. A repeatable creature copier? I'll take it. It's like removal in a color combo that rarely gets it. It's so good.
Azorius Guildmage -> Wall of Denial. Azorius is the one guildmage that still finds a spot in my cube. It's probably the best of the cycle, but Wall of Denial is an absolute house. It's stats allow it block pretty much every single creature in the cube and live through it. Shroud says you don't have to worry about your opponent combining combat damage and burn to get rid of it and targeted removal can't touch it. It should be a cube staple, IMO.
I really like this bunch of changes. There's a few of the cutted cards that are good, like Azorius Guildmage and Coiling Oracle. But i guess that can't be helped.
I'd replace Prodigal Pyromancer with Vulshok Sorcerer who's haste makes him much better
Sadly, no. It's more like "The guy doesn't have Exalted Angel or Eternal Dragon." Also, "The guy doesn't have a job." Otherwise, I would definitely make changes like adding in Exalted Angel, Eternal Dragon, and Kokusho. Oh yeah, and also getting a FTV: Exiled set to pimp out my cube some more.
I do have some cards, though, and I can definitely add Qasali Pridemage, Wall of Denial, Flame Javelin, Treetop Village, Barbarian Ring, Faerie Conclave, Vivid Lands, Stormfront Pegasus, and Rude Awakening and I just got an Aeon Chronicler and Slaughter Pact in a trade, so those will be entering the cube.
Rend Flesh is already in the cube, so I can't go from Dark Banishing to Rend Flesh, but I'll probably be going from Dark Banishing to Slaughter Pact.
Nimble Mongoose is actually one of the newest additions - so new that it has been drafted ZERO times so far, so I can't say how good it is right now.
Sadly, no. It's more like "The guy doesn't have Exalted Angel or Eternal Dragon." Also, "The guy doesn't have a job." Otherwise, I would definitely make changes like adding in Exalted Angel, Eternal Dragon, and Kokusho. Oh yeah, and also getting a FTV: Exiled set to pimp out my cube some more.
I know that feeling well. I do have a job, but bills definitely put a damper in my Magic budget.
I do have some cards, though, and I can definitely add Qasali Pridemage, Wall of Denial, Flame Javelin, Treetop Village, Barbarian Ring, Faerie Conclave, Vivid Lands, Stormfront Pegasus, and Rude Awakening and I just got an Aeon Chronicler and Slaughter Pact in a trade, so those will be entering the cube.
Depending on the deck, mongoose ranges from solid to ridiculous. I've found that cards like it and Troll Ascetic are actually reasonable win conditions for 5cc decks, and play very well in R/G aggro because of all the burn you throw around. It's not as good in W/G or B/G because more of your spells are creatures or late game spells, so your graveyard fills much more quickly.
Mongoose was good enough that I started cutting a few 'better' green creatures for ones with shroud. Green's creatures become much better when they don't die to spot removal.
I've made a bunch of changes to my unpowered cube (unfortunately, no pictures this time around). If anything looks totally off, or just plain sub-optimal, feel free to let me know.
After reading through usman's article, I did a LOT of trading and buying and my cube is much better. I added lots of aggro cards and shifted the cube so aggro is definitely a viable archetype now.
Goblin Patrol, Goblin Guide, Jungle Lion, Pouncing Jaguar, Albino Troll, Mire Boa, Hearth Kami, Plated Geopede, Soltari Monk, Soltari Priest, Soltari Trooper, and Whipcorder are among the one and two-drops added.
My next big goal is to get dual lands. I've got Taiga and I'm going to first get the next four "allied" duals - Underground Sea, Tundra, Badlands, Savannah and add them to the cube.
Taking the plunge into getting duals. That is a sign of being serious about cubing.
Oddly enough the only dual I'm missing is Taiga.
Anywho, something you could do (if you are averse to proxies) is get the 9 pain lands/filter lands you are missing, and as you slowly obtain your duals just replace those.
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Taking the plunge into getting duals. That is a sign of being serious about cubing.
Oddly enough the only dual I'm missing is Taiga.
Anywho, something you could do (if you are averse to proxies) is get the 9 pain lands/filter lands you are missing, and as you slowly obtain your duals just replace those.
I have 9/10 pain lands (I'm missing Yavimaya Coast) and most of the Lorwyn-Shadowmoor filters. I just might do that in the mean time. I'm pretty averse to proxies and the group I play with has had problems in the past with Japanese/textless cards as well. I'm aiming to get 4 more duals by the end of the month and the next 5... sometime in the future.
I've updated my cube with a few new cards and I'm including more pictures for the special cards. I'm still working on getting the last five dual lands.
Elite Vanguard
Isamaru, Hound of Konda
Mother of Runes
Savannah Lions
Steppe Lynx
Student of Warfare
Accorder Paladin
Knight of Meadowgrain
Kor Skyfisher
Mistral Charger
Porcelain Legionnaire
Soltari Monk
Soltari Priest
Soltari Trooper
Stormfront Pegasus
Thalia, Guardian of Thraben
Wall of Omens
Blade Splicer
Exalted Angel
Flickerwisp
Mirran Crusader
Mirror Entity
Silverblade Paladin
Soltari Champion
Spectral Procession
Calciderm
Hero of Bladehold
Kor Sanctifiers
Restoration Angel
Baneslayer Angel
Cloudgoat Ranger
Karmic Guide
Reveillark
Sun Titan
Ajani Goldmane
Armageddon
Day of Judgment
Elspeth, Knight-Errant
Elspeth Tirel
Enlightened Tutor
Faith's Fetters
Gideon Jura
Journey to Nowhere
Mana Tithe
Oblivion Ring
Path to Exile
Rout
Swords to Plowshares
Wrath of God
Looter il-Kor
Phantasmal Image
Snapcaster Mage
Aether Adept
Kira, Great Glass-Spinner
Man-o'-War
Pestermite
Sea Gate Oracle
Vendilion Clique
Willbender
Dungeon Geists
Glen Elendra Archmage
Phyrexian Metamorph
Sower of Temptation
Venser, Shaper Savant
Meloku the Clouded Mirror
Mulldrifter
Consecrated Sphinx
Sphinx of Jwar Isle
Ancestral Vision
Brainstorm
Bribery
Compulsive Research
Condescend
Control Magic
Counterspell
Cryptic Command
Daze
Deep Analysis
Fact or Fiction
Forbid
Force Spike
Impulse
Into the Roil
Jace Beleren
Jace, the Mind Sculptor
Mana Leak
Miscalculation
Mystical Tutor
Ponder
Preordain
Psionic Blast
Remand
Repeal
Tamiyo, the Moon Sage
Thirst for Knowledge
Treachery
Upheaval
Carnophage
Diregraf Ghoul
Gravecrawler
Sarcomancy
Vampire Lacerator
Bloodghast
Dark Confidant
Dauthi Horror
Nantuko Shade
Nezumi Graverobber
Oona's Prowler
Vampire Hexmage
Vampire Interloper
Bane of the Living
Bone Shredder
Hypnotic Specter
Liliana's Specter
Vampire Nighthawk
Braids, Cabal Minion
Graveborn Muse
Nekrataal
Skinrender
Bloodgift Demon
Shriekmaw
Grave Titan
Kokusho, the Evening Star
Tombstalker
Barter in Blood
Black Sun's Zenith
Chainer's Edict
Consuming Vapors
Damnation
Demonic Tutor
Diabolic Edict
Dismember
Doom Blade
Duress
Go for the Throat
Hymn to Tourach
Inquisition of Kozilek
Liliana of the Veil
Mind Twist
Necromancy
Phyrexian Arena
Profane Command
Recurring Nightmare
Snuff Out
Thoughtseize
Goblin Guide
Grim Lavamancer
Jackal Pup
Spikeshot Elder
Stromkirk Noble
Ash Zealot
Ember Hauler
Gore-House Chainwalker
Hearth Kami
Hellspark Elemental
Kargan Dragonlord
Keldon Marauders
Lightning Mauler
Plated Geopede
Stormblood Berserker
Torch Fiend
Blistering Firecat
Chandra's Phoenix
Hell's Thunder
Fire Imp
Manic Vandal
Avalanche Riders
Flametongue Kavu
Goblin Ruinblaster
Hellrider
Hero of Oxid Ridge
Siege-Gang Commander
Zealous Conscripts
Inferno Titan
Greater Gargadon
Brimstone Volley
Burst Lightning
Chain Lightning
Chandra Nalaar
Char
Devil's Play
Earthquake
Fireblast
Firebolt
Incinerate
Koth of the Hammer
Lightning Bolt
Magma Jet
Rift Bolt
Searing Spear
Staggershock
Sulfuric Vortex
Volcanic Hammer
Arbor Elf
Birds of Paradise
Fyndhorn Elves
Joraga Treespeaker
Llanowar Elves
Noble Hierarch
Fauna Shaman
Lotus Cobra
Sakura-Tribe Elder
Strangleroot Geist
Tarmogoyf
Wall of Blossoms
Wall of Roots
Eternal Witness
Troll Ascetic
Viridian Shaman
Wolfir Avenger
Yavimaya Elder
Blastoderm
Chameleon Colossus
Master of the Wild Hunt
Phantom Centaur
Thrun, the Last Troll
Vengevine
Wickerbough Elder
Acidic Slime
Deranged Hermit
Genesis
Indrik Stomphowler
Thragtusk
Thornling
Vorapede
Primeval Titan
Hornet Queen
Beast Within
Birthing Pod
Call of the Herd
Cultivate
Farseek
Garruk, Primal Hunter
Garruk Wildspeaker
Green Sun's Zenith
Harmonize
Kodama's Reach
Plow Under
Rancor
Survival of the Fittest
Sylvan Library
Lodestone Golem
Masticore
Myr Battlesphere
Phyrexian Revoker
Precursor Golem
Razormane Masticore
Solemn Simulacrum
Wurmcoil Engine
Azorius Signet
Dimir Signet
Izzet Signet
Simic Signet
Batterskull
Bonesplitter
Grafted Wargear
Lightning Greaves
Skullclamp
Ankh of Mishra
Coalition Relic
Cursed Scroll
Icy Manipulator
Karn Liberated
Nevinyrral's Disk
Oblivion Ring
Pithing Needle
Scroll Rack
Sensei's Divining Top
Smokestack
Tangle Wire
Winter Orb
Detention Sphere
Geist of Saint Traft
Supreme Verdict
Venser, the Sojourner
Ajani Vengeant
Boros Charm
Figure of Destiny
Lightning Helix
Agony Warp
Baleful Strix
Oona, Queen of the Fae
Shadowmage Infiltrator
Abrupt Decay
Maelstrom Pulse
Pernicious Deed
Putrefy
Bloodbraid Elf
Burning-Tree Shaman
Sarkhan Vol
Stormbind
Electrolyze
Fire//Ice
Izzet Charm
Prophetic Bolt
Lingering Souls
Sorin, Lord of Innistrad
Stillmoon Cavalier
Vindicate
Dreadbore
Murderous Redcap
Rakdos Cackler
Terminate
Armada Wurm
Kitchen Finks
Qasali Pridemage
Sigarda, Host of Herons
Edric, Spymaster of Trest
Mystic Snake
Simic Sky Swallower
Trygon Predator
Badlands
Bayou
Plateau
Savannah
Scrubland
Taiga
Tropical Island
Tundra
Underground Sea
Volcanic Island
Arid Mesa
Bloodstained Mire
Flooded Strand
Marsh Flats
Misty Rainforest
Polluted Delta
Scalding Tarn
Verdant Catacombs
Windswept Heath
Wooded Foothills
Blood Crypt
Breeding Pool
Godless Shrine
Hallowed Fountain
Overgrown Tomb
Sacred Foundry
Steam Vents
Stomping Ground
Temple Garden
Watery Grave
Clifftop Retreat
Dragonskull Summit
Drowned Catacombs
Glacial Fortress
Hinterland Harbor
Isolated Chapel
Rootbound Crag
Sulfur Falls
Sunpetal Grove
Woodland Cemetery
City of Brass
Evolving Wilds
Maze of Ith
Mishra's Factory
Mutavault
Rishadan Port
Strip Mine
Tectonic Edge
Terramorphic Expanse
Wasteland
I'd replace Demolish with Aftershock. Aftershock's a house.
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Here are my suggestions:
Artifacts look good, although I didn't give them as much scrutiny as the color sections
Black:
Incremental Blight-> Damnation or Barter in Blood.
Ambitions Cost ->Yawgmoth's Bargain
Blue:
Serra Sphinx and Djinn of Wishes -> more counter and draw. Suggestions: Gifts Ungiven, Mana Leak, Concentrate, Dissipate, Rewind.
I also think that in Blue you need more spells and fewer creatures.
Green looks good.
Red:
Puncture Blast and Blaze -> any of these: Urza's Rage, Ghitu Fire, Demonfire, Disintegrate, Rolling Thunder, Banefire, Beacon of Destruction, Arc Lightning.
White:
Resurrection ->Miraculous Recovery or Karmic Guide.
Multicolor:
Manamorphose -> Bloodbraid Elf (practically RG's best card)
Invoke the Firemind -> Gelectrode or Prophetic Bolt
BW needs some work. I basically think you should only keep the Mortify. Here are some BW suggestions (aside from Vindicate, which you already mentioned): Tidehollow Sculler, Stillmoon Cavalier, Angel of Despair, Debtor's Knell, Desolation Angel, Teysa, Orzhov Scion, Ghost Council of the Orzhov, Gerrard's Verdict.
Intimidation Bolt is weak. Figure of Destiny if probably out of your price range, but you can try Goblin Legionnaire, Goblin Trenches, or Skyknight Legionnaire.
Cheers,
rant
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My Article - "Cube Design Philosophy"
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My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
Yes.
A shame more people don't run it. I love the card.
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I used to write for MTGS, including Cranial Insertion and cube articles. Good on you if you can find those after the upgrade.
Midnight Banshee - not as good a finisher as other options such as Ink-Eyes and Kokusho, the latter of which should replace the banshee.
Stronghold Overseer - Visara is better.
Marsh Flitter is pretty meh for the body, Phyrexian Scuta is a crazy good beater.
Triskelavus - Sundering Titan is better (wins games much easier and is hell on 5CC and the like.)
Hurricane - Cloudthresher is miles better, one of green's best anti-flier defenses and an insane beater with flash.
Mind Control - Treachery is an upgrade.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
In blue, I feel Careful Consideration should be Thirst for Knowledge.
In red, take out Avalanche Riders in favor of something that destroys artifacts - like Smash to Smithereens.
My 630 Card Powered Cube
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River Boa is such a good aggro creature and is great vs. Ux control. I love it, although Phantom Centaur is a total house.
I love the Riders. It's just terrific to bounce, reanimate, or Kiki-Jiki them. They are a great tool for aggro against control. I'd cut something else for more artifact hate if you feel you need it.
Usman's suggestions are really good, if you can afford some of those cards. Treachery is high on the list of good blue cards and should be in every Cube, IMO.
Cheers,
rant
My Cube
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River Boa and it's brother are really, really good and some of the best available green two-drops.
And Avalanche Riders fill an important role in red aggrodecks that few other creatures are capable of.
It basically often reads "Counter me or die".
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Child of Night -> Sarcomancy. Lifelink is an ok ability, but on a 2/1 it's not going to do you much good.
Marsh Flitter -> Oona's Prowler. Flitter seems, well... bad to me. Prowler has been really good for us since it's inclusion.
Royal Assassin -> cemetary Reaper. Same mana cost, better ability.
Hand of Cruelty -> Nantuko Shade. Shade is so good.
Dark Banishing -> Rend Flesh. Is regeneration really that prominent?
Wonder -> Kira, Great Glass-Spinner. Kira is such a pain in the ass to deal with.
Mind Control -> Control Magic. Same card, cheaper mana cost.
Elves of Deep Shadow -> Pouncing Jaguar. Jaguar will fit into all the same decks that the elves will go into plus a ton more.
How has Nimble Mongoose been? We were contemplating adding it to our cube, but aren't sure.
Roar of the Wurm -> Rude Awakening. It's slightly overrated, IMO, but facts are facts and I've seen Rude Awakening win a lot of games that should've been lost.
Search for Tomorrow -> Harrow. Just a better all around card.
Fledgling Dragon -> Rakdos Pit Dragon. It's much easier to reach Hellbent status in red than it is to reach Threshold. Plus the Pit Dragon is good without being Hellbent. That's just an added bonus, IMO.
Prodigal Pyromancer -> Vulshok Sorceror. Sorceror is a better ping creature, but we dropped it for Hell's Thunder.
Empty the Warrens -> Flame Javelin. We had Warrens for a while, but it was rare that it did what it should do. Flame Javelin, however, is never a disappointment.
Reiterate -> Smash to Smithereens. I don't care for cards that rely on other cards to be good. Reiterate does nothing on it's own. Smash to Smithereens was a surprising card for me. I figured it'd be ok, but killing an annoying artifact and hitting my opponent for three is a very powerful effect.
Hand of Honor -> Blade of the Sixth Pride. Too many WW dudes can be a bad thing. I know those can be the best white aggro creatures, but being unsplashable and hard to play in a deck that's more than two colors really hurts some of them.
White Shield Crusader -> Stormfront Pegasus. I'd rather have the easier to cast evasion guy.
Panoramas -> Mirage Fetches
Blinkmoth Nexus -> Grand Colliseum. You're missing a lot of good utility lands. Nexus never really did too much for us. It's best when it can be used in multiples. It's an ok man land, but there are better choices for utility lands. I pick Colliseum here because you're not running any color specific nonbasics.
Urza's Factory -> Mishra's Factory. Sorry, Urza, but Mishra wins this competition.
Rupture Spire -> City of Brass. One of the best mana fixers out there.
If I were you, I'd also think about adding in such mana fixing and utility lands as Gemstone Mine, Reflecting Pool, Rishadan Port, Wasteland, Vivid Lands, and color specific lands like Barbarian Ring, Faerie Conclave, Kjeldoran Outpost, Treetop Village, and Volrath's Stronghold.
Selesnya Guildmage -> Qasali Pridemage. I don't particularly card for any of the RAV block guildmages. I think all of their abilities are way overpriced for what they do. Four mana for a 1/1 token? No thanks. Pridemage is just better.
Firespout -> Sarkhan Vol. Planeswalkers win games. 'Nuff said.
Coiling Oracle -> Spitting Image. OMG, Spitting Image is absolutely nuts. A repeatable creature copier? I'll take it. It's like removal in a color combo that rarely gets it. It's so good.
Azorius Guildmage -> Wall of Denial. Azorius is the one guildmage that still finds a spot in my cube. It's probably the best of the cycle, but Wall of Denial is an absolute house. It's stats allow it block pretty much every single creature in the cube and live through it. Shroud says you don't have to worry about your opponent combining combat damage and burn to get rid of it and targeted removal can't touch it. It should be a cube staple, IMO.
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Sadly, no. It's more like "The guy doesn't have Exalted Angel or Eternal Dragon." Also, "The guy doesn't have a job." Otherwise, I would definitely make changes like adding in Exalted Angel, Eternal Dragon, and Kokusho. Oh yeah, and also getting a FTV: Exiled set to pimp out my cube some more.
I do have some cards, though, and I can definitely add Qasali Pridemage, Wall of Denial, Flame Javelin, Treetop Village, Barbarian Ring, Faerie Conclave, Vivid Lands, Stormfront Pegasus, and Rude Awakening and I just got an Aeon Chronicler and Slaughter Pact in a trade, so those will be entering the cube.
Rend Flesh is already in the cube, so I can't go from Dark Banishing to Rend Flesh, but I'll probably be going from Dark Banishing to Slaughter Pact.
Nimble Mongoose is actually one of the newest additions - so new that it has been drafted ZERO times so far, so I can't say how good it is right now.
I know that feeling well. I do have a job, but bills definitely put a damper in my Magic budget.
Awesome. Keep us posted with your changes.
There's not a Rend Flesh in the pics above. There's Eyeblight's Ending, but no Rend Flesh.
Well, damn.
MTGS Average Peasant Cube 2023 Edition
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Mongoose was good enough that I started cutting a few 'better' green creatures for ones with shroud. Green's creatures become much better when they don't die to spot removal.
Goblin Patrol, Goblin Guide, Jungle Lion, Pouncing Jaguar, Albino Troll, Mire Boa, Hearth Kami, Plated Geopede, Soltari Monk, Soltari Priest, Soltari Trooper, and Whipcorder are among the one and two-drops added.
My next big goal is to get dual lands. I've got Taiga and I'm going to first get the next four "allied" duals - Underground Sea, Tundra, Badlands, Savannah and add them to the cube.
Oddly enough the only dual I'm missing is Taiga.
Anywho, something you could do (if you are averse to proxies) is get the 9 pain lands/filter lands you are missing, and as you slowly obtain your duals just replace those.
Calvin and Hobbes
Cube Tutor
I have 9/10 pain lands (I'm missing Yavimaya Coast) and most of the Lorwyn-Shadowmoor filters. I just might do that in the mean time. I'm pretty averse to proxies and the group I play with has had problems in the past with Japanese/textless cards as well. I'm aiming to get 4 more duals by the end of the month and the next 5... sometime in the future.
Calvin and Hobbes
Cube Tutor
Next goal: the five enemy dual lands.
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