Compleated ({G/P} can be paid with {G} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters for each time life was paid.)
+1: Create an X/X green Phyrexian Horror creature token, when X is Nissa, Ascended Animist's loyalty.
-1: Destroy target artifact or enchantment.
-? (maybe 7 or 9): Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
7MV for 7 loyalty (making an 8/8 or perhaps a massive Overrun effect), 6MV+2life for 5 loyalty (making a 6/6) or 5MV+4life for 3 loyalty (making a 4/4). Each individual MV makes a reasonable planeswalker, but the modality makes this card pretty good overall!
OMFG. 5 Mana, create an 8/8? and I thought Minsc and Boo was over the roof in power level ...
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OMFG. 5 Mana, create an 8/8? and I thought Minsc and Boo was over the roof in power level ...
Compleated means it comes with two less loyalty for each mana paid with life. So for five she's like a Freyalise, Llanowar's Fury that makes fatties. Scalability is the key to her power. But with five mana and four life as a floor, this is a very expensive planeswalker.
Interesting PW. Makes some really large tokens on an uptick and has a Naturalize mode. 6 MV seems strong for a 6/6 plus a 6 loyalty PW. I'll keep an eye.
If the ult is -7 id slam this.
Looking for more ways to turn mana dorks into threats in heavy G creature strategies.
At -9... Hmmm, would have to think about it.
Making big creatures every turn or repeated cheap disenchants is pretty nuts.
Would likely test it anyway.
If the ult is -7 id slam this.
Looking for more ways to turn mana dorks into threats in heavy G creature strategies.
At -9... Hmmm, would have to think about it.
Making big creatures every turn or repeated cheap disenchants is pretty nuts.
Would likely test it anyway.
I’d be shocked if this isn’t amazing.
Repeated disenchants are great,
The tokens are huge even at 5CMC and green decks are always in the market for over run effects since they have a lot of useless dorks that generate mana
I wouldn't have liked the card if this ult was any higher than a -7, but at 7 this looks awesome imo. Having access to random burst damage is just huge, even if it's not bigger than a +2/+2 or +3/+3 a lot of the times. With that said though, I can totally imagine this card giving a +4/+4 or +5/+5 anthem sometimes and just suddenly ending games you have no business winning, especially with the Hermits.
I wouldn't have liked the card if this ult was any higher than a -7, but at 7 this looks awesome imo. Having access to random burst damage is just huge, even if it's not bigger than a +2/+2 or +3/+3 a lot of the times. With that said though, I can totally imagine this card giving a +4/+4 or +5/+5 anthem sometimes and just suddenly ending games you have no business winning, especially with the Hermits.
Forest density isn't too much of an issue for this card compared to the others because this is a late game card. Things like Rofellos / Arbor Elf rely on forest density more since they're best in the early game and 99% of their value comes from interacting with forests. If you're casting this for 7 mana, you probably have a couple of forests lying around. Not only that, but this card doesn't need a lot of forests to be strong.
Also, Yavimaya, Cradle of Growth / triomes are always an option if you want to reinforce Forests matters while still being able to play a good amount of different colors.
I wouldn't have liked the card if this ult was any higher than a -7, but at 7 this looks awesome imo. Having access to random burst damage is just huge, even if it's not bigger than a +2/+2 or +3/+3 a lot of the times. With that said though, I can totally imagine this card giving a +4/+4 or +5/+5 anthem sometimes and just suddenly ending games you have no business winning, especially with the Hermits.
If you have 6 forests in your deck, you have a 76% chance of drawing it on turn 2 (required for Arbor elf). Heck if you only have 5 forests, you have a 69% probably which I would argue is passable for limited.
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Answering the +1 witb a removal leaves you with nothing. And burn spells exists too.
I'm not 100% sure on this, but if Nissa is removed, I think the token will still be an X/X based on Nissa's loyalty before it was removed. If that's true, then burn that doesn't kill Nissa is more ideal at shrinking the tokens. The closest analogy I can think of is removing a Smokestack in response to its trigger will still cause you to sacrifice that many permanents.
Overrun effect seems ok. But you would need forest. And creatures.
Ramping with elves is fine but leaves you with less forests.
That's okay since this generally wants to be in a deck with forests + creatures anyways. You're not Overrunning with this early, but it doesn't take a lot later in the game for Overrun to be lethal.
I'm not 100% sure on this, but if Nissa is removed, I think the token will still be an X/X based on Nissa's loyalty before it was removed. If that's true, then burn that doesn't kill Nissa is more ideal at shrinking the tokens. The closest analogy I can think of is removing a Smokestack in response to its trigger will still cause you to sacrifice that many permanents.
The +1 makes a X/X not a */*, I thought that meant that the token's stats will not change after it is created, even if Nissa takes damage, ticks up or goes down. For example, if you play Inscription of Insight, which makes a X/X token where X is the number of cards in your hand, the token's stats will stay constant as you play and draw cards.
I'm not 100% sure on this, but if Nissa is removed, I think the token will still be an X/X based on Nissa's loyalty before it was removed. If that's true, then burn that doesn't kill Nissa is more ideal at shrinking the tokens. The closest analogy I can think of is removing a Smokestack in response to its trigger will still cause you to sacrifice that many permanents.
The +1 makes a X/X not a */*, I thought that meant that the token's stats will not change after it is created, even if Nissa takes damage, ticks up or goes down. For example, if you play Inscription of Insight, which makes a X/X token where X is the number of cards in your hand, the token's stats will stay constant as you play and draw cards.
X/X means the token's base stats will be static once the token is created. If Nissa ETBs with 4 counters, ticks up to 5, but is hit with a Lightning Bolt before her ability resolves, the token's base stats will a 2/2.
I was under the impression that when the ability enters the stack, it checks the loyalty as it resolves. If you burn or remove in response would it not be altered?
I am aware this is not a */*.
Im just looking at responding to the +1
IIRC it will check the last know loyalty. If you kill it with burn, it will alter the PT of the token to 0/0. If you Hero's Downfall or whatever in response, it doesn't shrink the token.
Okay, I misunderstood what you were talking about. Damaging Nissa while the token-creating ability is on the stack should reduce the size of the token.
IIRC it will check the last know loyalty. If you kill it with burn, it will alter the PT of the token to 0/0. If you Hero's Downfall or whatever in response, it doesn't shrink the token.
Huh. Interesting.
If it's not susceptible to bounce or destroy effects, It gets better.
I assumed that no pw = loyalty is 0
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3{G}{G}{G/P}{G/P} - 7 loyalty
Compleated ({G/P} can be paid with {G} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters for each time life was paid.)
+1: Create an X/X green Phyrexian Horror creature token, when X is Nissa, Ascended Animist's loyalty.
-1: Destroy target artifact or enchantment.
-? (maybe 7 or 9): Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
7MV for 7 loyalty (making an 8/8 or perhaps a massive Overrun effect), 6MV+2life for 5 loyalty (making a 6/6) or 5MV+4life for 3 loyalty (making a 4/4). Each individual MV makes a reasonable planeswalker, but the modality makes this card pretty good overall!
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
Compleated means it comes with two less loyalty for each mana paid with life. So for five she's like a Freyalise, Llanowar's Fury that makes fatties. Scalability is the key to her power. But with five mana and four life as a floor, this is a very expensive planeswalker.
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Looking for more ways to turn mana dorks into threats in heavy G creature strategies.
At -9... Hmmm, would have to think about it.
Making big creatures every turn or repeated cheap disenchants is pretty nuts.
Would likely test it anyway.
Chance of fake?
Last Updated 02/07/24
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Have a look at this WOTC official promo shot from https://wpn.wizards.com/en/news/phyrexia-all-will-be-one-showcase-treatment-overview. https://media.wizards.com/2022/wpn/w49/odf099c1zx.gif compared with https://i.redd.it/9y4yxdq7t06a1.jpg
The leaked image has the same nails. I think it's an offiicial WOTC promo image that wasn't meant to be released early.
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I’d be shocked if this isn’t amazing.
Repeated disenchants are great,
The tokens are huge even at 5CMC and green decks are always in the market for over run effects since they have a lot of useless dorks that generate mana
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looks like you have @ least 1 other option Red13th @ least based on the OP
However, this card is just another in along line of powerful green cards that care about your lands being forests (Rofellos, Llanowar Emissary, Arbor Elf, Nissa, Who Shakes the World, etc). We currently play and love Gaea's Cradle, Treetop Village, and Boseiju, Who Endures, but also run Turntimber Symbiosis and have played with Bala Ged Recovery in the past. At what point do people think nonbasic green lands start getting worse due to forest density concerns? Is that still a ways away, or is something like Turntimber Symbiosis starting to get a little inconvenient for others?
Forest density isn't too much of an issue for this card compared to the others because this is a late game card. Things like Rofellos / Arbor Elf rely on forest density more since they're best in the early game and 99% of their value comes from interacting with forests. If you're casting this for 7 mana, you probably have a couple of forests lying around. Not only that, but this card doesn't need a lot of forests to be strong.
Also, Yavimaya, Cradle of Growth / triomes are always an option if you want to reinforce Forests matters while still being able to play a good amount of different colors.
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If you have 6 forests in your deck, you have a 76% chance of drawing it on turn 2 (required for Arbor elf). Heck if you only have 5 forests, you have a 69% probably which I would argue is passable for limited.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
Answering the +1 witb a removal leaves you with nothing. And burn spells exists too.
Overrun effect seems ok. But you would need forest. And creatures.
Ramping with elves is fine but leaves you with less forests.
I don't know. Im not feeling that one
I'm not 100% sure on this, but if Nissa is removed, I think the token will still be an X/X based on Nissa's loyalty before it was removed. If that's true, then burn that doesn't kill Nissa is more ideal at shrinking the tokens. The closest analogy I can think of is removing a Smokestack in response to its trigger will still cause you to sacrifice that many permanents.
That's okay since this generally wants to be in a deck with forests + creatures anyways. You're not Overrunning with this early, but it doesn't take a lot later in the game for Overrun to be lethal.
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The +1 makes a X/X not a */*, I thought that meant that the token's stats will not change after it is created, even if Nissa takes damage, ticks up or goes down. For example, if you play Inscription of Insight, which makes a X/X token where X is the number of cards in your hand, the token's stats will stay constant as you play and draw cards.
X/X means the token's base stats will be static once the token is created. If Nissa ETBs with 4 counters, ticks up to 5, but is hit with a Lightning Bolt before her ability resolves, the token's base stats will a 2/2.
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I am aware this is not a */*.
Im just looking at responding to the +1
Huh. Interesting.
If it's not susceptible to bounce or destroy effects, It gets better.
I assumed that no pw = loyalty is 0