Good card. Not sure how it competes with the other 5 mana green walkers, but it's at least comparable to the tier 2 ones.
High loyalty, can protect herself.
+1 - better effect than draw a card, GY synergies.
0 - situationally powerful, need to hit critical mana threshold to cast a bomb, or if you accelerate out wrenn with a full grip. Landfall synergy.
-3 - reach is great for planeswalker protection, in the late game can be a big threat.
-8 - very powerful but not guaranteed game ending
I think when examining each ability in a vacuum, she falls short, but each ability is complementary. This versatility and self synergy is hard for me to estimate without seeing it in practice.
5 mana, create a 5/5 creature and a planeswalker body with 2 loyalty.
Each turn it is in play, it gives you +2 card advantage + graveyard synergy.
I think this is a pretty good card if you're looking to support cards like Field of the Dead or Dark Depths or lands archetype in general without going to parasitic cards like Azusa, Lost but Seeking and its a better play pattern than trying to assemble Strip Mine lock/ Lands do nothing where the decks average iterations are too slow vs aggro and too slow/ non-interactive vs combo.
This card is more independent (lower ceiling) and can create a 5/5 blocker, which moves lands into a more midrange deck that can perform well vs aggressive decks but at the same time its abilities are fantastic at supporting the lands archetype.
I probably will be giving this guy a try and cutting Azusa lost but seeking.
On the other hand, 5 CMC is too much for graveyard synergy support.
I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
If you explicitly support a lands matters theme, this can do a lot of work. As a general 5-cmc planeswalker, I think this is pretty gatekept pretty hard by Nissa Who Shakes the World / Worldwaker / Vivien, Monsters' Advocate.
Seems exciting if you are pushing a lands theme. Otherwise I am pretty meh on it for my general Cube, but I probably will squeak it into my Commander Module perhaps.
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Yeah with how many good expensive green PW's there are, since I don't run a lands package, I don't think this gets there for me. I'mm currently running Nissa Who Shakes the World and Vivien, Monster's Advocate as my 5's, both of which I think are stronger, and I think this doesn't compare well to Primal Hhunter either, which in exchange for being slightly harder to cast gets a +1 that protects it instead of a -3, and a substantially better draw ability (albiet as a -3 instead of a +1). Think I'd put primal hunter back in before I considered this.
Good card. Not sure how it competes with the other 5 mana green walkers, but it's at least comparable to the tier 2 ones.
High loyalty, can protect herself.
+1 - better effect than draw a card, GY synergies.
0 - situationally powerful, need to hit critical mana threshold to cast a bomb, or if you accelerate out wrenn with a full grip. Landfall synergy.
-3 - reach is great for planeswalker protection, in the late game can be a big threat.
-8 - very powerful but not guaranteed game ending
I think when examining each ability in a vacuum, she falls short, but each ability is complementary. This versatility and self synergy is hard for me to estimate without seeing it in practice.
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5 mana, create a 5/5 creature and a planeswalker body with 2 loyalty.
Each turn it is in play, it gives you +2 card advantage + graveyard synergy.
I think this is a pretty good card if you're looking to support cards like Field of the Dead or Dark Depths or lands archetype in general without going to parasitic cards like Azusa, Lost but Seeking and its a better play pattern than trying to assemble Strip Mine lock/ Lands do nothing where the decks average iterations are too slow vs aggro and too slow/ non-interactive vs combo.
This card is more independent (lower ceiling) and can create a 5/5 blocker, which moves lands into a more midrange deck that can perform well vs aggressive decks but at the same time its abilities are fantastic at supporting the lands archetype.
I probably will be giving this guy a try and cutting Azusa lost but seeking.
On the other hand, 5 CMC is too much for graveyard synergy support.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
My High Octane Unpowered Cube on CubeCobra
THE JUICE[BOX]³ CUBE
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588