hey guys. So, I dont know if im out of line asking this but we talk a lot about powered, legacy, peasant and pauper cubes here and it works really well but I know a few of us here have commander cubes and the conversation for that doesnt work as well intertwined with those other formats. So, would anyone be interested in me starting one commander cube thread per release where we can discuss that separate from everything else? I know we don't want to clutter this section up too much but I think there might be value in this.
I'd be interested personally, but I think the traffic on this site has died down to the point where there might not be enough interaction for the effort. I think you'd probably get a higher volume of feedback posting on one of the reddit cube forums.
I have a Commander Module that I can add onto my 360 card Cube in order to accommodate a Commander draft while still working within the confines of my traditional Powered Cube design. The goal is to build the Commander Cube centered around the archetypes that already exist in the traditional Cube and then seed a couple more options in the Commander Module itself.
The set up is pretty simple. 360 cards in the core Cube accommodate 8 drafters, so we only Commander draft with 4 players. Keeps the multiplayer aspect under control. I find that 5 was just a bit too many and 3 isn't as exciting. But this frees up half of the core Cube to be drafted as additional packs. The module is 180 cards. 360 + 180 give us 540 cards to draft with. That is 9 packs each for a total of 135 cards each for players to build a 60 card deck with. 135 cards gives the entire Cube a chance to be drafted and offers players enough cards to draft a plan A commander and a plan B commander. It could use a little refinement, but I think I will eventually refine that by working with a strict Bonus Module that is basically extra packs that can inject additional copies of certain cards into drafts - both traditional and Commander. I liked the idea of a "Power Pack" that I saw somewhere at some point, and I would like to expand on that concept using my multi-moduled Cube.
The Commander Module does feature some more Commander-esque cards like Play of the Game, Teferi's Protection, Portal Mage, Marisi, Breaker of the Coil, and so on. But it leaves a lot of cards out that you might often see in normal Commander games because it is still a Cube and it still needs to balance itself around a certain power level so some of the gimmicky interactions that are powerful in Commander settings, don't exist within the Module simply because of how drafting with singleton rules plays out.
Feel free to share your thoughts about new sets here.
I appreciate the thought but a giant thread like that isn't what im looking for. Its too much for me to process. Other might find it useful but I think I'll pass.
It looks like what im hearing is no, there isn't enough interest in this sort of thing. Bummer, but I understand. Thanks for the responses.
If you ever need to find a moderator, you can go to the main forum screen (where you se ethe modern, standard, legacy sections), and there is a link to view the moderators.
Ulka and steve_man are the moderators for the Cube section.
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LEGACY|UWStonebladeCOMMANDER|UBGThe Mimeoplsm Ooze & Aghhs!MODERN|UWAzorius Control THE JUICE[BOX]³ CUBE
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Feel free to share your thoughts about new sets here.
So while the core 360 features archetypes like Stax, Reanimator, Wheels, Aggro, Artifacts, etc. The Commander Module will have commanders for those archetypes - Leovold, Emissary of Trest, Ghave, Guru of Spores, The Locust God/Xyris, the Writhing Storm, Mirri, Weatherlight Duelist, Judith, the Scourge Diva. But I also seed commanders who can support archetypes that have cards within the core 360 but don't have a critical mass which can support an archetype. So Aminatou, the Fateshifter or Chulane, Teller of Tales, can help bring a Blink archetype to the Commander draft with some additional blink support in the Module that can take advantage of things like Flickerwisp, and such in the core 360. The Gitrog Monster and Lord Windgrace can bring more Lands kinds of archetypes to the Commander draft using things like Crucible of Worlds and utility lands from the main Cube.
The set up is pretty simple. 360 cards in the core Cube accommodate 8 drafters, so we only Commander draft with 4 players. Keeps the multiplayer aspect under control. I find that 5 was just a bit too many and 3 isn't as exciting. But this frees up half of the core Cube to be drafted as additional packs. The module is 180 cards. 360 + 180 give us 540 cards to draft with. That is 9 packs each for a total of 135 cards each for players to build a 60 card deck with. 135 cards gives the entire Cube a chance to be drafted and offers players enough cards to draft a plan A commander and a plan B commander. It could use a little refinement, but I think I will eventually refine that by working with a strict Bonus Module that is basically extra packs that can inject additional copies of certain cards into drafts - both traditional and Commander. I liked the idea of a "Power Pack" that I saw somewhere at some point, and I would like to expand on that concept using my multi-moduled Cube.
The Commander Module does feature some more Commander-esque cards like Play of the Game, Teferi's Protection, Portal Mage, Marisi, Breaker of the Coil, and so on. But it leaves a lot of cards out that you might often see in normal Commander games because it is still a Cube and it still needs to balance itself around a certain power level so some of the gimmicky interactions that are powerful in Commander settings, don't exist within the Module simply because of how drafting with singleton rules plays out.
THE JUICE[BOX]³ CUBE
I appreciate the thought but a giant thread like that isn't what im looking for. Its too much for me to process. Other might find it useful but I think I'll pass.
It looks like what im hearing is no, there isn't enough interest in this sort of thing. Bummer, but I understand. Thanks for the responses.
THE JUICE[BOX]³ CUBE
Ulka and steve_man are the moderators for the Cube section.
THE JUICE[BOX]³ CUBE