Dig Through Time at a fixed rate of 2UU at sorcery speed. It's definitely no Fact or Fiction, but this is more reliable than Treasure Cruise / Dig Through Time in the early / mid game. Will probably be on the outside looking in for me, but I do think this has potential in larger cubes.
What is the average number of cards that people Delve on Dig Through Timw? Is it greater than 4? Sometimes it gets cast as a 2 drop which is obviously insane but this card can be cast on turn 4 unassisted. Dig is often a late game card so is this card more reliable at 4 cmc vs Dig?
Dig is an instant and this is a sorcery and ultimately that is enough to keep Dig in over this.
This is to Dig Through Time what Concentrate is to Treasure Cruise. Except worse, because this is a sorcery and Dig is an instant. Powerful effect, but I don't think it'll hack it in the cube.
This is to Dig Through Time what Concentrate is to Treasure Cruise. Except worse, because this is a sorcery and Dig is an instant. Powerful effect, but I don't think it'll hack it in the cube.
IMO, because Drawn from Dreams is a sorcery, it should be competing with Treasure Cruise / Deep Analysis, not Fact or Fiction / Dig Through Time. Being able to cast this during the development phase of a game on turn 3-4 where Treasure Cruise / Dig Through Time typically can't be cast is pretty big. Obviously the delve spells are better late game because you cast them + easily play more threats on the same turn. Late game this still might have the advantage over Treasure Cruise just because at that point I'm more interested in digging for very specific cards rather than gaining raw card advantage.
- The payoff to Treasure Cruise starts at 2U since Concentrate is 2UU and there really isn't anything out there that unconditionally draws you 3 cards for 2U or less (minus Ancestral Recall).
- The Dig Through Time payoff point is at 2UU when comparing it to Ancestral Memories, so Drawn from Dreams > Ancestral Memories right off the bat.
Dig through time would be Much worse if it were sorcery.
Hard pass in medium cubes, though it’s not a “bad” card. Maybe huge cubes would want it.
Blue has an abundance of efficient card draw better than this.
I wouldn't say blue has an abundance of better options than this, but certainly enough for me at 465. But if you are at the size where you want tidings, opportunity, or that level of draw spells, this is probably on par with those.
As someone with a huge, low power cube, I wouldn't bother with this card. Blue has tons of good draw effects, so this really isn't worth seeking out. If I had one in my hand, I'd be able to find a cut, but this isn't inspiring.
As someone with a huge, low power cube, I wouldn't bother with this card. Blue has tons of good draw effects, so this really isn't worth seeking out. If I had one in my hand, I'd be able to find a cut, but this isn't inspiring.
Dig Through Time type cards aren't as powerful in lower powered cubes because there are less high impact cards. In a powered cube I can reasonably cast this on turn 3 to dig for something like Tinker / Oath of Druids / Balance / etc.
Dig Through Time type cards aren't as powerful in lower powered cubes because there are less high impact cards. In a powered cube I can reasonably cast this on turn 3 to dig for something like Tinker / Oath of Druids / Balance / etc.
Fair enough. To me, this looks like generic goodstuff. I'd play it over other generic goodstuff, but that isn't exciting. We're looking for different things.
I must be one of the few, but I very much am a fan of this one. I LOVE to play a good Upheaval-style deck that’s heavy on Signets/Talismans, and this can be a great turn-3 play to set up the rest of the game when you aren’t under a ton of pressure. In those style of decks (as well as heavy-creature UG decks) this card is very often going to be better than Dig Through Time, as the instant-speed isn’t a huge selling point, and delve is a heavy cost to pay.
The best comps here are probably Foresee/Tamiyo's Epiphany. Powerful as those cards are in limited, they're not exactly cube mainstays. This is better, but I'm not sure it's better enough to displace something that's on my list at 720. The discussion would probably start somewhere around Gifts Ungiven or Deep Analysis... and I think I like both of those a lot better.
Depends on how often deep analysis is being discarded/milled for value and cast from the yard. If you only ever cast deep analysis from your hand, then flash it back, this card is better. If you're getting it into your yard for value a lot, then it's better. I cut analysis a while ago though.
I also cut Deep Analysis. Even if it has the potential to be a 4 for 1, if you have to hard cast it you're already falling behind some since 3Udivination is quite bad. Also control decks don't really like to lose additional life and blue often skews towards control builds that need to stabilize.
Even if it's just being hardcast and flashed back the good ol' fashioned way, I'm not sure this is better. Drawing 4 cards is good.
Sure, but you often don't have time to spend 4 mana maybe hitting something. Spending 4 mana to have a really good chance to get the wrath or disenchant or heroes downfall you desperately need is pretty good.
You REALLY need to have time to cast both 1/2's of it or just flash it back for it to be good. Any game where you only cast the first 1/2 of it you're probably losing IMO.
Dig Through Time at a fixed rate of 2UU at sorcery speed. It's definitely no Fact or Fiction, but this is more reliable than Treasure Cruise / Dig Through Time in the early / mid game. Will probably be on the outside looking in for me, but I do think this has potential in larger cubes.
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But not quite enough to get there. If it was only an instant
Dig is an instant and this is a sorcery and ultimately that is enough to keep Dig in over this.
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IMO, because Drawn from Dreams is a sorcery, it should be competing with Treasure Cruise / Deep Analysis, not Fact or Fiction / Dig Through Time. Being able to cast this during the development phase of a game on turn 3-4 where Treasure Cruise / Dig Through Time typically can't be cast is pretty big. Obviously the delve spells are better late game because you cast them + easily play more threats on the same turn. Late game this still might have the advantage over Treasure Cruise just because at that point I'm more interested in digging for very specific cards rather than gaining raw card advantage.
- The payoff to Treasure Cruise starts at 2U since Concentrate is 2UU and there really isn't anything out there that unconditionally draws you 3 cards for 2U or less (minus Ancestral Recall).
- The Dig Through Time payoff point is at 2UU when comparing it to Ancestral Memories, so Drawn from Dreams > Ancestral Memories right off the bat.
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Hard pass in medium cubes, though it’s not a “bad” card. Maybe huge cubes would want it.
Blue has an abundance of efficient card draw better than this.
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I wouldn't say blue has an abundance of better options than this, but certainly enough for me at 465. But if you are at the size where you want tidings, opportunity, or that level of draw spells, this is probably on par with those.
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Dig Through Time type cards aren't as powerful in lower powered cubes because there are less high impact cards. In a powered cube I can reasonably cast this on turn 3 to dig for something like Tinker / Oath of Druids / Balance / etc.
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Fair enough. To me, this looks like generic goodstuff. I'd play it over other generic goodstuff, but that isn't exciting. We're looking for different things.
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That's my question.
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Depends on how often deep analysis is being discarded/milled for value and cast from the yard. If you only ever cast deep analysis from your hand, then flash it back, this card is better. If you're getting it into your yard for value a lot, then it's better. I cut analysis a while ago though.
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Sure, but you often don't have time to spend 4 mana maybe hitting something. Spending 4 mana to have a really good chance to get the wrath or disenchant or heroes downfall you desperately need is pretty good.
You REALLY need to have time to cast both 1/2's of it or just flash it back for it to be good. Any game where you only cast the first 1/2 of it you're probably losing IMO.
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