Each opponent can cast spells only at any time they could cast a sorcery
+1: Until your next turn, you may cast sorcery spells as though they had flash
-3: Return up to one target artifact, creature or enchantment to its owner's hand. Draw a card.
{{4}}
Once again, I think this card has a really cool design, but UW is so stacked these days, I don't think I want UW to be just planes walkers! taking away your opponents instant speed interaction and making your own sorceries turn into instants seems a fun way to slow down and control the game. plus if you ever lose your creature you can get it back pretty easily.
Build-arounds are awkward in Cube when they’re the only cards that can replicate an effect. I want to block opponents’ Counters and cast my own EOT Wraths, but I worry the average case will be more of a Repulse
I like this better than any of the other pushed UW walkers. If I were going to add a second walker on top of Venser (who is staying), this is the one I'd choose. I've been complaining about samey goodstuff planeswalkers for a while, and static abilities are a great way to change that up. I like the way this wants to play far more than the recent Dovin or the previous Teferi.
So it's a 3cc bounce spell that cantrips, and leaves behind a 'walker body that disrupts the opponent's ability to interact with you and can allow you to pseudo-play a tapout control deck at instant speed? Seems like it could be very powerful in the right matchups. I don't think it pushes out any of the current cards since they're all so fantastic, but this is another really good one.
I do like him better than Dovin, the ability to shut off opposing control decks is crucial for the same reason that I still keep an Azorious slot for Supreme Verdict (and probably won't consider taking it out for years to come). The +1 ability is gravy, but getting a bounce and a draw off the -3, and honestly, being able to hit enchantments and artifacts with it too, makes for a huge value engine. Even in the tempo decks I would love a Dovin in, clearing a blocker out of the way, generating value, and knowing my attacks and threats aren't going to face any surprises makes baby Teferi a top pick for me.
I do like him better than Dovin, the ability to shut off opposing control decks is crucial for the same reason that I still keep an Azorious slot for Supreme Verdict (and probably won't consider taking it out for years to come). The +1 ability is gravy, but getting a bounce and a draw off the -3, and honestly, being able to hit enchantments and artifacts with it too, makes for a huge value engine. Even in the tempo decks I would love a Dovin in, clearing a blocker out of the way, generating value, and knowing my attacks and threats aren't going to face any surprises makes baby Teferi a top pick for me.
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To me this compares well to Liliana. She gets a 2 mana effect out of her removal option (Diabolic Edict) while Teferi gets a 3 mana one (Repulse). And while Liliana’s uptick is more reliably good, Teferi’s static ability can grind certain opponents’ strategies to a halt while his plus opens up a world of options for you. I look forward to draw step Thoughtseizes and Fractured Identity blowouts.
This card is very cool and I see it doing a lot of work in constructed and commander, but I don’t think it can break into my Azorius section. I try to stick to one walker per guild and Teferi Temporal Archmage has that a lot locked down TIGHT.
Dovin has been great. And these cards don't compete against each other at all. This is a control breaker. Dovin is for tempo/token shells.
Well, they compete in taking a spot in an azorius section, and I'm getting a Dovin to put in but it's already gonna be my first card on the chopping block for new UW cards.
But the color identity isn't the only reason cards get played. I play Dovin because I want to dedicate an slot to a tempo support card, and he's the one I like the most. I wouldn't cut it for a card that can't fill that role. I get that they're both WU cards. But I don't think that means they're interchangeable.
How do you think this Teferi compares to Reflector Mage?
I think this card is better than Reflector Mage.
They have somewhat different roles, but I value the versatility of the bounce, cantrip and future value of the disruption and quickens more than the 2/3 body.
I want to re-open the discussion about Teferi, Time Raveler. While I haven't tested this card, it has run RAMPANT in Standard. It seems as though every single deck that isn't mono-red is playing this card. The Selesnya aggro decks are splashing U for it. Even Sultai decks are playing it. Teferi is a 3-or-4-of in over 50% of the MPL Standard decklists.
Now, we all know that Cube and standard are entirely different ballgames. But I can't remember the last time a GOLD card saw play in this many different decks. I get that in standard, part of the enticement is that the static just obliterates some decks (e.g. Wilderness Reclamation, Control, etc.). However, decks like that do appear in cube, and a repulse is going to make it into a lot of the UW cube decks anyways. The fact that it can bounce enchantments and artifacts is nothing to scoff at, and the + ability is terrifying with cards like wrath. If you get a second repulse, the card is pretty ridiculous.
I am going to test this now and hope to come with some feedback in the next couple weeks, but I suggest others try it out too. Again, Standard and Cube are different ballgames, but also every time we've seen a card see this kind of ubiquitous play in Standard, it has become a cube stable. This is partially because those cards are usually colorless, but regardless, a flag has raised in my brain from this and I intend on giving him a run over either Geist or Reflector Mage in my list.
@Ryansaxe, I've been wondering the same thing and I wonder if this Teferi is worth a closer look. We don't have the best track record here of evaluating Teferi planeswalkers Hero of Dominaria went largely under the radar at first and now he's pretty much staple.
I noticed a lot of lists have cut Geist of Saint Traft. My guess is a lot of people are finding that he runs into a blocker more often then not and without additional support the two toughness is a big liability. I'm contemplating Spell Queller in its place, but I'm not sure if this is right. If I were to run two Azorious PW's it would probably be big Teferi (which I also missed) and Dovin. I think standard can capitalize on this card better than cube, but look forward to hearing others results.
I think it's too matchup / deck dependent, especially compared to other 1UW options like Geist of Saint Traft / Reflector Mage / Spell Queller.
I'm not convinced this is true. How is a flexible repulse "matchup/deck dependent". That's what I think we may have missed. This card is backbreaking in matchups where the passive is good, but I can't really think of a UW deck that's unhappy to play "1WU: bounce a creature/enchantment/artifact, draw a card.". I'm not saying that is a card I would include, it's definitely not. But the fact that it leaves back an effect that you can build around, can potentially provide a second repulse, and randomly has a large impact on the game because of the passive adds up to something that has a lot of potential. And let's not forget that, unlike other repulse effects, this can bounce something like Oblivion Ring and Worn Powerstone.
I will say that with Geist, Reflector Mage, Spell Queller, and Dovin in the same slot, Teferi has some competition. But I wouldn't be surprised if this card is as good as, or even better, than Reflector Mage (which I view as the best of those 4 cards) given what I've seen in Standard and Draft so far. I think writing the card off as narrow or matchup dependent is disingenuous and focusing on the wrong parts of the card. Do I think this is going to actually make it, I honestly don't know. But there's a chance that it's the best in that slot, and we won't know until it's tested.
Edit: I also want to mention that it looks like many have zoned in on the passive and + ability and labeled Teferi as a control killer. But I see it as a powerful tempo card that even the control decks will play. The fact that white weenie in standard splashes this card should help demonstrate that.
There are matchups where this Teferi is absurdly good. But there are other situations where it's not. While the floor of a Repulse-esque effect is never bad, it's also not necessarily worth a slot in the deck during the matchups where the static and {+1} aren't super relevant. I think that if you're comfortable with sideboardy kinds of cards that have big swings in their quality based on your matchups, Teferi is well worth it. But my players like to have more control over how well a card plays for them; relying on their own deck's interactions to determine its value rather than the opponent's. If you can handle the swings, Teferi is great. But my playgroup wasn't as interested in him as they are in the other cards that has to offer. He has a high ceiling and a very safe floor. But the floor is quite fair for a gold cube card when the quality of the card's ceiling isn't really under your control. This is a good card, but I think it's a justifiable exclusion considering how good the competition is in this guild. If control decks are a menace in your group, Teferi is a nasty control killer though, so it's going to be more appealing to some cubes than others. If you're on the fence about it, test it, since a Repulse effect isn't an embarrassing floor to have on a silver-bullet kind of card.
I see where you're coming from, but I'm not sure I agree on placing him in the bin of "sideboardy kinds of cards". I agree that his power is lopsided from matchup to matchup, but I see it in the same vein as Baneslayer Angel or Lyra Dawnbringer. They are serviceable wherever, but only really excel in aggressive matchups. Just like how Teferi is serviceable wherever, but only really excels in the control matchup.
But my players like to have more control over how well a card plays for them; relying on their own deck's interactions to determine its value rather than the opponent's.
I feel like Teferi fits that mold very well. You can build a deck with agency to abuse his +1 in unique and powerful ways. Holding up Counterspell and Armageddon is terrifyingly powerful. There are a lot of sorceries that twist in disgusting ways when you can play them at instant speed. And even when your draws don't lend themselves to abusing his +1, the floor is serviceable.
Lastly, this is the first Quicken style card that has legs, and I think there is value in that. At least with my cube design, I try and introduce a vast amount of complexity and creativity by including novel and unique effects. Quicken is the kind of card that I can't justify including, however I think having access to that kind of effect is great for what Cube strives for.
I will say, I'm not actually high on Teferi. I made this post mostly as Devil's Advocate, as almost everybody seemed to dismiss it, including myself. Seeing its incredibly warping presence on Standard makes me want to revisit it. I feel as though thinking of the card in the lens of "control killer" and "sideboard card" are a disservice to the flexibility and power in the average case play patterns. I will test it, and I look forward to giving results! Thanks for the discourse
I like Teferi quite a bit. But the floor of a Repulse variant in scenarios where the static/{+1} aren't being maximized prevents me and my playgroup from wanting to remove a card that's either A) stronger, B) more important, or C) better tailored for a specific strategy; all of which I can confidently say about the rest of my suite at the moment. I think the biggest push for the card is when scenario B above is no longer true about Teferi, meaning cubes that are in a specific need for control bullets. If that's an effect you need, Teferi is no longer less important than your other options, and should squeeze in to more lists for testing. And honestly, with midrange cube decks getting stronger, control is going to become more powerful, and having a Teferi around to break those matchups in half isn't a bad idea. Regardless, it's a good card and makes for good discussion. And I'd be happy to cube Teferi. Card's great. I just don't think I need it ATM. Just my $0.02.
I see it as a powerful tempo card that even the control decks will play.
A bit of a side discussion, but that is exactly how I'd describe Dovin. IMO Dovin is the best azorius three drop and is likely the true competition of TTR in smaller cubes (I've cut Reflector Mage for TTR).
Dovin doesn't have the passive effect, but has a lot more build around potential, be it Opposition, Moat or Tinker.
Teferi, Time Raveler 1WU
Each opponent can cast spells only at any time they could cast a sorcery
+1: Until your next turn, you may cast sorcery spells as though they had flash
-3: Return up to one target artifact, creature or enchantment to its owner's hand. Draw a card.
{{4}}
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To me this compares well to Liliana. She gets a 2 mana effect out of her removal option (Diabolic Edict) while Teferi gets a 3 mana one (Repulse). And while Liliana’s uptick is more reliably good, Teferi’s static ability can grind certain opponents’ strategies to a halt while his plus opens up a world of options for you. I look forward to draw step Thoughtseizes and Fractured Identity blowouts.
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Well, they compete in taking a spot in an azorius section, and I'm getting a Dovin to put in but it's already gonna be my first card on the chopping block for new UW cards.
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Venser - Blink
Dovin - Tempo/Token
This Teferi - control vs control, the bounce is good aginst midrange
In my next update I might put in HoD and Venser. Dovin for testing. But I am watching this.
I think this card is better than Reflector Mage.
They have somewhat different roles, but I value the versatility of the bounce, cantrip and future value of the disruption and quickens more than the 2/3 body.
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Now, we all know that Cube and standard are entirely different ballgames. But I can't remember the last time a GOLD card saw play in this many different decks. I get that in standard, part of the enticement is that the static just obliterates some decks (e.g. Wilderness Reclamation, Control, etc.). However, decks like that do appear in cube, and a repulse is going to make it into a lot of the UW cube decks anyways. The fact that it can bounce enchantments and artifacts is nothing to scoff at, and the + ability is terrifying with cards like wrath. If you get a second repulse, the card is pretty ridiculous.
I am going to test this now and hope to come with some feedback in the next couple weeks, but I suggest others try it out too. Again, Standard and Cube are different ballgames, but also every time we've seen a card see this kind of ubiquitous play in Standard, it has become a cube stable. This is partially because those cards are usually colorless, but regardless, a flag has raised in my brain from this and I intend on giving him a run over either Geist or Reflector Mage in my list.
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I'm not convinced this is true. How is a flexible repulse "matchup/deck dependent". That's what I think we may have missed. This card is backbreaking in matchups where the passive is good, but I can't really think of a UW deck that's unhappy to play "1WU: bounce a creature/enchantment/artifact, draw a card.". I'm not saying that is a card I would include, it's definitely not. But the fact that it leaves back an effect that you can build around, can potentially provide a second repulse, and randomly has a large impact on the game because of the passive adds up to something that has a lot of potential. And let's not forget that, unlike other repulse effects, this can bounce something like Oblivion Ring and Worn Powerstone.
I will say that with Geist, Reflector Mage, Spell Queller, and Dovin in the same slot, Teferi has some competition. But I wouldn't be surprised if this card is as good as, or even better, than Reflector Mage (which I view as the best of those 4 cards) given what I've seen in Standard and Draft so far. I think writing the card off as narrow or matchup dependent is disingenuous and focusing on the wrong parts of the card. Do I think this is going to actually make it, I honestly don't know. But there's a chance that it's the best in that slot, and we won't know until it's tested.
Edit: I also want to mention that it looks like many have zoned in on the passive and + ability and labeled Teferi as a control killer. But I see it as a powerful tempo card that even the control decks will play. The fact that white weenie in standard splashes this card should help demonstrate that.
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I feel like Teferi fits that mold very well. You can build a deck with agency to abuse his +1 in unique and powerful ways. Holding up Counterspell and Armageddon is terrifyingly powerful. There are a lot of sorceries that twist in disgusting ways when you can play them at instant speed. And even when your draws don't lend themselves to abusing his +1, the floor is serviceable.
Lastly, this is the first Quicken style card that has legs, and I think there is value in that. At least with my cube design, I try and introduce a vast amount of complexity and creativity by including novel and unique effects. Quicken is the kind of card that I can't justify including, however I think having access to that kind of effect is great for what Cube strives for.
I will say, I'm not actually high on Teferi. I made this post mostly as Devil's Advocate, as almost everybody seemed to dismiss it, including myself. Seeing its incredibly warping presence on Standard makes me want to revisit it. I feel as though thinking of the card in the lens of "control killer" and "sideboard card" are a disservice to the flexibility and power in the average case play patterns. I will test it, and I look forward to giving results! Thanks for the discourse
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A bit of a side discussion, but that is exactly how I'd describe Dovin. IMO Dovin is the best azorius three drop and is likely the true competition of TTR in smaller cubes (I've cut Reflector Mage for TTR).
Dovin doesn't have the passive effect, but has a lot more build around potential, be it Opposition, Moat or Tinker.
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