This is quite strong with a proper +1/+1 counter theme, but it's fine without it.
If you can turn this on without having to pay for the adapt cost, it becomes a very good card, and it's really not that hard to find some effects that give a counter here or there.
The baseline here is not strictly bad either, and a deck with other ramp components can quickly activate the adapt. If you play this following Llanowar Elves, you can adapt on turn three, and have eight mana on turn four. It's not absurdly broken, but it's not hard to do either. Or you can just treat this as a bad Utopia Tree.
Ugh, wish the “land you control could produce” wasn’t there. An upgraded Ulvenwald Tracker could be rather interesting, but that’s mostly all it is, and a quick gander through most cubes reveals far too few ways to get counters on this early.
It's not broken or even strong in Cube, but an interesting card design for sure. Also, it is the first Adapt card that I actually do not hate
Nissa, Voice of Zendikar, Hadana's Climb and Rishkar, Peema Renegade are the playable green cube cards that come to my mind and support this creature. And even then, the payoff is slow can easily be negated by removal. I would not maindeck her in a 1vs1 game, the body is too weak on it's own to be relevant as blocker.
This creature is solid for EDH. Joraga Treespeaker, also known as green Sol Ring, is still much better, but Incubation Druid could be a similar albeit weaker variant of this effect. I will test it in my EDH cube for sure...
I'm still running Sylvan Caryatid but I'm not sure this takes the slot - I want my green two-drop dorks to be able to help me splash and reach the colors I'm still missing.
I'm still running Sylvan Caryatid but I'm not sure this takes the slot - I want my green two-drop dorks to be able to help me splash and reach the colors I'm still missing.
This is WAY worse than caryatid. It doesn't block as well, it dies to every removal spell, and it doesn't fix you. I think Caryatid is just below top tier in terms of green ramp creatures, and this is nowhwere close.
But ya, I like it for lowered powered cubes with a +1/+1 counter theme, but not for traditional cubes like most people here manage.
Certainly one of the higher powered "move a counter onto" payoffs that exist.
its easier to have +1/+1 counters as part of the synergy.
Its also engine piece for the Heliod/ Archangel + Melira Combo as well as ramp for these mana hungry decks. This should be an incidental engine and not a build around.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
This is quite strong with a proper +1/+1 counter theme, but it's fine without it.
If you can turn this on without having to pay for the adapt cost, it becomes a very good card, and it's really not that hard to find some effects that give a counter here or there.
The baseline here is not strictly bad either, and a deck with other ramp components can quickly activate the adapt. If you play this following Llanowar Elves, you can adapt on turn three, and have eight mana on turn four. It's not absurdly broken, but it's not hard to do either. Or you can just treat this as a bad Utopia Tree.
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Nissa, Voice of Zendikar, Hadana's Climb and Rishkar, Peema Renegade are the playable green cube cards that come to my mind and support this creature. And even then, the payoff is slow can easily be negated by removal. I would not maindeck her in a 1vs1 game, the body is too weak on it's own to be relevant as blocker.
This creature is solid for EDH. Joraga Treespeaker, also known as green Sol Ring, is still much better, but Incubation Druid could be a similar albeit weaker variant of this effect. I will test it in my EDH cube for sure...
This is WAY worse than caryatid. It doesn't block as well, it dies to every removal spell, and it doesn't fix you. I think Caryatid is just below top tier in terms of green ramp creatures, and this is nowhwere close.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
But ya, I like it for lowered powered cubes with a +1/+1 counter theme, but not for traditional cubes like most people here manage.
Certainly one of the higher powered "move a counter onto" payoffs that exist.
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With recent cards such as:
- Luminarch Aspirant
- Intrepid Adversary
- Lethal Scheme
its easier to have +1/+1 counters as part of the synergy.
Its also engine piece for the Heliod/ Archangel + Melira Combo as well as ramp for these mana hungry decks. This should be an incidental engine and not a build around.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
Worth noting that Intrepid Adversary uses "valor counters" and is oddly the only one of the cycle to do so