The card is definitely insane. Easily worth the WW cost.
Honestly, I'm kinda getting worried about too many good unstable cards. I like un-cards, but I'm worried that my cube will get too 'Un'd by the end of this considering how stupid a lot of these cards are. A couple truly 'un' cards like Symbol Status and Magical Hacker before weren't too egregious, but I'm afraid if I end up adding, like, 10 cards from this set that it will complicate things too much or turn people off from it or etc. It might not end up being an issue at all, but something I've been thinking about.
Absolutely bonkers card. AND we get this in peasant cubes.
Slam dunk in peasant, and probably 360 cubes for anyone that doesn't mind running silver border cards. Great in aggro, great in control as a blocker, and good in midrange. Can't see this not going in peasant lists.
It's pretty much a True Name Nemesis in white, except that maybe tokens and Blast from the Past/whatever else from this set stumps it. And then if those are creatures it still has first strike. Not the same as True Name, def, but functionally the same at different costs.
I'll be testing this, but I'm not sure it'll stay. There's enough 2/2 and 3/3 tokens in my cube, that this may not be unblockable enough times to be relevant. 1/1 tokens not created by Orphiomancer aren't really a concern, since the opponent needs 4 of them, and this gets to trade with 2 of them, but a single beast, or two wolves block it well. Besides that, though, there's not a lot of answers to this in my cube. It may test well, but I'll need to see it in action a few times to be sure.
Yeah, I guess I don't really know how that works. I usually use Pokemon cards for tokens, do my tokens have a black border or yellow border? If I use a penny does it have a copper border?
Wow, this guy is pretty nuts, it basically has protection from everything on a 2 drop,although as afew other have noted there is alot of solid Un-cards. I'm not a fan of WW costs but it is still solid well after turn 2 so its not as bad as the usual 2/2 for WW. I dislike protection so there is a chance this guy might not be popular with my group but I am excited to try him.
Tokens are an odd question that you will have to decide on for your cube; for instance I often use the blank tokens with gold boarders but they are representing a black boarder token (e.g a 3/3 beast). I would say that if the token is generated by a black boarder creature then it is a black boarder token regardless of what is representing it, otherwise my players will insist on using dice rather than tokens (and I dislike that).
Tokens are an odd question that you will have to decide on for your cube; for instance I often use the blank tokens with gold boarders but they are representing a black boarder token (e.g a 3/3 beast). I would say that if the token is generated by a black boarder creature then it is a black boarder token regardless of what is representing it, otherwise my players will insist on using dice rather than tokens (and I dislike that).
That's a good way of handling it, and does help make this card quite strong. If I adopt those rules, I could see this creature staying in the cube for a long while.
Here's the reasoning I would use; magic tokens have black borders. You may use whatever you please to represent a token, but that is just a representation, not the real deal.
I'd house rule this to NOT impact tokens - the rules say tokens are expressly NOT cards, and don't need to be represented by cards - "108.2b Tokens aren’t considered cards—even a card-sized game supplement that represents a token isn’t considered a card for rules purposes."
So, if I'm playing against this card, I'm just not gonna use cards to represent the token, I'm gonna use dice or something. Then they can block. That's a dumb and annoying thing to make your players so, so it's easier to just say it doesn't effect tokens.
We already do a similar thing for symbol status (not making players pick all different set lands - you can do it in my cube, so we just assume you do rather than actually making you do it) and in another cube for skred and phyrexian ironfoot (the cube has available snow lands, but if you forget and grab normal lands we don't make you pull all your lands and shuffle in all snow lands). A similar rule should be applied here - because you CAN do something to get around the protection, we will assume you did it rather than actually make you do it.
I definitely feel like tokens have no borders. Cards have boarders, and tokens are not cards, even if they are represented as such. I would probably feel differently if I played with official tokens, but I've never bothered to do that.
This card is devilishly powerful, but there are probably enough white-bordered cards and tokens to make this at least somewhat interactive. I'll add it.
This card is also one on the short-list of Un cards that non-Un players can justify.
I'm between the "protection from two-word names" and "protection from watermarks" versions. They're clearly not as good as the 2-mana TNN, but I'm ok with that. Protection from two-word names blanks a surprising quantity of removal. It does, however, also stop it from carrying Lightning Greaves, Umezawa's Jitte, Loxodon Warhammer, and Grafted Wargear, which is less great.
For a lot of cubes this is close to a 2 mana true name nemesis im guessing?
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Honestly, I'm kinda getting worried about too many good unstable cards. I like un-cards, but I'm worried that my cube will get too 'Un'd by the end of this considering how stupid a lot of these cards are. A couple truly 'un' cards like Symbol Status and Magical Hacker before weren't too egregious, but I'm afraid if I end up adding, like, 10 cards from this set that it will complicate things too much or turn people off from it or etc. It might not end up being an issue at all, but something I've been thinking about.
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[180 classic cube]
Slam dunk in peasant, and probably 360 cubes for anyone that doesn't mind running silver border cards. Great in aggro, great in control as a blocker, and good in midrange. Can't see this not going in peasant lists.
lol valid point, though even with all the un-cards I have already the only run that truly gets stumped by this guy is Blast from the Past.
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Worth considering that it can't wear Grafted Wargear or a sword though.
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Sword of Dungeons and Dragons Kappa
Mini Progenitus is real nice.
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I think that being unable to pump or equip and having some white bordered removal makes this a miss for me.
Not as good as TNN in my book. Susceptible to the same downsides (wraths and edicts) while effectively having shroud.
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[180 classic cube]
[180 classic cube]
Tokens are an odd question that you will have to decide on for your cube; for instance I often use the blank tokens with gold boarders but they are representing a black boarder token (e.g a 3/3 beast). I would say that if the token is generated by a black boarder creature then it is a black boarder token regardless of what is representing it, otherwise my players will insist on using dice rather than tokens (and I dislike that).
That's a good way of handling it, and does help make this card quite strong. If I adopt those rules, I could see this creature staying in the cube for a long while.
[180 classic cube]
That's a good rule, but just to be awkward I would argue Symbol Status and Sword of Dungeons & Dragons make silver bordered tokens.
Everyone loves to feel a bit dirty now and again. Why not try it for a few drafts and cut it if you don't like it?
So, if I'm playing against this card, I'm just not gonna use cards to represent the token, I'm gonna use dice or something. Then they can block. That's a dumb and annoying thing to make your players so, so it's easier to just say it doesn't effect tokens.
We already do a similar thing for symbol status (not making players pick all different set lands - you can do it in my cube, so we just assume you do rather than actually making you do it) and in another cube for skred and phyrexian ironfoot (the cube has available snow lands, but if you forget and grab normal lands we don't make you pull all your lands and shuffle in all snow lands). A similar rule should be applied here - because you CAN do something to get around the protection, we will assume you did it rather than actually make you do it.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
This card is devilishly powerful, but there are probably enough white-bordered cards and tokens to make this at least somewhat interactive. I'll add it.
This card is also one on the short-list of Un cards that non-Un players can justify.
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Most people who aren't willing to run un-mechanics are going to be turned off by a card that cares about borders.
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Those two cards aren't in the same cube. I was just giving two examples.
And yeah, if you DID have both in a deck, I'd make you pick which it was - lands are snow-covered or all different.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
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