Springleaf Drum on a land. City of Brass variants that can tap for colorless are great if you support colorless matters. I might test this since I need all the colorless sources I can get since I recently cut half my pain lands for the AKH cycling duals.
This is way too conditional for me. Seems bad for limited, nevertheless cube. There are plenty of 5c lands that I would play before this. Relying both on having creatures AND tapping them vs doing anything else with them isn't a condition that you'll hit with regularity, at least enough to make this more than a *****ty waste.
This is way too conditional for me. Seems bad for limited, nevertheless cube. There are plenty of 5c lands that I would play before this. Relying both on having creatures AND tapping them vs doing anything else with them isn't a condition that you'll hit with regularity, at least enough to make this more than a *****ty waste.
I don't think this is that conditional for a land that can tap for any type of mana. Once you get past Coliseum / Hub / Bridge, your next best variants for all mana types are this and Tarnished Citadel.
This is way too conditional for me. Seems bad for limited, nevertheless cube. There are plenty of 5c lands that I would play before this. Relying both on having creatures AND tapping them vs doing anything else with them isn't a condition that you'll hit with regularity, at least enough to make this more than a *****ty waste.
I don't think this is that conditional for a land that can tap for any type of mana. Once you get past Coliseum / Hub / Bridge, your next best variants for all mana types are this and Tarnished Citadel.
It's pretty huge. You're not playing creatures so you can make your land better than a waste, there will be too many turns where it can't tap for color because not attacking so you can fix your mana--not even ramp--is the wrong play. I would play a single random vivid over these cards, you need your fixing to be reliable when you need to fix and relying on creatures for that is asking for trouble.
I knew this looked familiar, but I'd forgotten Holdout Settlement. I guess planar refugee camps have some similarities.
In terms of six color lands, this is on the verge of being okay, but it just really isn't. I'd rather have Unknown Shores, and that card isn't good either.
Grey mana struggles to be worth the strain it produces, containing only a handful of playable cards from a single small set.
Mirrodin's Core might be an option for 'six' color fixing? I certainly like it more than Encampment/Settlement, possibly ahead of Tarnished Citadel too.
FWIW, Mirrodin's Core has been solid for me in both Peasant and my lower power list. If I were to include another rainbow land that also supported colorless, it would be the Core. It's not great in aggro lists, but it's pretty good in both midrange and control.
I'll probably add Mirrodin's Core since I'm looking to buff my colorless count, thanks for reminding me. Funny I didn't think about it earlier, I actually saw it while combing through my theme cube and didn't think twice about it.
Holdout Settlement was actually quite good in that limited format, not that that matters for Cube. This card isn't bad per se, since it's pretty much impossible for a land that taps for mana and has additional abilities to be bad, but it's obviously well below replacement level in terms of options for cube.
Springleaf Drum on a land. City of Brass variants that can tap for colorless are great if you support colorless matters. I might test this since I need all the colorless sources I can get since I recently cut half my pain lands for the AKH cycling duals.
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I don't think this is that conditional for a land that can tap for any type of mana. Once you get past Coliseum / Hub / Bridge, your next best variants for all mana types are this and Tarnished Citadel.
Ah, my bad.... Well if anybody wanted to double up on Holdout Settlement, now is their chance. At least Encampment has Desert synergy!
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A card which was awful in its limited format. I know that's not the best bar all the time for judging cards, but it says something.
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It's pretty huge. You're not playing creatures so you can make your land better than a waste, there will be too many turns where it can't tap for color because not attacking so you can fix your mana--not even ramp--is the wrong play. I would play a single random vivid over these cards, you need your fixing to be reliable when you need to fix and relying on creatures for that is asking for trouble.
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In terms of six color lands, this is on the verge of being okay, but it just really isn't. I'd rather have Unknown Shores, and that card isn't good either.
Grey mana struggles to be worth the strain it produces, containing only a handful of playable cards from a single small set.
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FWIW, Mirrodin's Core has been solid for me in both Peasant and my lower power list. If I were to include another rainbow land that also supported colorless, it would be the Core. It's not great in aggro lists, but it's pretty good in both midrange and control.
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You're definitely right, don't know what I was thinking, colorless lands were a hot commodity. Excuse me!
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