I don't think it's great in non-multiplayer formats, but a part of me wants to try and hedge this effect in a Grixis control shell. It feels kind of like Pox style card if you can manipulate the board state enough, but at that point it might just be a win more card.
I might test it for the lolz over Liliana, Heretical Healer (been looking for an excuse to cut her lately) and see if I can get a rep or two in a Bolas themed deck with this, God-Pharaoh, and The Scarab God.
This card is cool, but it's not as powerful as it looks. I would agree that it is a fair step below Profane Command, but I disagree that this is worse than Mind Shatter. Mind Shatter is useless on turn 8 when they have no cards in hand, whereas this is devastating, although it's true that shatter is better at low X values.
Don't get me wrong: giving your opponents choices is classically bad, and I don't think this card lands close to most cubes. I may try it for funzies, since I don't happen to own a Profane Command, but I'm not pretending that the card is great.
If I was making an art cube, this would be a shoe-in. As is, it's too ineffective because it lets your opponent doe whatever is least punishing.
This wants to be an aggro card, but that means it will get cast for, what, 5 mana at most? And they'll just discard 3 and lose no life. Is it a super ramp card? Well then they can probably pay the life.
It has interesting applications with channel, but if that's what you want, there are so many better fireball variants you can run.
Whichever one you want your opponent to do, they potentially have two outs. I wonder what the average value of X where you finally get the "mode" you want is?
It's a fun card with neat art. I might try it in the reject rare cube, but that's it. Hard pass for the Legacy cube.
I think this is my new favorite card ever.
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I might test it for the lolz over Liliana, Heretical Healer (been looking for an excuse to cut her lately) and see if I can get a rep or two in a Bolas themed deck with this, God-Pharaoh, and The Scarab God.
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Don't get me wrong: giving your opponents choices is classically bad, and I don't think this card lands close to most cubes. I may try it for funzies, since I don't happen to own a Profane Command, but I'm not pretending that the card is great.
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This wants to be an aggro card, but that means it will get cast for, what, 5 mana at most? And they'll just discard 3 and lose no life. Is it a super ramp card? Well then they can probably pay the life.
It has interesting applications with channel, but if that's what you want, there are so many better fireball variants you can run.
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Well, sorry, still a pass.
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It's a fun card with neat art. I might try it in the reject rare cube, but that's it. Hard pass for the Legacy cube.
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