It's artifact removal that has a higher floor than Viridian Shaman/Manglehorn - cycling for G is better than a grey ogre. It lacks the recursion synergies of those creatures but may be a worthwhile inclusion in its own right for powered cubes. Thoughts?
Being a creature is infinitely better in green because for Green Sun's Zenith / Natural Order fodder. Honestly I'd rather run a Naturalize effect over this.
I wish it were a Naturalize variant, but enough wishlisting.
Green really does like its effects on creatures where possible, for purposes of Natural Order, Gaea's Cradle, Duskwatch Recruiter, Whisperwood Elemental, Survival of the Fittest, etc. Just as blue/red want a mix or even place preference on 'spell' versions of effects. In our cube, it is rare to want to cycle this effect; there will always end up with a good target, compared to something like a Miscalculation which becomes less potent late game. It's not irrelevant that sometimes you just need a body too, for chumping or holding a Sword. Although I'm a fan of very cheap artifact removal, this one is not for us.
This is fine, but really nothing special. What makes Viridian Shaman and company work is the two for one they create, as well as the fallback grey ogre. This is fine artifact hate, but the cube would need to be very heavily shifted towards artifacts to consider something this limited. If you wanna hate moxes that much, Gorilla Shamans are better. If you want instant/sorcery based hate, Naturalize effects are usually better. There are cubes that would want this, but not most.
I like this more than Deglamer if you play the broken artifacts. Even in a powered cube there are enough times that a Naturalize is dead, and artifacts make up 80%+ percent of possible targets. Having an always maindeckable answer will do great for the metagame. One of the more exciting cards from the set for me. It is also noteworthy for being a green instant than can discard itself at will for Goyf and Emrakul. Viridian Shaman and company are very good, but limiting your artifact removal suit only to sorcery speed and 3+ mana is problematic.
Green really does like its effects on creatures where possible, for purposes of Natural Order, Gaea's Cradle, Duskwatch Recruiter, Whisperwood Elemental, Survival of the Fittest, etc.
It's artifact removal that has a higher floor than Viridian Shaman/Manglehorn - cycling for G is better than a grey ogre. It lacks the recursion synergies of those creatures but may be a worthwhile inclusion in its own right for powered cubes. Thoughts?
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Green really does like its effects on creatures where possible, for purposes of Natural Order, Gaea's Cradle, Duskwatch Recruiter, Whisperwood Elemental, Survival of the Fittest, etc. Just as blue/red want a mix or even place preference on 'spell' versions of effects. In our cube, it is rare to want to cycle this effect; there will always end up with a good target, compared to something like a Miscalculation which becomes less potent late game. It's not irrelevant that sometimes you just need a body too, for chumping or holding a Sword. Although I'm a fan of very cheap artifact removal, this one is not for us.
On spoiled card wishlisting and 'should-have-had'-isms:
I would kill for a ETB kill artifact creature that had cycling though. I might even try this in red, but green is fine without this.
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