Oketra the True
3W
Legendary Creature - God
Double strike, indestructible
Oketra the True cannot attack or block unless you control at least three other creatures.
3W: Create a 1/1 white Warrior creature token with vigilance.
3/6
--
The white god. Obviously powerful if you get him online, but in cube three creatures are a lot. Compared to Helios, God of the Sun, the token are weaker and your other creatures don't get vigilance. Probably worth testing, but I'm not sold.
With how many army in a cans we have in white, this might not be too hard to get online. I think it may be worth testing, but it might be too narrow. I'm liking this whole cycle of indestructible mana sinks though.
Battalion from gatecrash taught me having 2 other creatures attacking was harder than I thought in cube, I'm guessing this will not stack up to some of the 4 drops I am already not playing like Ajani and the Ojutai Exemplars.
Think this a pass. So hard to get 3 other creatures to turn it online and it's ability to churn out creatures is quite slow.
Unhappy playing it in Agro (other than against control) and artifact
ramp decks lack creatures to turn it on.
I like in a big mana deck green/white deck, specially one that plays mirrari's wake. But that's a bit narrow.
Given how stacked white 4s arE, cant justify testing.
This is cool in a deck with Wake and Secure the Wastes, but not really outside of that. Pretty easy pass for me, at least at first glance.
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EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Unlike Battalion, the creatures don't have to be attacking to get the effect... he comes online if you have three other creatures. There are so many possible things you can do to get to that point on turn five, even if you don't have a single creature beforehand:
--Lingering Souls + FB
--Spectral Procession
--Any five-drop army-in-a-can
--Elspeth Sun's Champion (with a little ramp)
--Sram's Expertise
And that's without even getting into other colors. Not saying it's a sure inclusion by any stretch, but I think this will play much better than Battalion creatures did. Unfortunately, though, it still is a 4CMC card in white... that's a hard spot to break into.
For reference I run Hanweir Militia Captain. It turns on only occasionally but it is 2/2 for 2 that goes off with no work from me when it does. This god isn't even that exciting. Yeah I would pay 4 for a 3/4 double strike indestructible but the fact that it turns off when my other creatures dies make it a lot like the Orhzov god, which was much better on paper than practice.
I'm kind of torn right now. On one hand, tokens really wants an indestructible mana sink (although doesn't necessarily need it). On the other hand, this isn't that great outside of tokens / heavy token aggro decks. Unlike Purphoros, this enables itself, but Purphoros is a far better payoff card. Not only is this in a token heavy color, but it's in the color of the best token generating planeswalkers. Indestructible god + planeswalkers seems like an annoying combo to deal with.
I think the activation cost is 1 too much for what it does. Even after spending a bunch of mana to get it online it can still just get chump-blocked all day. I'm not a fan of this one.
I don't know if a straight up 3/6 indestructible double-striker for 4 would even be one of cube's best creatures, and this is very, very far from that.
Yeah, not a fan. Too restrictive and then the ability costs too much. Double strike is nice but not if the bloody thing has to sit there and not do anything. Evasion might have pushed it over the top.
3W
Legendary Creature - God
Double strike, indestructible
Oketra the True cannot attack or block unless you control at least three other creatures.
3W: Create a 1/1 white Warrior creature token with vigilance.
3/6
--
The white god. Obviously powerful if you get him online, but in cube three creatures are a lot. Compared to Helios, God of the Sun, the token are weaker and your other creatures don't get vigilance. Probably worth testing, but I'm not sold.
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Unhappy playing it in Agro (other than against control) and artifact
ramp decks lack creatures to turn it on.
I like in a big mana deck green/white deck, specially one that plays mirrari's wake. But that's a bit narrow.
Given how stacked white 4s arE, cant justify testing.
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EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
--Lingering Souls + FB
--Spectral Procession
--Any five-drop army-in-a-can
--Elspeth Sun's Champion (with a little ramp)
--Sram's Expertise
And that's without even getting into other colors. Not saying it's a sure inclusion by any stretch, but I think this will play much better than Battalion creatures did. Unfortunately, though, it still is a 4CMC card in white... that's a hard spot to break into.
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I'm kind of torn right now. On one hand, tokens really wants an indestructible mana sink (although doesn't necessarily need it). On the other hand, this isn't that great outside of tokens / heavy token aggro decks. Unlike Purphoros, this enables itself, but Purphoros is a far better payoff card. Not only is this in a token heavy color, but it's in the color of the best token generating planeswalkers. Indestructible god + planeswalkers seems like an annoying combo to deal with.
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