I haven't seen much of any chatter about this card since it was shown in the first round of spoilers, but I am nevertheless very excited about it. It's probably not *quite* up to the level of the most premium vehicles like Smuggler's Copter and Fleetwheel Cruiser, but one thing it does do is hit HARD. This gives every color access to a repeatable Ball Lightning (or if you want to think of it more along the lines of a variant of Genju of the Spires that uses other creatures instead of lands to fuel it's attacks). This much power on a trample and haste creature that avoids sorcery removal makes Wrathing a dangerous proposition for many opponents, and it also means it will likely two-for-one when attacking a planeswalker unless they want it around next turn to smash them again. Thoughts?
Unlike Cruiser, it doesn't get a free attack and it also has one toughness. This is the situation where the difference between vehicles and equipment really shines, because I can't see getting more than one attack out of this ...it'll just trade in combat too often. Would've been interesting at 3 I think, but at the same cost as the Cruiser, this just compares so unfavorably, IMHO.
I haven't seen much of any chatter about this card since it was shown in the first round of spoilers, but I am nevertheless very excited about it. It's probably not *quite* up to the level of the most premium vehicles like Smuggler's Copter and Fleetwheel Cruiser, but one thing it does do is hit HARD. This gives every color access to a repeatable Ball Lightning (or if you want to think of it more along the lines of a variant of Genju of the Spires that uses other creatures instead of lands to fuel it's attacks). This much power on a trample and haste creature that avoids sorcery removal makes Wrathing a dangerous proposition for many opponents, and it also means it will likely two-for-one when attacking a planeswalker unless they want it around next turn to smash them again. Thoughts?
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