When ~ ETB, exile target creature an opponent controls until ~ leaves the battlefield.
Yes, yes, another white three drop, but I kinda like it as I've always run a Fiend Hunter/Bannisher Priest variant and this is an easier to cast one. You lose the ability to hit your own guys, but that was more of a cute interaction and was rarely used. (Though if properly used was brutal.) Does it make your cube? Thoughts?
I don't even like this kind of creature for Peasant very much, almost all the great spot removal in white comes in lower rarities, so I don't think there's any good reason to use something this prone to blowouts. However, if you do want this sort of creature in your cube, the easier mana requirement makes this the best of the 3 even though it can't be abused like Fiend Hunter.
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I'm firmly convinced this is the best fiend hunter variant for cube.
Why? 2W instead of 1WW...
There are a fair amount of cards like birthing pod, collected company, survival of the fittest that want to run creature heavy decks, and having access to a tutorable removal spell is pretty clutch. Acting much like the "silver bullets" such as orzhov pointiff in modern chord of calling decks.
I've toyed with supporting them with fiend hunter before, but these decks are often 3+ colors and the WW completly killed that for me.
While those decks probably dont come together in normal cubes much, heavy green survival decks or recurring nightmare decks definitely do, and 2W is a huge benefit over 1WW for those decks.
White weenie isn't really the home for this kind of card, as it's too slow/underpowered to what that deck normally wants to do in the 3 slot. But it's not unplayable.
If white 3 wasn't absurdly stacked, I'd probably be playing this guy right now... and may test him in the future.
I'm firmly convinced this is the best fiend hunter variant for cube.
Why? 2W instead of 1WW...
There are a fair amount of cards like birthing pod, collected company, survival of the fittest that want to run creature heavy decks, and having access to a tutorable removal spell is pretty clutch. Acting much like the "silver bullets" such as orzhov pointiff in modern chord of calling decks.
I've toyed with supporting them with fiend hunter before, but these decks are often 3+ colors and the WW completly killed that for me.
While those decks probably dont come together in normal cubes much, heavy green survival decks or recurring nightmare decks definitely do, and 2W is a huge benefit over 1WW for those decks.
White weenie isn't really the home for this kind of card, as it's too slow/underpowered to what that deck normally wants to do in the 3 slot. But it's not unplayable. When combined with recruiter of the guard, gives access to tutorable removal in a pinch.
If white 3 wasn't absurdly stacked, I'd probably be playing this guy right now... and may test him in the future.
I would agree with this. WW and 1WW cards have become increasingly unpopular picks over the last few years. For instance, Blade Splicer is played way, way more often than Brimaz in my cube, despite Brimaz being generally more powerful. That 2W casting cost is just so much more attractive to people. If I wanted this card, I would certainly run it over Fiend Hunter, personally.
Something something peasant indeed... this will be making my peasant cube. The ease of casting it over Banisher Priest makes it a winner.
Here's something I'm thinking about: is Banisher Priest or Fiend Hunter the cut? The +1 power on the Hunter is nice, but creatures like this don't get played because they attack well. Is the +1 toughness worth more? I prefer the 1/3 against a bunch of 2/x creatures.
I think I'd run Banisher Priest instead because some people like to play this type of card in more aggressive decks as well, plus it's nice to have diversity.
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I've run both Banisher Priest and Fiend Hunter and Priest was always too fragile while Fiend Hunter stuck around more often. The difference in power isn't as big as the toughness is.
I agree that the toughness is key, but I think the abusive nature of the Hunter is the last string keeping it fringe-cubeworthy. Losing that is what kills the card, not the body.
I agree that that is a huge factor for me in deciding which one is best and the main reason I love the card but I have found that actually getting some sort of abuse going is a lot harder than it looks. One of those silly things that comes up once per draft more than once per match or game.
2W 1/3
When ~ ETB, exile target creature an opponent controls until ~ leaves the battlefield.
Yes, yes, another white three drop, but I kinda like it as I've always run a Fiend Hunter/Bannisher Priest variant and this is an easier to cast one. You lose the ability to hit your own guys, but that was more of a cute interaction and was rarely used. (Though if properly used was brutal.) Does it make your cube? Thoughts?
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I don't even like this kind of creature for Peasant very much, almost all the great spot removal in white comes in lower rarities, so I don't think there's any good reason to use something this prone to blowouts. However, if you do want this sort of creature in your cube, the easier mana requirement makes this the best of the 3 even though it can't be abused like Fiend Hunter.
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Why? 2W instead of 1WW...
There are a fair amount of cards like birthing pod, collected company, survival of the fittest that want to run creature heavy decks, and having access to a tutorable removal spell is pretty clutch. Acting much like the "silver bullets" such as orzhov pointiff in modern chord of calling decks.
I've toyed with supporting them with fiend hunter before, but these decks are often 3+ colors and the WW completly killed that for me.
While those decks probably dont come together in normal cubes much, heavy green survival decks or recurring nightmare decks definitely do, and 2W is a huge benefit over 1WW for those decks.
White weenie isn't really the home for this kind of card, as it's too slow/underpowered to what that deck normally wants to do in the 3 slot. But it's not unplayable.
If white 3 wasn't absurdly stacked, I'd probably be playing this guy right now... and may test him in the future.
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I would agree with this. WW and 1WW cards have become increasingly unpopular picks over the last few years. For instance, Blade Splicer is played way, way more often than Brimaz in my cube, despite Brimaz being generally more powerful. That 2W casting cost is just so much more attractive to people. If I wanted this card, I would certainly run it over Fiend Hunter, personally.
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Here's something I'm thinking about: is Banisher Priest or Fiend Hunter the cut? The +1 power on the Hunter is nice, but creatures like this don't get played because they attack well. Is the +1 toughness worth more? I prefer the 1/3 against a bunch of 2/x creatures.
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