It definitely makes the cut for me. I can probably make space for the other enemy colour lands as well so I hope they're good. This seems a little less pushed than the WWK quintuplets, but still very decent for midrange or control.
Hexproof is a good deal. It mitigates pretty much the only effects that can deal with manlands outside of LD and instant-speed sweepers. This land will be really hard to kill.
I'm glad to see the enemy manlands in this set. I was worried we may not see them until the next set. This may not be one of the better manlands, but I want all 10 of them so I'll glad to have the cycle finally complete.
A three mana activation on this would have been nice, but even at four this is pretty sweet. I can't wait to see the others. Cubers rejoice! Enemy man lands are here!
The WB one will have lifelink...
The GB one will have regenerate?
The WR one will have first strike or maybe a 1/X with double strike...
The UR one is trickier, maybe a loot clause trigger or prowess.
Doesn't look too impressive at first glance, especially compared to the enemy manlands (don't get me wrong, I'll still be cubing it). That being said, a hexproof man-land is REALLY hard to kill outside of combat. Seriously, the only spell the only universally played spell I can think of off the top of my head that can get rid of this on your opponent's turn is Diabolic Edict, and even that's a stretch.
Wooo! I'm excited that I finally get to add these guys. I'm also excited to add the WWK ones - I couldn't bring myself to add them because I felt it unbalanced the ally and enemy guilds.
The WB one will have lifelink...
The GB one will have regenerate?
The WR one will have first strike or maybe a 1/X with double strike...
The UR one is trickier, maybe a loot clause trigger or prowess.
I'd like the GB one to be a 1/3 deathtouch for, like, GB.
I think it's possible they'll keep some manland for the next set (maybe 3-2 split?)
How would people rank this card with Eldric, Mystic Snake, and Trygon Predator? It's a shame, but I only got 6 space for simic cards, part of which is taken by dual/shock/fetch.
The WB one will have lifelink...
The GB one will have regenerate?
The WR one will have first strike or maybe a 1/X with double strike...
The UR one is trickier, maybe a loot clause trigger or prowess.
All reasonable, I think WR having either first strike or double strike is close to a lock.
WB lifelink most likely.
GB probably between regenerate or deathtouch.. Hopefully the body is reasonable.
UR loot/prowess maybe unblockable
But I hope they throw some kind of monkey rench and think of something creative but playable.
I'll make a sidebet that the UR one will suck
I think it's possible they'll keep some manland for the next set (maybe 3-2 split?)
How would people rank this card with Eldric, Mystic Snake, and Trygon Predator? It's a shame, but I only got 6 space for simic cards, part of which is taken by dual/shock/fetch.
That's tough... I definitely rank Edric as #1, I wouldn't run it over Trygon Predator in a powered cube, so it really depends on how much you and your playgroup like Mystic Snake...
With only four lands for each guild (three of them being dual, fetch and shock) I doubt I will play all of them. This can make the cut over Yavimaya Coast, but I wouldn't put a manland in WB, BG or RW. Painlands and filterlands are better imo.
That's hard to say without seeing the actual card.
With only four lands for each guild (three of them being dual, fetch and shock) I doubt I will play all of them. This can make the cut over Yavimaya Coast, but I wouldn't put a manland in WB, BG or RW. Painlands and filterlands are better imo.
It's very unlikely that pain or filter are better than these.
It's just very very strong to both fix mana AND be able to animate later on.
Lumbering Falls
Land [Rare]
Lumbering Falls enters the battlefield tapped.
Tap: Add G or U to your mana pool.
2GU: Lumbering Falls becomes a 3/3 green and blue elemental creature with hexproof until end of turn. It's still a land.
Enemy manlands--woo! Not the craziest creature to activate, but still pretty sweet.
EDIT: Add in image -Luffy
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Hexproof is legit ability, think this is comparable in power to raging ravine. Maybe a tiny bit worse, but still very close.
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The WB one will have lifelink...
The GB one will have regenerate?
The WR one will have first strike or maybe a 1/X with double strike...
The UR one is trickier, maybe a loot clause trigger or prowess.
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I'd like the GB one to be a 1/3 deathtouch for, like, GB.
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How would people rank this card with Eldric, Mystic Snake, and Trygon Predator? It's a shame, but I only got 6 space for simic cards, part of which is taken by dual/shock/fetch.
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All reasonable, I think WR having either first strike or double strike is close to a lock.
WB lifelink most likely.
GB probably between regenerate or deathtouch.. Hopefully the body is reasonable.
UR loot/prowess maybe unblockable
But I hope they throw some kind of monkey rench and think of something creative but playable.
I'll make a sidebet that the UR one will suck
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That's tough... I definitely rank Edric as #1, I wouldn't run it over Trygon Predator in a powered cube, so it really depends on how much you and your playgroup like Mystic Snake...
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FWIW I'll be replacing one of Sagu Mauler or Trygon Predator with this, depending on which bit of the curve needs more help.
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็Hye, who knows, the best manland for allied color is U/W and U/B. And this guy here is really great too. So maybe U/x manland will all be strong lol.
I can hope, right?
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That's hard to say without seeing the actual card.
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It's very unlikely that pain or filter are better than these.
It's just very very strong to both fix mana AND be able to animate later on.
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