With the full spoiler, there are a couple cards featuring stickers with cube power level. All stickers that meaningfully affect the game cost at least two sticker tokens, so cards need to both generate at least two sticker tokens and allow you to place a sticker to be anywhere near playable.
Before discussing the cards, it's important to discuss the stickers. See here for an overview of stickers, here's a quick summary of the rules involved:
Ability stickers, and power and toughness stickers, have a ticket icon next to them. This is the ticket cost, and you must pay that cost to place that sticker
Stickers stay on cards as they move to any public zone (stack, battlefield, graveyard, exile, command), but return to the sticker sheet if the cards they are attached to go to a hidden zone (hand or library)
Stickers can be applied to tokens as well. Stickers applied to a token return to the sheet when the token leaves the battlefield.
A sticker cannot be used again until it goes back to the sticker sheet
Stickers follow the same rules as counters when a permanent is being copied - they are not copied
You cannot place stickers on cards you do not own
The rules for gaining access to sticker sheets are as follows:
In Constructed games, you can bring at least ten unique sticker sheets, no repeats. Before each game, choose three at random from the sheets you brought. Those are your three for that game
In Sealed Deck, before each game, choose up to three from among the sticker sheets you opened
In Booster Draft, sticker sheets aren't drafted. After you open an Unfinity booster, remove the sticker sheet before drafting any cards. Before each game, choose up to three from among the sticker sheets you opened
Going purely by the rules, you'd need to seed one sticker sheet per pack for the cards to work. Some sticker-card pairings are very strong, so the strength of the sticker sheets you pull will greatly influence the strength of sticker-applying cards you draft. With 24 distinct sticker sheets, the pool of strong sheets is diluted with mediocre ones. Seeding in duplicates of 12 or 8 sheets will make sticker cards more consistently strong.
Another way would be to play by the constructed rules. There are enough strong stickers to make the sticker cards strong even with access only to a random set of 3 out of 10. Doing this makes draft simpler as there is no need to seed packs, but makes deckbuilding fairly complicated and time-consuming, especially if you have multiple sticker cards and need to pick a set of sheets that works well with all of them.
There are name, art, ability and power/toughness stickers. Art stickers are useless, as are name stickers with the exception of saving permanents affected by Pithing Needle.
There are some very powerful 2-cost ability stickers:
Sacrifice this permanent: draw two cards
When this permanent dies, return target noncreature, nonland card from your graveyard to your hand
When this permanent dies, return target creature to it's owner's hand
When this permanent leaves the battlefield, draw a card
When this permanent leaves the battlefield, target player discards a card
Exile this permanent. You may cast target nonland card from your graveyard this turn.
Exalted, exalted
The stickers with higher costs aren't necessarily more powerful. For 3, you can get undying, persist, hexproof or protection from odd/even mana values. 4 gets you indestructible. There is one 5-cost sticker that goes well with Animate Object: when this permanent leaves the battlefield, create five 1/1 white clown robot artifact creature tokens.
Notably, none of the above-mentioned stickers with cost more than two share a sticker sheet with good 2-cost effects, with the exception of the 5-cost sticker, which shares its sheet with the "When this permanent leaves the battlefield, target player discards a card"-sticker. This can make it hard to support Ambassador Blorpityblorpboop with the stickers-seeded-in-packs method of sheet distribution, as he especially wants the undying and persist-stickers that don't work well with the other cards.
Another way would be to play by the constructed rules. There are enough strong stickers to make the sticker cards strong even with access only to a random set of 3 out of 10. Doing this makes deckbuilding fairly complicated though, as you have to select 10 sheets out of 48, especially if you have multiple sticker cards, and need to pick a set of sheets that works well with all of them. This approach is probably what I'll end up trying.
Yes this seems reasonable, as the goal is to not have to deliberate over selecting one sticker from ten different sheets.
One small edit: Matt Tabak confirmed in this article that "In Booster Draft, sticker sheets aren't drafted. After you open an Unfinity booster, remove the sticker sheet before drafting any cards. Before each game, choose up to three from among the sticker sheets you opened."
I initially think the Limited ruleset will work best for us. If I try them, I'd curate a stack of ~24 sheets out of the total 48, and then randomly give out 3 sheets per player before the draft begins.
One small edit: Matt Tabak confirmed in this article that "In Booster Draft, sticker sheets aren't drafted. After you open an Unfinity booster, remove the sticker sheet before drafting any cards. Before each game, choose up to three from among the sticker sheets you opened."
You are absolutely right, my bad. It even says so at the back of the sticker sheets as well: "Use any sticker sheet you open. Sticker sheets aren't drafted". I'll rewrite that part.
or just let ur players choose the stickers they want for their deck. honestly, how many sticker cards are you likely to run, so let them @ least have what they consider the very best. if you play w/ conspiracies, you dont let em draft a "blank" conspiracy card & then give them some randos to choose from after the fact. i'm assuming no, that they know what they're drafting when they draft it, so if someone wants to draft a sticker card, let em have whatever stickers they want to run w/ that card. how busted could it be compared to alot of other cards they may be facing...?
There are 9 sticker sheets including a name sticker with 4+ vowels, meaning that you are guaranteed to get at least two stickers that make ______ goblin mana positive.
There is a possible future in which stickers are used semi-competitively in a storm deck.
Before discussing the cards, it's important to discuss the stickers. See here for an overview of stickers, here's a quick summary of the rules involved:
Another way would be to play by the constructed rules. There are enough strong stickers to make the sticker cards strong even with access only to a random set of 3 out of 10. Doing this makes draft simpler as there is no need to seed packs, but makes deckbuilding fairly complicated and time-consuming, especially if you have multiple sticker cards and need to pick a set of sheets that works well with all of them.
There are name, art, ability and power/toughness stickers. Art stickers are useless, as are name stickers with the exception of saving permanents affected by Pithing Needle.
There are some very powerful 2-cost ability stickers:
Notably, none of the above-mentioned stickers with cost more than two share a sticker sheet with good 2-cost effects, with the exception of the 5-cost sticker, which shares its sheet with the "When this permanent leaves the battlefield, target player discards a card"-sticker. This can make it hard to support Ambassador Blorpityblorpboop with the stickers-seeded-in-packs method of sheet distribution, as he especially wants the undying and persist-stickers that don't work well with the other cards.
With power/toughness stickers, you get
The full list of sticker sheets is here.
Yes this seems reasonable, as the goal is to not have to deliberate over selecting one sticker from ten different sheets.
On spoiled card wishlisting and 'should-have-had'-isms:
One small edit: Matt Tabak confirmed in this article that "In Booster Draft, sticker sheets aren't drafted. After you open an Unfinity booster, remove the sticker sheet before drafting any cards. Before each game, choose up to three from among the sticker sheets you opened."
I initially think the Limited ruleset will work best for us. If I try them, I'd curate a stack of ~24 sheets out of the total 48, and then randomly give out 3 sheets per player before the draft begins.
This is still the best place for high-power-level cube chat & debate.
Here's to many more years at MTGS *clink*
You are absolutely right, my bad. It even says so at the back of the sticker sheets as well: "Use any sticker sheet you open. Sticker sheets aren't drafted". I'll rewrite that part.
There are 9 sticker sheets including a name sticker with 4+ vowels, meaning that you are guaranteed to get at least two stickers that make ______ goblin mana positive.
There is a possible future in which stickers are used semi-competitively in a storm deck.
My cube
My cube on Cube tutor
I'm OP_Forever. I'll be putting this in my signature for a while so everyone know I change my nickname.