Comparable to Secure the Wastes, however very importantly this card gives all creatures you control indestructible, not just the tokens. This makes this card significantly stronger at many situations (even casting it for X = 0 is an important option), though much weaker in the important use case of making tokens at the end of the opponent's turn.
I'll definitely be adding this, just not sure if it will replace or complement Secure the Wastes.
Trading one 1/1 creature for indestructibility until end of turn sounds like a super fair deal.
I really like the flexibility of this card and I think I will run this alongside Secure the Wastes. Probably will cut Spectral Procession, which has been kind of weak recently.
Trading one 1/1 creature for indestructibility until end of turn sounds like a super fair deal.
Yeah, I think the combat trick / negating a removal spell or sweeper will generally outweigh the extra 1/1 in most scenarios. Secure the Wastes being more splashable is definitely to consider, but that's not a dealbreaker for me. I'll probably test this over Secure the Wastes.
I’ve tested pretty much all of these effects, and I think the extra mana is a pretty big deal. If you exchange instant and indestructible for sorcery the 1/1s can be 2/2 vigilance (Finale). You can also get a sorcery version that wraths everything else at 7 mana (Martial Coup). In Selesnya add a green to the cost and suddenly you get convoke and all the tokens have lifelink. Now this card might be better than those, but when you play those other cards you do get a feel for the costs and how they differ from Secure the Wastes. Secure often makes 2 or 3 creatures and even blocks an aggro attacker in a pinch. The XW cost is everything in my opinion.
IMO, it was the instant speed more than the XW mana cost that made Secure the Wastes better than the other army in a can sorceries since it can catch your opponent off guard or act as a combat trick. This does both, and saving your already existing creatures or just jumping your opponent in combat while making your whole team indestructible is going to swing games more than the extra 1/1 was going to. This can also just be played for 1WW and have a whole lot of impact by saving your team or blowing out your opponent in combat.
I’ve tested pretty much all of these effects, and I think the extra mana is a pretty big deal. If you exchange instant and indestructible for sorcery the 1/1s can be 2/2 vigilance (Finale). You can also get a sorcery version that wraths everything else at 7 mana (Martial Coup). In Selesnya add a green to the cost and suddenly you get convoke and all the tokens have lifelink. Now this card might be better than those, but when you play those other cards you do get a feel for the costs and how they differ from Secure the Wastes. Secure often makes 2 or 3 creatures and even blocks an aggro attacker in a pinch. The XW cost is everything in my opinion.
I agree the extra mana is a huge deal on the token making side of it... But, so is the ability to protect your creatures from a wrath or save your whole army from a board trade off.
It fundamentally is a different card. If anything, I see the protection part of it as the more commonly used part, and sometimes/often you'll get a couple 1/1's out of the deal.
For us the Boros Charm indestructible mode almost never came up except for some cheeky combos with Armageddon. That’s my best comp for Cube experience with an indestructible combat trick / wrath protection.
I’ll be watching this to see if you all have positive experiences with this though.
If anything, I see the protection part of it as the more commonly used part, and sometimes/often you'll get a couple 1/1's out of the deal.
I think what's interesting to me is just reading what other people anticipate using this card for - I think it speaks to its versatility. Because, my initial instinct was W/x control casting this on X=3 to blunt an attack and have tokens left over, but we can also discuss this as a protection spell first value second. And beyond that, I see any X spell that generates tokens a useful top-end for any ramp deck.
I think it's not particularly strong in any one department, but this is three different decks it can fit into. This is why I like it.
I think the flexibility here is really good. I would be willing to try a split card WW indestructible // XWW make X dudes, and this is significantly better in 2 very relevant situations:
Tou would choose the tokens only if you had to, but now they lead to very good blocks
You would choose the indestructible if you had to, but you’re getting a few bodies of kicker
I expect this will play stronger than secure — as an imperfect hubristic, W for all things indestructible is a lot better than sprout. Most instants that involve some number of ground 1/1s you would happily subtract one for the indestructible.
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
Any up on this card? I use to play secure the wastes and this one but cause in 720 I run few anthem effect, token archetype is not really viable in my cube and it's only drafted for control decks, so cutting both could be okay
Seems like a good card, I was always on the verge of adding secure the wastes and this seems better to be as it's floor is an ok combat trick.
I really home it gets a reprint with different art, big flavour fail imho.
Tin foil hat time; the art and flavour were a late change, the original version related to people rising up but certain real-world events got them to change it. No proof, just a feeling.
Seems like a good card, I was always on the verge of adding secure the wastes and this seems better to be as it's floor is an ok combat trick.
I really home it gets a reprint with different art, big flavour fail imho.
Tin foil hat time; the art and flavour were a late change, the original version related to people rising up but certain real-world events got them to change it. No proof, just a feeling.
I would play this over secure the wastes but this art is hot trash. bunch of dancing lobsters?
The subtle value tradeoff between this & Secure the Wastes is really intriguing. I like this, but unlikely to find a fair cut.
Wait... what is so wrong about this art? It's a musical number, performed by citizens, so brilliantly magical in nature & so painfully practiced that the performance succeeds no matter what - in other words, the show must go on. 10/10.
Wait... what is so wrong about this art? It's a musical number, performed by citizens, so brilliantly magical in nature & so painfully practiced that the performance succeeds no matter what - in other words, the show must go on. 10/10.
My theory is it originally had a bit more of an insurrection flavour to it; citizens rising up and revolting with a "they can't stop us if we are all together" kinda vibe. Like I said, I have no proof, but a glitzy dance number just feels like weird flavour for a card that summons a bunch of citizens and makes them indestructible, and the timeline kinda works.
Comparable to Secure the Wastes, however very importantly this card gives all creatures you control indestructible, not just the tokens. This makes this card significantly stronger at many situations (even casting it for X = 0 is an important option), though much weaker in the important use case of making tokens at the end of the opponent's turn.
I'll definitely be adding this, just not sure if it will replace or complement Secure the Wastes.
A big downside about cards that protect creatures is if you don't have creatures to protect, it's a dead card.
this is a combat trick, wrath protction, single target protection and a mana sink in one.
Have to think about if I want to test it or not, (my gut tells me no) but it's certainty interesting.
Last Updated 02/07/24
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I really like the flexibility of this card and I think I will run this alongside Secure the Wastes. Probably will cut Spectral Procession, which has been kind of weak recently.
Yeah, I think the combat trick / negating a removal spell or sweeper will generally outweigh the extra 1/1 in most scenarios. Secure the Wastes being more splashable is definitely to consider, but that's not a dealbreaker for me. I'll probably test this over Secure the Wastes.
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IMO, it was the instant speed more than the XW mana cost that made Secure the Wastes better than the other army in a can sorceries since it can catch your opponent off guard or act as a combat trick. This does both, and saving your already existing creatures or just jumping your opponent in combat while making your whole team indestructible is going to swing games more than the extra 1/1 was going to. This can also just be played for 1WW and have a whole lot of impact by saving your team or blowing out your opponent in combat.
My High Octane Unpowered Cube on CubeCobra
I agree the extra mana is a huge deal on the token making side of it... But, so is the ability to protect your creatures from a wrath or save your whole army from a board trade off.
It fundamentally is a different card. If anything, I see the protection part of it as the more commonly used part, and sometimes/often you'll get a couple 1/1's out of the deal.
Last Updated 02/07/24
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I’ll be watching this to see if you all have positive experiences with this though.
I think what's interesting to me is just reading what other people anticipate using this card for - I think it speaks to its versatility. Because, my initial instinct was W/x control casting this on X=3 to blunt an attack and have tokens left over, but we can also discuss this as a protection spell first value second. And beyond that, I see any X spell that generates tokens a useful top-end for any ramp deck.
I think it's not particularly strong in any one department, but this is three different decks it can fit into. This is why I like it.
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Tou would choose the tokens only if you had to, but now they lead to very good blocks
You would choose the indestructible if you had to, but you’re getting a few bodies of kicker
I expect this will play stronger than secure — as an imperfect hubristic, W for all things indestructible is a lot better than sprout. Most instants that involve some number of ground 1/1s you would happily subtract one for the indestructible.
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(filter->rarity to see in set rarity).
think the value is there an going to give this a test.
I really home it gets a reprint with different art, big flavour fail imho.
Tin foil hat time; the art and flavour were a late change, the original version related to people rising up but certain real-world events got them to change it. No proof, just a feeling.
I would play this over secure the wastes but this art is hot trash. bunch of dancing lobsters?
Wait... what is so wrong about this art? It's a musical number, performed by citizens, so brilliantly magical in nature & so painfully practiced that the performance succeeds no matter what - in other words, the show must go on. 10/10.
This is still the best place for high-power-level cube chat & debate.
Here's to many more years at MTGS *clink*
My theory is it originally had a bit more of an insurrection flavour to it; citizens rising up and revolting with a "they can't stop us if we are all together" kinda vibe. Like I said, I have no proof, but a glitzy dance number just feels like weird flavour for a card that summons a bunch of citizens and makes them indestructible, and the timeline kinda works.