Kind of sort of Prismatic Ending at instant speed. Still blows up a Mox / token for 0, which is nice. Not being constrained by your colors is also a big upside to Prismatic Ending, as well as being able to pitch a white card to take out a bigger threat if you're desperate. I've been liking Prismatic Ending / Portable Hole, and this being an instant and not WW makes it compare really well to something like Unexpectedly Absent. Not being able to hit walkers hurts though. Might swap out an Oblivion Ring to give this a try, I really like all the instant speed stuff we've been getting lately.
I'm all for more flexible white removal, but the fact that you're always ending up resource negative when you cast this makes it a tough sell. Crazy good with draw 7's though.
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Maybe good enough for powered cubes.
Sniping power for 1 mana creates a very nice corner case to push it into efficient AND versatile.
Exile is nice too.
I'll be completely honest. Prismatic Ending always seemed rather impossible to optimize so I ignored the entire community and stayed away. This one feels like less of a brainteaser and I might actually run it.
Always being card negative or mana negative is rough. I do like the flexibility here, maybe would have played it a year ago but with Ending, Hole Solitude Commando as new competition I don’t quite see it getting there.
MASSIVELY worse than Absent, but maybe better than e.g. banishing light if you’re still running those. It is pretty sick vs Saga though.
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
Oust and Winds of Abandon have been fairly good and I don't know if I have any more room for white removal.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
This has grown on me. It's good against power, certainly, and a marvellous topdeck. Exiling cards is rough but the ability to emergency yeet a nasty creature when mana screwed or a turn behind will come up. I absolutely adore the art.
Card looks great in constructed, but my main knock for this card in cube is it just seems very unreliable for hitting high cmc threats. In control this seems great, but we don't need more control-only cards. This card outside of two color decks is pretty rough, and even in aggressive 2 color decks I think getting more than one or two other white cards to exile might be pretty unreliable. Might still test this, but for now we're probably gonna pass and just test this if it starts making big waves in constructed.
I have a couple players requesting this because of their experience with it in Modern (a format I know nothing about).
The decision is this vs Winds of Abandon.
Curious how this card has played out for folks. Initially the tempo disadvantage kept me away from it, and the cost reduction from the pitch mode seemed too minimal to make a difference.
I have a couple players requesting this because of their experience with it in Modern (a format I know nothing about).
It's been a big boon in control alongside other new big instant speed cards like The Wandering Emperor / Memory Deluge, and is essentially Prismatic Ending 5-8 in Yorion, which really wants a critical mass of that effect.
Quote from "Patrunkenphat7 »
The decision is this vs Winds of Abandon.
Winds of Abandon has been awesome for us. It probably gets cast more for its 6 mana Plague Wind overload mode than its regular casting cost. It wins so many games on its own. Personally I wouldn't consider that swap.
Quote from from="Patrunkenphat7 »
Curious how this card has played out for folks. Initially the tempo disadvantage kept me away from it, and the cost reduction from the pitch mode seemed too minimal to make a difference.
Can't say I've tested this. I'd be more interested in in it if I was looking for more control support, but right now control decks are thriving very well so I don't think there's a need for me at 480 / 540.
I have a couple players requesting this because of their experience with it in Modern (a format I know nothing about).
The decision is this vs Winds of Abandon.
Curious how this card has played out for folks. Initially the tempo disadvantage kept me away from it, and the cost reduction from the pitch mode seemed too minimal to make a difference.
Another reason it's being played in UW in modern is that it gets around chalice of the void on 1 (unlike path to exile). Most of those decks play chalice main or side.
It seems like a solid removal spell, but man, white is so stacked with great removal.
Without playing this card, I agree that winds of abandon is better. The overload is big game.
I'm lower on oblivion ring variants than many people around here, would likely try it over one of those.
Fateful absence has played a bit better than I was expecting and am testing it longer than I thought. I think this competes reasonably with that.
Kind of sort of Prismatic Ending at instant speed. Still blows up a Mox / token for 0, which is nice. Not being constrained by your colors is also a big upside to Prismatic Ending, as well as being able to pitch a white card to take out a bigger threat if you're desperate. I've been liking Prismatic Ending / Portable Hole, and this being an instant and not WW makes it compare really well to something like Unexpectedly Absent. Not being able to hit walkers hurts though. Might swap out an Oblivion Ring to give this a try, I really like all the instant speed stuff we've been getting lately.
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Sniping power for 1 mana creates a very nice corner case to push it into efficient AND versatile.
Exile is nice too.
Wish it could hit planeswalkers
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MASSIVELY worse than Absent, but maybe better than e.g. banishing light if you’re still running those. It is pretty sick vs Saga though.
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Oust and Winds of Abandon have been fairly good and I don't know if I have any more room for white removal.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
On spoiled card wishlisting and 'should-have-had'-isms:
The decision is this vs Winds of Abandon.
Curious how this card has played out for folks. Initially the tempo disadvantage kept me away from it, and the cost reduction from the pitch mode seemed too minimal to make a difference.
It's been a big boon in control alongside other new big instant speed cards like The Wandering Emperor / Memory Deluge, and is essentially Prismatic Ending 5-8 in Yorion, which really wants a critical mass of that effect.
Winds of Abandon has been awesome for us. It probably gets cast more for its 6 mana Plague Wind overload mode than its regular casting cost. It wins so many games on its own. Personally I wouldn't consider that swap.
Can't say I've tested this. I'd be more interested in in it if I was looking for more control support, but right now control decks are thriving very well so I don't think there's a need for me at 480 / 540.
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Another reason it's being played in UW in modern is that it gets around chalice of the void on 1 (unlike path to exile). Most of those decks play chalice main or side.
It seems like a solid removal spell, but man, white is so stacked with great removal.
Without playing this card, I agree that winds of abandon is better. The overload is big game.
I'm lower on oblivion ring variants than many people around here, would likely try it over one of those.
Fateful absence has played a bit better than I was expecting and am testing it longer than I thought. I think this competes reasonably with that.
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