Scaleable Goblin Dark-Dwellers. A 2/2 with haste is a damn good floor, and is generally more aggressive than Dire Fleet Daredevil, not to mention it doesn't rely on your opponent's graveyard. I'll probably replace DFD with this.
I like this a lot actually - a 2 mana 2/2 haste in red is already good enough for me.
This really feels like a red snapcaster mage - but instead you have haste instead of flash.
What I like about this card is:
1) This is an ETB not kicker - it has some applications in Pod/ Flicker decks.
2) Its another playable "Freecast" effect along side Electrodominance, Chandra, Acolyte of Flame, Finale of Promise that could help improve some no casting cost, suspend card such as Ancestral Visions/ Crashing Footfalls.
I really like all these cards printed recently with strong scalability in the late - Land spells, ETB untapped manlands, X spells, Kicker/ ETB Kicker, Escape etc. I like how games are decided more by game play and card synergy and less after flooding out.
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Good red agro 2 drop with a mana sink, that has additional upside in good stuff shells that have busted cheap spells (IE Time walk/Recall).
At first glance I like it more than most 2-drops I currently run.
Scaleable Goblin Dark-Dwellers. A 2/2 with haste is a damn good floor, and is generally more aggressive than Dire Fleet Daredevil, not to mention it doesn't rely on your opponent's graveyard. I'll probably replace DFD with this.
Yep, and GDD is a very decent card. I ran it for quite a while. Cube has a bunch of very broken targets. It worked as a part-time mid curve creature for spells matter too - perhaps Adversary could do the same as well as being an aggro guy.
I’m loving the Adversary cycle of pushed 2/5/8 or 2/4/6/8 drops. Definitely including the red and white ones in my cube, probably not for blue and black, and I haven’t seen the green one spoiled yet.
Good card. If we start getting to many flexible cards my cube is going to start to look funny when all my 5 drops are actually other Mc with flex modes
Eh idk, I think this is pretty mediocre. Goblin Dark Dwellers was pretty bad for us, and going over our cube we only have like 20 good hits with this card. A 2/2 for 2 with haste isn't a bad floor, but I think the inconstant ceiling is just to weak to justify a card like this at 360. I specifically like Dire Fleet Daredevil a lot more since its usually a lot cheaper.
This is a solid card. 2/2 haste is a fine floor, and being "kicked" into a 3/3 haste version of Goblin Dark-Dwellers is pretty neat. Arguably more exciting for powered cubes when you can flash back some nasty stuff. I'll test, but I'm not as excited as others seem to be for this card.
I think better than Abbot of Keral Keep because ot is less random, and roughly as good as Dire Fleet Daredevil. With this you have more control of the spells
But with DFD you can pick up 1 cc spells,
Or at least hose your opponent. I still like DFD more.
This doesn't get anything for 2. Only gets anything at 5. That alone makes abbot much better. The body with haste is fine. At 5 this is worse than GDD.
This doesn't get anything for 2. Only gets anything at 5. That alone makes abbot much better. The body with haste is fine. At 5 this is worse than GDD.
Being more aggressive / better on curve makes it better than Abbot / DFD to me. Having haste makes up for the potentially lost value when you're casting this with 1-2 mana open.
This doesn't get anything for 2. Only gets anything at 5. That alone makes abbot much better. The body with haste is fine. At 5 this is worse than GDD.
Being more aggressive / better on curve makes it better than Abbot / DFD to me. Having haste makes up for the potentially lost value when you're casting this with 1-2 mana open.
I disagree, we played Abbot of Keral Keep for a long time (and it was/is pretty good just not great) and for us the #1 thing it was used for was on turns 3 or 4 to dig for another land and/or 1 drop, meaning you're casting Abbot most of the time with 0-1 mana open. Not to say Abbot is better than this card because I literally don't know, but Abbot is certainly a much better card at helping you curve out than this, even if it is worse on exactly turns 2 and 5 (and by turns I mean mana availability, not the actual turn. I think most aggressive openers don't have 5 mana on turn 5, which is another positive for Abbot at helping you curve out early).
With that said this is probably better on curve than Dire Fleet Daredevil since DFD is a little bit less consistent, but I do like that card better from a strictly power level perspective regardless.
2 mana 2/2 haste is fine. 5 mana 3/3 haste that can burn something ETB is pretty good too!
Scaleable Goblin Dark-Dwellers. A 2/2 with haste is a damn good floor, and is generally more aggressive than Dire Fleet Daredevil, not to mention it doesn't rely on your opponent's graveyard. I'll probably replace DFD with this.
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This really feels like a red snapcaster mage - but instead you have haste instead of flash.
What I like about this card is:
1) This is an ETB not kicker - it has some applications in Pod/ Flicker decks.
2) Its another playable "Freecast" effect along side Electrodominance, Chandra, Acolyte of Flame, Finale of Promise that could help improve some no casting cost, suspend card such as Ancestral Visions/ Crashing Footfalls.
I really like all these cards printed recently with strong scalability in the late - Land spells, ETB untapped manlands, X spells, Kicker/ ETB Kicker, Escape etc. I like how games are decided more by game play and card synergy and less after flooding out.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
Good red agro 2 drop with a mana sink, that has additional upside in good stuff shells that have busted cheap spells (IE Time walk/Recall).
At first glance I like it more than most 2-drops I currently run.
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Yep, and GDD is a very decent card. I ran it for quite a while. Cube has a bunch of very broken targets. It worked as a part-time mid curve creature for spells matter too - perhaps Adversary could do the same as well as being an aggro guy.
On spoiled card wishlisting and 'should-have-had'-isms:
I’m loving the Adversary cycle of pushed 2/5/8 or 2/4/6/8 drops. Definitely including the red and white ones in my cube, probably not for blue and black, and I haven’t seen the green one spoiled yet.
http://www.cubetutor.com/cubeblog/63569
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My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
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But with DFD you can pick up 1 cc spells,
Or at least hose your opponent. I still like DFD more.
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Being more aggressive / better on curve makes it better than Abbot / DFD to me. Having haste makes up for the potentially lost value when you're casting this with 1-2 mana open.
My High Octane Unpowered Cube on CubeCobra
I disagree, we played Abbot of Keral Keep for a long time (and it was/is pretty good just not great) and for us the #1 thing it was used for was on turns 3 or 4 to dig for another land and/or 1 drop, meaning you're casting Abbot most of the time with 0-1 mana open. Not to say Abbot is better than this card because I literally don't know, but Abbot is certainly a much better card at helping you curve out than this, even if it is worse on exactly turns 2 and 5 (and by turns I mean mana availability, not the actual turn. I think most aggressive openers don't have 5 mana on turn 5, which is another positive for Abbot at helping you curve out early).
With that said this is probably better on curve than Dire Fleet Daredevil since DFD is a little bit less consistent, but I do like that card better from a strictly power level perspective regardless.