An MH2 card that flew under the radar but is making big waves in constructed, Unholy Heat is an efficient removal spell in the same vein as Fatal Push. While the condition is certainly harder to hit, Unholy Heat goes much wider than Fatal Push - once you hit delirium this is almost functionally a single mana instant speed Dreadbore.
Given its medium floor as an early instant speed removal spell and its high ceiling as an instant speed answer to bombs like Primeval Titan, Consecrated Sphinx, Oko, Thief of Crowns and Teferi, Hero of Dominaria, I think this card is a solid role playing cube card consideration that contributes to a growing critical mass for a spells matter / delirium matters aggressive archetype.
Thanks for making this thread! I was thinking about this card too - ultimately decided that delirium was too unreliable and the floor too low w/o it, but would be eager to hear others' experiences with it!
This was a card I had on my radar for a while as well.
2 damage to target creature/ planeswalker isn't that low of a floor TBH and 6 damage to target creature/ planeswalker in the late game sounds amazing.
I wasn't sure and my red section is a bit too competitive right now, so I decided to wait and see.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
This ain't a bad card. The Fatal Push analogy is fair, although I'm not even running that. Personally I don't see this being any better than a Lightning Strike, which is far more flexible and doesn't have me jump through hoops. I can see why this is popular in constructed formats though, being able to shoot down Ragavan / Delver / Dragon's Rage Channeler / and whatever planeswalkers people play are very important.
This card is making waves in constructed because it pairs extremely well with dragon's rage channeler, a low curve, fetch lands and mishra's bauble. 1 mana deal 6 damage to a creature/PW is an incredible rate.
It is WAY easier to get delirium in constructed than in cube. In cube it's closer to a shock that can't go to face.
An MH2 card that flew under the radar but is making big waves in constructed, Unholy Heat is an efficient removal spell in the same vein as Fatal Push. While the condition is certainly harder to hit, Unholy Heat goes much wider than Fatal Push - once you hit delirium this is almost functionally a single mana instant speed Dreadbore.
Given its medium floor as an early instant speed removal spell and its high ceiling as an instant speed answer to bombs like Primeval Titan, Consecrated Sphinx, Oko, Thief of Crowns and Teferi, Hero of Dominaria, I think this card is a solid role playing cube card consideration that contributes to a growing critical mass for a spells matter / delirium matters aggressive archetype.
360 card powered Chicago cube:
https://cubecobra.com/cube/overview/e7r
2020 Numerical Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/817969-2020-numerical-cube-power-rankings
2018 CubeTutor Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/803301-cubetutor-power-rankings-2018-by-color-and-cmc
2 damage to target creature/ planeswalker isn't that low of a floor TBH and 6 damage to target creature/ planeswalker in the late game sounds amazing.
I wasn't sure and my red section is a bit too competitive right now, so I decided to wait and see.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
My High Octane Unpowered Cube on CubeCobra
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It is WAY easier to get delirium in constructed than in cube. In cube it's closer to a shock that can't go to face.
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