If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
T: Add R.
3R: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature that's tapped and attacking." It's still a land.
A fastland/manland/Hanweir Garrison combo seems pretty good to me. I hope there's a full cycle of these.
This card is gas. I also hope for a full cycle though I would likely only be interested in WBRG.
Note that fastlands come in untapped on 1,2,3 and this only comes in untapped on 1 and 2, despite their clauses looking pretty similar at a quick glance.
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
Also this will very rarely come up in the red aggro decks which most like this, but similar to raging Racine you can sink multiple activations into it to get multiple goblins on attack. Could be useful if you’re good at making infinite mana but low on ways to win from there, or something?
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
Seems ok. The body is a little bad and it has a window of two turns to come down untapped. Very good at attacking into empty boards and not very good at swinging into creatures, so it is punishing the right things. Functional cost to activate is 5 mana, so you have to compare that to eternal mainstays like Mishra's Factory and even modest manlands like Ghitu Encampment.
This seems like the best mono red utility land to me (apart from Shatterskull Smashing which is a bit different than a utility land). This vs Ramunap Ruins? I think this land has a much higher ceiling and can win the game on its own. Reminds me a bit of a mono-colored Raging Ravine that has a very relevant comes into play untapped clause.
I like this a lot. This is essentially a mono red Raging Ravine that goes wide instead of tall that also ETBs untapped early game. The way it's worded also means the Raging Ravine trick of activating it twice will give you two attack triggers also. Definitely the second best mono red utility land after Shatterskull Smashing in my book.
5 mana is a lot for something that trades with a 2/2, but this does a lot and of course 5 is exactly what you want post-wrath. I think this needs to be tested for sure.
5 mana is a lot for something that trades with a 2/2, but this does a lot and of course 5 is exactly what you want post-wrath. I think this needs to be tested for sure.
If your untapped land trades with a 2/2 and leaves a 1/1 lying around that’s pretty great in my book.
In slower decks the tapped clause will be a lot more relevant. Much like barbarian ring’s pings, the choice of drawback really pushes it towards burn or streamlined 2C aggro specifically. I personally like mono color aggro decks a lot and am happy to gear mono color lands more toward them, but if you’re looking to push people toward slower more color styles of play this probably isn’t the land you want.
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The problem I have with this is that I would need to find a cut, and I'm not sure I can. It doesn't do more for me than other cards. It can easily slot into a deck, but so can any manland, and I don't run all of them. Like do I cut Flametongue kavu or Hellrider? This isn't better than those.
I dig it. Great card. The untapped turn 1 or 2 is suchh a big difference from ETB tapped , especially for the colour red.
It’s at least in the running for best red utility land.
Guess it’ll play out similar to a slightly better raging ravine.
Is it impact high enough to be worth a cube slot? Modern cube, yup. Vintage? Ehhh not sure.
man lands are at their best when a format is Grindy, not explosive.
The problem I have with this is that I would need to find a cut, and I'm not sure I can. It doesn't do more for me than other cards. It can easily slot into a deck, but so can any manland, and I don't run all of them. Like do I cut Flametongue kavu or Hellrider? This isn't better than those.
It's probably better than Avalanche Rider or one of your 5 drops, for instance.
I love manlands, so this is an easy test. Most red decks are probably not super excited to pack in possible taplands, and 4 other mana sources is kind of a lot, but making tokens is generally way better than it looks and a 3/2 and a 1/1 is a lot of stats even off just one activation, that's a whole Goblin Rabblemaster strapped to a land. Can't wait to try this.
Its not a bad card at all - Just not sure who the cut.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Now that it's clear this is a cycle, I hope at least one of them is good enough to run cause I love the alt art versions of these (right now this seems like the clear frontrunner to me).
I love manlands, but I struggle with this one in particular due to the 3R activation cost. That effectively mean this is a turn 5 or later usage. Does this provide enough reach for using that much mana? I'm leaning towards no... In comparison, Mutavault / Mishra's factory cost 1, which is so much less than 5.
Den of the Bugbear
Land (R)
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
T: Add R.
3R: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature that's tapped and attacking." It's still a land.
A fastland/manland/Hanweir Garrison combo seems pretty good to me. I hope there's a full cycle of these.
Note that fastlands come in untapped on 1,2,3 and this only comes in untapped on 1 and 2, despite their clauses looking pretty similar at a quick glance.
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Interested in Custom Card Creation.
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A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
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If your untapped land trades with a 2/2 and leaves a 1/1 lying around that’s pretty great in my book.
In slower decks the tapped clause will be a lot more relevant. Much like barbarian ring’s pings, the choice of drawback really pushes it towards burn or streamlined 2C aggro specifically. I personally like mono color aggro decks a lot and am happy to gear mono color lands more toward them, but if you’re looking to push people toward slower more color styles of play this probably isn’t the land you want.
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It’s at least in the running for best red utility land.
Guess it’ll play out similar to a slightly better raging ravine.
Is it impact high enough to be worth a cube slot? Modern cube, yup. Vintage? Ehhh not sure.
man lands are at their best when a format is Grindy, not explosive.
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It's probably better than Avalanche Rider or one of your 5 drops, for instance.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
360 card powered Chicago cube:
https://cubecobra.com/cube/overview/e7r
2020 Numerical Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/817969-2020-numerical-cube-power-rankings
2018 CubeTutor Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/803301-cubetutor-power-rankings-2018-by-color-and-cmc
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