I would happily play this over OUaT/Oath for the reasons mentioned above. Being playable in any deck splashing Green makes the card super appealing to me, even if the effect is only about as impactful as Opt. That said, I had trouble finding space for OUaT/Oath, and I don't think this card's enough of an upgrade to break into tight Green sections.
There will be times when, instead of drawing this and wasting G, you just drew the land you needed. On the flip side tho, there will be times when you choose nonland when topdecking this late-game, and the next card was nonland anyway, wasting G. I’m sure this is fallacious thinking, but it’s a curious card worth examining.
my gut says this is the best of all the green comparisons discussed so far, but that it still might not be worth a slot in a cube when it would very likely be the 24th card in any deck. I find myself cutting cards like this all the time when a draft goes especially well. Maybe I’ve been mistaken.
I must say, the actual design is very elegant and grokkable and I’m going to try to find a slot myself.
On one hand, for the land, I feel like green never hurts for mana because of their dorks and ramp. If I want a specific land, there's crop rotation/sylvan scying. If I wanted a creature, we have a Green Sun's Zenith, Natural Order, and Finale of Devastation, then also survival of the fittest and it's weaker counsins. Half the time, I feel like this will hit a mana dork late game or a 6 drop early game, ie, not what we need. I'd rather pack more targeted creature searching. I forget, is there something like Grisly Salvage in monoG or is Oath of Nissa as good as it gets. I'll pass on this one though.
Oh, this card is going to be great in every cube of every size. I hope it's an uncommon in MH2 so that peasant cubers can have access to this effect as well.
Cantrips are good, boring effects that win games. Cantrips that get you what you need when you need them are premium. They ensure you have less nongames by smoothing out your hand and preventing awkward stall outs.
If your cube is one dominated by synergistic archetypes, you probably play less "air" and are uninterested in a card like this. If your cube is more cutthroat, faster (topping out at 4cmc) and interaction heavy, 1cmc spells and cantrips are very desirable and this card is incredible.
Pretty much as expected, it's green's Preordain. The fact that it's making waves in Legacy should be a testament to its power where it's often being played over Preordain as a supplement to Brainstorm / Ponder in UGx decks.
Pretty much as expected, it's green's Preordain. The fact that it's making waves in Legacy should be a testament to its power where it's often being played over Preordain as a supplement to Brainstorm / Ponder in UGx decks.
Thanks for this feedback. In our post MH2 drafts this card hasn't really been in the drafting pools so this info will keep it around for a while to ensure it gets properly tested.
If anyone has additional feedback on Abundant Harvest, I'd love to hear it.
My opinion so far is that when choosing nonland, you aren't gaining card selection that other cantrips like Preordain and Opt grant, and when you choose land, you are just fixing a bad situation, where perhaps luck or better deck building or drafting could have assisted you. Either scenario seems underpowered. What I'm UNDERevaluating is the flexibility of both those options on a single card. So has anyone experienced the card solving your problems every time it comes up?
If anyone has additional feedback on Abundant Harvest, I'd love to hear it.
My opinion so far is that when choosing nonland, you aren't gaining card selection that other cantrips like Preordain and Opt grant, and when you choose land, you are just fixing a bad situation, where perhaps luck or better deck building or drafting could have assisted you. Either scenario seems underpowered. What I'm UNDERevaluating is the flexibility of both those options on a single card. So has anyone experienced the card solving your problems every time it comes up?
Besides deck strategies, Magic is a game about manipulating your own luck in order to win. To be able to choose to draw a land or to draw a non-land is inherently helping that ordeal. Abundant Harvest makes questionable starting hands a keep, like other cantrips also do. I don't see the problem in it being underwhelming when your hand is good. Its power really shows when you desperately need a land or desperately need a non-land. It is a stay-in-the-game insurance for 1 green mana.
540 Version: https://cubecobra.com/cube/list/zza
my gut says this is the best of all the green comparisons discussed so far, but that it still might not be worth a slot in a cube when it would very likely be the 24th card in any deck. I find myself cutting cards like this all the time when a draft goes especially well. Maybe I’ve been mistaken.
I must say, the actual design is very elegant and grokkable and I’m going to try to find a slot myself.
This is still the best place for high-power-level cube chat & debate.
Here's to many more years at MTGS *clink*
360 Uncommons only Cube!
Highball MTGS Cube Thread
Youtube
If your cube is one dominated by synergistic archetypes, you probably play less "air" and are uninterested in a card like this. If your cube is more cutthroat, faster (topping out at 4cmc) and interaction heavy, 1cmc spells and cantrips are very desirable and this card is incredible.
Pretty much as expected, it's green's Preordain. The fact that it's making waves in Legacy should be a testament to its power where it's often being played over Preordain as a supplement to Brainstorm / Ponder in UGx decks.
My High Octane Unpowered Cube on CubeCobra
Thanks for this feedback. In our post MH2 drafts this card hasn't really been in the drafting pools so this info will keep it around for a while to ensure it gets properly tested.
My 540 card Powered Cube last updated March 2022
My opinion so far is that when choosing nonland, you aren't gaining card selection that other cantrips like Preordain and Opt grant, and when you choose land, you are just fixing a bad situation, where perhaps luck or better deck building or drafting could have assisted you. Either scenario seems underpowered. What I'm UNDERevaluating is the flexibility of both those options on a single card. So has anyone experienced the card solving your problems every time it comes up?
This is still the best place for high-power-level cube chat & debate.
Here's to many more years at MTGS *clink*
Besides deck strategies, Magic is a game about manipulating your own luck in order to win. To be able to choose to draw a land or to draw a non-land is inherently helping that ordeal. Abundant Harvest makes questionable starting hands a keep, like other cantrips also do. I don't see the problem in it being underwhelming when your hand is good. Its power really shows when you desperately need a land or desperately need a non-land. It is a stay-in-the-game insurance for 1 green mana.
Cubecobra
---
Magic Cardmarket Profile
---
DCI Rules Advisor
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588