The mythic green bolt-land! 7mana is not cheap but green probably has the easiest time reaching it. The spell-land is quite swingy and sometimes will only find you an elf, but it will still be a 7 mana 4/4 with a bolt-land on the back. Sometimes you'll flip Craterhoof or Hornet Queen and be happy.
for cubes...I think the mythic lands are fun. Would you play the entire cycle, or just 1-2 of them (like the green and red)? My brother and I have a slightly different cube than most...but I’m interested in seeing what people think.
Yes, this is definitely a good one. The red one in the cycle is probably still the best, but this one and the white one should be great too. Looking forward to the black one.
for cubes...I think the mythic lands are fun. Would you play the entire cycle, or just 1-2 of them (like the green and red)? My brother and I have a slightly different cube than most...but I’m interested in seeing what people think.
As for now, only the red and the green interest me. I let wtwlf do the testing on the blue one and according to his verdict will either rethink the blue one or keep it out. The white one does not interest me at all, but time will tell.
I have to say, while I like this new design-space, I was hoping for the lands matter archetype to thrive after Zendikar Rising. Does not seem like it
for cubes...I think the mythic lands are fun. Would you play the entire cycle, or just 1-2 of them (like the green and red)? My brother and I have a slightly different cube than most...but I’m interested in seeing what people think.
No point forcing in a whole cycle, unless you like them all individually, same as any other card that's part of a cycle. If that means playing one, or two, or four, or all of them that's fine. So far, there's a chance we will run all of them, although the blue one is my least favourite (but still potentially very good). Looking forward to the black one, expecting and hoping for a reanimation spell.
I think this is an easy include. 4 green is tough but that is a nitpick. Green is the most narrow color for endgame .You want a fatty. And by the time you get to 7 mana this is digging pretty deep in your remaining deck to find the best. You will often have multiple choices
White is the easiest for me because I find it the esaiest to make cuts. Blue wont make it because it is the hardest to makes cuts. Black is much harder than green or rd for me to find room so we will see if it is good enough. Unlike Green, 7 mana is a ton for my black decks.
Would you play the entire cycle, or just 1-2 of them (like the green and red)? My brother and I have a slightly different cube than most...but I’m interested in seeing what people think.
Personally I only care about cycles for fixing, because I think each color should have access to the same amount of fixers. Since these are not fixers, they will make it in or not on their individual merit - which may well mean running all 5 in this cycle's case. I think these lands will prove to be quite quite fantastic cube cards.
I like this one the most of the mythic MDFCs so far. If you have your fatty of choice in hand, it can just be a bolt forest or enter tapped. Green decks will be happy either way. Very cool.
I LOVE this one. It isn't even that over-costed for the effect (this is usually, what ~5 mana?) and the whiff case isn't even that bad cause a lot of the utility creatures are still good hits - 5/4 e wit? Yes please. 5/7 courser? Ok. 5/4 rec sage? Sign me up. Not to mention all the decent hits on other colors.
They did it, they actually did it. I just assumed they were going to make the green one like 10 mana, but this is completely castable.
Green Midrange decks tend to get to 7 mana pretty easily and like to play some creatures 5cmc and larger that you’ll be able to grab (not to say that grabbing a buffed up Kitchen Finks or Tireless Tracker is bad because that’s obviously great too), green ramp decks can grab Craterhoof Behemoths and Primeval Titans, G/B/x reanimator decks can play this to ensure some late game payoff if their plans fall through, Sneak Attack and Oath of Druids decks can grab Eldrazi... god this is so damn good. Even aggro decks in green can flood out sometimes and cast this with their mana dorks, I’m honestly in disbelief.
Probably the best card is the set for me so far, just ahead of the red one and the blue artifact thief. This set is actually just completely insane
I like this one since green is the best color to use all the parts of the buffalo that is the mythic MDFCs. Slots into any creature based deck pretty well with cards like Survival of the Fittest / Natural Order. Unless you completely whiff, you you're getting a 4/4 at minimum, and sometimes you'll randomly find your Emrakul.
This is the first of the MDFC's I am sold on. The three +1/+1 counters is what gets this card the nudge - guaranteeing you will not wiff so long as you hit a creature is exceptional. The mana cost is a non-issue for green decks and being able to enter untapped means no loss of tempo. Also, big fan of the art.
Yeah, this one rolls in at the perfect place. Green gets to 7 no problem, and can handle paying 3 life better than blue or even black (since black pays life all the time).
Also Hangarback Walker and friends are 3/3s instead of whiffs, which is sweet, since scalable costs are ideal in ramp decks.
The mythic green bolt-land! 7mana is not cheap but green probably has the easiest time reaching it. The spell-land is quite swingy and sometimes will only find you an elf, but it will still be a 7 mana 4/4 with a bolt-land on the back. Sometimes you'll flip Craterhoof or Hornet Queen and be happy.
Thoughts?
for cubes...I think the mythic lands are fun. Would you play the entire cycle, or just 1-2 of them (like the green and red)? My brother and I have a slightly different cube than most...but I’m interested in seeing what people think.
As for now, only the red and the green interest me. I let wtwlf do the testing on the blue one and according to his verdict will either rethink the blue one or keep it out. The white one does not interest me at all, but time will tell.
I have to say, while I like this new design-space, I was hoping for the lands matter archetype to thrive after Zendikar Rising. Does not seem like it
No point forcing in a whole cycle, unless you like them all individually, same as any other card that's part of a cycle. If that means playing one, or two, or four, or all of them that's fine. So far, there's a chance we will run all of them, although the blue one is my least favourite (but still potentially very good). Looking forward to the black one, expecting and hoping for a reanimation spell.
On spoiled card wishlisting and 'should-have-had'-isms:
White is the easiest for me because I find it the esaiest to make cuts. Blue wont make it because it is the hardest to makes cuts. Black is much harder than green or rd for me to find room so we will see if it is good enough. Unlike Green, 7 mana is a ton for my black decks.
Has a high ceiling in a cheaty deck and it's floor is a slightly worst forest when you can't cast it.
The green one and the red one are nuts...
This set is shaping up quite nice
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Green Midrange decks tend to get to 7 mana pretty easily and like to play some creatures 5cmc and larger that you’ll be able to grab (not to say that grabbing a buffed up Kitchen Finks or Tireless Tracker is bad because that’s obviously great too), green ramp decks can grab Craterhoof Behemoths and Primeval Titans, G/B/x reanimator decks can play this to ensure some late game payoff if their plans fall through, Sneak Attack and Oath of Druids decks can grab Eldrazi... god this is so damn good. Even aggro decks in green can flood out sometimes and cast this with their mana dorks, I’m honestly in disbelief.
Probably the best card is the set for me so far, just ahead of the red one and the blue artifact thief. This set is actually just completely insane
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Also Hangarback Walker and friends are 3/3s instead of whiffs, which is sweet, since scalable costs are ideal in ramp decks.
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