This looks like a spicy cube card with lots of relevant abilities. It's easy to cast and relatively easy to activate consideirng it's all 5 colors. If nothing else, it looks fun to play with.
Think it's vulnerability to removal is too big of a deal. Takes a bit too much to get going.. Only the black ability can do very powerful things.
Wouldn't hate anyone testing it, and may do so for fun.
I like this card's Red, Green, and Black abilities. The Blue and White are nice bonuses if you can activate one of the other 3, but I don't think I'd play this as a mono white card or as an Azorius. It's also probably too expensive for me to include in a Boros deck considering Boros is usually pretty low to the ground. The Green is definitely a nice mana sink and combat trick, but like the Red ability, I don't know if the Green ability fits in the usual Selesneya deck. The black ability is very cool. It reminds me a lot of The Scarab God, though I don't like that it can't reanimate the opponent's creatures like TSG can. Definitely looks fun, and close to cubable but I don't know if there's any archetypes it fits well into.
edit: I guess it fits in Wildfire, for what it's worth.
I love it. Most white decks will have some reason to take it, since most white decks play 1-2 other colors, and it really incentivizes things that tap for any color. Cool card, though probably not any good outside of a B-List environment.
Sadly, it's a buy-a-box promo, so the odds that I'll ever have a copy aren't good. That's a shame, as I think this would be an all-star in my environment, and barely playable in most others.
I noticed that wtwlf123 still plays this card. I am really fond of it, but I recently cut it for space reasons and because it wasn't picked often. I'm wondering how it's been performing for others?
My drafters like it and he regularly sees play in control decks or various combinations, sometimes white is being splashed just to include him.
I have seen all the modes used but green is likly the least activated. That being said, a Naya deck loves the combination of pump+trample he can give.
The white mode is low-key back breaking. Gaining 5-10 life every turn cycle whilst still being able to counter/kill anything threatening him just puts the game out of reach for alot of decks.
He is a very solid mana-sink for those turns your holding interaction up but don't need it
I think I'm currently calling him a 5-colour card. It would be alot harder to justify if he was a stright up white card,
I dont think this card is at all playable in a higher power cube. Ive tried it and thought it was pretty terrible. FWIW Aragorn is far better in this role.
Thanks, I've recently been powering down my cube. I don't like initiative for both power and complexity reasons, and I just recently removed all monarch cards from the cube as well. I found that ragavan, hexdrinker, et al. pushed game play in a way that was too swingy and required an immediate answer or took over the game. I've been taking a lot of inspiration from caleb gannon's cube and am trying to reward players for synergy based decks.
Right now, aggressive decks have been over represented in the 3-0 bracket because I 1. Support aggro in 4 colors + artifact, and 2. some of the threats are still really hard to answer. So, I'm thinking of swapping old one eye for kenrith as he is one of the more egregious threats and kenrith is a really fun card.
Card is a super solid finisher for multicolor control decks. Not broken, but absolutely playable even in higher powered environments if multicolor midrange and control decks get played by your drafters. But the card is far from a necessary include.
I dont think this card is at all playable in a higher power cube.
Yeah, 4 mana is the most I'd consider for a Baneslayer Angel today. Even then, it's gotta be on par with something like Sheoldred, the Apocalypse to make the cut.
The haste/trample clause makes it play more like a Thundermaw than a Baneslayer, but it's relegated to decks that can produce a lot of mana and at least 3 or 4 colors. It's on the chopping block, but it's a fun card that's powerful in the right decks.
This looks like a spicy cube card with lots of relevant abilities. It's easy to cast and relatively easy to activate consideirng it's all 5 colors. If nothing else, it looks fun to play with.
Think it's vulnerability to removal is too big of a deal. Takes a bit too much to get going.. Only the black ability can do very powerful things.
Wouldn't hate anyone testing it, and may do so for fun.
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edit: I guess it fits in Wildfire, for what it's worth.
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Sadly, it's a buy-a-box promo, so the odds that I'll ever have a copy aren't good. That's a shame, as I think this would be an all-star in my environment, and barely playable in most others.
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I have seen all the modes used but green is likly the least activated. That being said, a Naya deck loves the combination of pump+trample he can give.
The white mode is low-key back breaking. Gaining 5-10 life every turn cycle whilst still being able to counter/kill anything threatening him just puts the game out of reach for alot of decks.
He is a very solid mana-sink for those turns your holding interaction up but don't need it
I think I'm currently calling him a 5-colour card. It would be alot harder to justify if he was a stright up white card,
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Right now, aggressive decks have been over represented in the 3-0 bracket because I 1. Support aggro in 4 colors + artifact, and 2. some of the threats are still really hard to answer. So, I'm thinking of swapping old one eye for kenrith as he is one of the more egregious threats and kenrith is a really fun card.
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Yeah, 4 mana is the most I'd consider for a Baneslayer Angel today. Even then, it's gotta be on par with something like Sheoldred, the Apocalypse to make the cut.
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