Brought BackWW
Instant (R)
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. return them to the battlefield tapped.
It says PERMANENT and I can't help but think that makes for some potentially broken interactions--even in cube. Just off the top of my head I'm thinking about fetch/horizon lands, blocking with two creatures and then bringing them back during their turn to swing for lethal on yours. Returning PW's. Evoke creatures?
This is miles better than Second Sunrise and there really isn't another effect quite like this pushed to the level of being worthy of cube. Does this get there?
Effects like this are too timing dependent, which have never been great in cube. There's probably some crazy way to break this card, but even then it'll probably be way too fringe.
I don't know that this is going to hold true for this card. Being one sided, hitting any permanent type, and being cost so cheaply puts this card ahead of similar effects by a lot. It may not be enough, but I'm willing to test this.
Such great value for 2-mana, but costing WW, being limited to permanents and being restricted to only cards that died this turn is going to make it very narrow. Powerful in the windows where it can be used to its full potential, but those will be hard to come by and rare to time perfectly.
The effect is more narrow than Faith's Reward because it targets in your GY (more disruptable) and the permanents enter tapped. But 4 mana is a huge burden and 2 mana even with small drawbacks makes this kind of effect better.
Nevertheless, such cards are dead very often. I once tested two cards: Otherworldly Journey and Graceful Reprieve and both of them were almost unplayable, even with a huge focus on etb creatures. While Journey was useful at times because you can time the effect (and can use it as tempo removal), Graceful Reprieve was even worse, because you constantly had to keep 2 mana open for it to actually do something. Only a sac outlet helps with Reprieve and now this newly spoiled card.
Maybe I underestimate the effect - returning a fetchland can be quite helpful and returning a planeswalker with all counters, ready to activate again is also a strong play. But how often do such things happen and wouldn't you wish to have something less situational in you hand?
That being said, I'm still probably going to try this card out because it's so cool. Getting back a fetchland and a Memory Jar, or cashing in a Planeswalker with a downtick and getting it back plus the fetch, all seems pretty sweet.
Instant (R)
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. return them to the battlefield tapped.
It says PERMANENT and I can't help but think that makes for some potentially broken interactions--even in cube. Just off the top of my head I'm thinking about fetch/horizon lands, blocking with two creatures and then bringing them back during their turn to swing for lethal on yours. Returning PW's. Evoke creatures?
This is miles better than Second Sunrise and there really isn't another effect quite like this pushed to the level of being worthy of cube. Does this get there?
My High Octane Unpowered Cube on CubeCobra
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
The effect is more narrow than Faith's Reward because it targets in your GY (more disruptable) and the permanents enter tapped. But 4 mana is a huge burden and 2 mana even with small drawbacks makes this kind of effect better.
Nevertheless, such cards are dead very often. I once tested two cards: Otherworldly Journey and Graceful Reprieve and both of them were almost unplayable, even with a huge focus on etb creatures. While Journey was useful at times because you can time the effect (and can use it as tempo removal), Graceful Reprieve was even worse, because you constantly had to keep 2 mana open for it to actually do something. Only a sac outlet helps with Reprieve and now this newly spoiled card.
Maybe I underestimate the effect - returning a fetchland can be quite helpful and returning a planeswalker with all counters, ready to activate again is also a strong play. But how often do such things happen and wouldn't you wish to have something less situational in you hand?
I thought Malicious Affliction would be awesome as a strictly better Doom Blade but the BB really killed that card.
That being said, I'm still probably going to try this card out because it's so cool. Getting back a fetchland and a Memory Jar, or cashing in a Planeswalker with a downtick and getting it back plus the fetch, all seems pretty sweet.
Obviously Mulldrifer is nice with this card, as are cards like Glen Elendra Archmage.
That being said, I do get the feeling that this will end up being too narrow, and thus get cut eventually.
360 card powered Chicago cube:
https://cubecobra.com/cube/overview/e7r
2020 Numerical Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/817969-2020-numerical-cube-power-rankings
2018 CubeTutor Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/803301-cubetutor-power-rankings-2018-by-color-and-cmc