Cavalier of Dawn - 2WWW
Creature - Elemental Knight
Vigilance
When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a colorless 3/3 Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment from your graveyard to your hand.
4/6
So here we have the white version of the new Cavalier cycle.
4/6 Vigilance for cmc 5 is not impressive, but there is also the option to get another 3/3 Golem if you blow up something insignificant on your side (like a 1/1 token or a mana artifact).
The more regular mode to blow up something on your opponents side is not impressive, but versatile. I like that the body and Vigilance help to mitigate the drawback of giving a 3/3 to your opponent.
And finally, you can return an artifact or enchantment to your hand when the Cavalier dies, which helps to win attrition wars.
I guess this one is too slow and narrow for traditional cubes. I could imagine trying this out in a multiplayer cube or in a low powered cube, although the casting cost is still quite a burden. A card must be really bonkers, like Cryptic Command, to justify this drawback.
I will test this in the spot of God-Eternal Oketra, but I doubt that it can outperform her.
I'd like to thank WotC for making the mythic cycle in this set triple-color costed, so I can generally ignore them. After the devastation WAR and MH1 have done to my cube card budget, I need the breather.
I agree. I am happy we can calm down from the last two sets finally. At first and second glance, this card just seems all over the place like the red one. Never doing one thing you want well enough to justify playing or even going in cube. I’m always waiting for another “titan cycle” but the cavaliers are not that.
I really like the design on this card, since having a 4/6 vigilance almost completely mitigates a 3/3, and killing this without exiling it can quite punishing. I bet there are some fun loops you can pull off with that last ability as well. Generally speaking though, this doesn’t strike me as better than Angel of Sanctions for us, or at least not enough better to justify a WWW cost.
source: http://mtg.bigmagic.net/article/2019/06/preview/M20.html
Cavalier of Dawn - 2WWW
Creature - Elemental Knight
Vigilance
When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a colorless 3/3 Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment from your graveyard to your hand.
4/6
So here we have the white version of the new Cavalier cycle.
4/6 Vigilance for cmc 5 is not impressive, but there is also the option to get another 3/3 Golem if you blow up something insignificant on your side (like a 1/1 token or a mana artifact).
The more regular mode to blow up something on your opponents side is not impressive, but versatile. I like that the body and Vigilance help to mitigate the drawback of giving a 3/3 to your opponent.
And finally, you can return an artifact or enchantment to your hand when the Cavalier dies, which helps to win attrition wars.
I guess this one is too slow and narrow for traditional cubes. I could imagine trying this out in a multiplayer cube or in a low powered cube, although the casting cost is still quite a burden. A card must be really bonkers, like Cryptic Command, to justify this drawback.
I will test this in the spot of God-Eternal Oketra, but I doubt that it can outperform her.
Cubetutor Link