This is a very very interesting card to me. Blue is obviously a very stacked color, but this card feels like it has legs. The floor of a 4/5 flyer for 2UU is no joke, and the "protection" tuck is at its best in blue that can dig deeper and hit it earlier (and has ways to prolong the game otherwise). A lot of the card's strength depends on how relevant that triggered ability is. Triggering it even once is great, but it plays very poorly with counterspells (although revealing is a may). It comes with a fairly heavy deck building constraint, which may be its death knell, although it has insane synergy with a number of cards that manipulate the top of the library - Sensei's Divining Top most notably. It also triggers on the first card you draw on your opponent's turn, so it has nice synergy with instant speed draw effects although I don't personally run many cheap instant speed draw effects.
I'll likely be testing it at 450, though I'm unsure of exactly how well it will do. If anything, it is a fun and unique card.
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It's a really cool card. I don't know if cube will have a home for this though. If instants and sorcercies you cast cost 2 less I could see this being more playable. the problem is most of the smaller spells you don't really care if you are paying B or 1B. The bigger spells where the reduction can matter such as upheaval are really time sensitive and you need to cast on the correct turn and already having this in hand won't help. 4/5 body is nice though.
This seems the best aligned with cube so far (still haven’t seen Oketra)
Doubling spells is a relevant build-around ability.
Tough and evasive enough to be a control wincon.
Blue is probably the best able to turn the tuck into actual recursion.
Good stats for dumb goodstuff midrange.
I also like that it adds variable gameplay and occasional upside to effects like Looters or Slowtrips.
Blue’s a tough color to break into, but this card seems to have the best angles as a cube card so far
You may not care about paying one less to cast your Go for the Throat but what you do care about is getting to cast it twice. This guy seems pretty legit to me. I feel like we talk about Wildfire too much on this forum, but seriously, could there be a better creature for the wildfire deck? I’m extremely intrigued by this creature in control and spells matter decks and a 4/5 flier that doesn’t stay dead is a pretty reasonable floor.
Blue decks that run this probably also run cards like Fact or Fiction, Gifts Ungiven, Gush, Dig Through Time, Bribery, Deep Analysis etc. I don't think you need to copy too many of those cards before it could be good. I think I can find space, as I'm phasing out draft-matters card (so I still ran Arcane Savant.)
Strong creature for certain shells. Not sure if this cracks into my list because of the competition at that slot, but if I had room for a 4cc blue creature to test, I would give this god a spin.
A 4/5 flyer for 4 with some minor protection is a pretty good floor to begin with. Add some accumulating card advantage ontop of that (even if it's small), and you have the recipe for a good card.
My biggest concern is the number of counterspells and other instant/sorcery cards you wouldn't want to copy in your draw step.. But that 2 mana cost reduction addendum is pretty sweet.
I have some 4's at 465 that aren't all-stars. I think this is pretty clearly the best of the 3 gods spoiled so far. Even having 1/4 of your decks be hits is pretty good, and the fail case being a very efficiently costed creature is great. Also, not for nothing, it works for instant speed draw spells on your opponent's turn too.
I think my current suite of 4s at 720 are all more important than this (and two of them have Ninjutsu, so are they really 4-drops?) but this would certainly fall among the top 2 or 3 of them in terms of power-level, so I've got some tough choices to make. Maybe I'll just take out Frost Titan finally?
Definitely a card I’m excited to run. I like the fact that it gives blue more identity than Counterspell as a “recursive” beater, but also plays well with U/x decks where other spells may take better advantage of the discount. Sensei’s Divining Top also plays really well with this.
Good with Top, but I don't run top anymore. It never did as much as I wanted and just slowed down gameplay to much. When I first read it, I missed that it was a copy, in my mind I was just casting the OG for 2 less for some reason which does make this much better Still not sure how it plays. if 1/4 of your deck is affected by this, I am not sure if it would get there. This card might suffer from being an only target where the more spells you have in your deck, the fewer creatures you have, and then whatever creatures you do have will almost always eat removal, so you would have to cast this and hold up counter magic to protect it? Probably deserves a little playtesting to see if it overperforms or underperforms.
I'm between cutting The Antiquities War and Thirst for Knowledge for this. I'd be looking to shift something from the artifacts-matter package over to the spells-matter package (which Kefnet sort of helps support), but am not sure which to cut.
I'm definitely testing this. Receently I readded Top and Scroll Rack for more library manipulation to help make Experimental Frenzy more than an aggro curve-topper. I'm cutting Bonfire of the Damned in my next update, and adding another card with psuedo-miracles seems perfect for what I want. No clue what I'll cut, but I'll figutre something out!
I assume you can cast the sorcery copy in the draw step with this wording? Or can you cast the copy whenever?? (In, which case the card is even better than I thought since you can use it to cast counterspells)
does anyone know if this is how it works? does the copied card stay in your hand to be cast any time, even on subsequent turns?
I assume you can cast the sorcery copy in the draw step with this wording? Or can you cast the copy whenever?? (In, which case the card is even better than I thought since you can use it to cast counterspells)
does anyone know if this is how it works? does the copied card stay in your hand to be cast any time, even on subsequent turns?
It reads to me like it's all one triggered effect, so you have to cast when you reveal. It's "Whenever you reveal, copy and you may cast the copy." So I think you have to choose on resolution of the trigger. You can't cast it whenever.
As far as miracles, I assume you cannot cast for the miracle cost. If you create a copy of the spell, you didn't draw it, so you can't cast it for the miracle cost.
I assume you can cast the sorcery copy in the draw step with this wording? Or can you cast the copy whenever?? (In, which case the card is even better than I thought since you can use it to cast counterspells)
does anyone know if this is how it works? does the copied card stay in your hand to be cast any time, even on subsequent turns?
It reads to me like it's all one triggered effect, so you have to cast when you reveal. It's "Whenever you reveal, copy and you may cast the copy." So I think you have to choose on resolution of the trigger. You can't cast it whenever.
As far as miracles, I assume you cannot cast for the miracle cost. If you create a copy of the spell, you didn't draw it, so you can't cast it for the miracle cost.
What about sorceries? I guess the card goes on the stack, so you can cast it during the draw step?
This is a very very interesting card to me. Blue is obviously a very stacked color, but this card feels like it has legs. The floor of a 4/5 flyer for 2UU is no joke, and the "protection" tuck is at its best in blue that can dig deeper and hit it earlier (and has ways to prolong the game otherwise). A lot of the card's strength depends on how relevant that triggered ability is. Triggering it even once is great, but it plays very poorly with counterspells (although revealing is a may). It comes with a fairly heavy deck building constraint, which may be its death knell, although it has insane synergy with a number of cards that manipulate the top of the library - Sensei's Divining Top most notably. It also triggers on the first card you draw on your opponent's turn, so it has nice synergy with instant speed draw effects although I don't personally run many cheap instant speed draw effects.
I'll likely be testing it at 450, though I'm unsure of exactly how well it will do. If anything, it is a fun and unique card.
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Doubling spells is a relevant build-around ability.
Tough and evasive enough to be a control wincon.
Blue is probably the best able to turn the tuck into actual recursion.
Good stats for dumb goodstuff midrange.
I also like that it adds variable gameplay and occasional upside to effects like Looters or Slowtrips.
Blue’s a tough color to break into, but this card seems to have the best angles as a cube card so far
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- Is a great engine for spells matters on top of being a respectable threat by itself.
- Strong in Moat shells.
- Blue is the color that can take most advantage of the recursion since it has the most draw / deck manipulation.
Competition in blue is insane. While I don't think it's a tier 1 blue four-drop, I think it's pretty close to the top of the tier 2 cards.
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A 4/5 flyer for 4 with some minor protection is a pretty good floor to begin with. Add some accumulating card advantage ontop of that (even if it's small), and you have the recipe for a good card.
My biggest concern is the number of counterspells and other instant/sorcery cards you wouldn't want to copy in your draw step.. But that 2 mana cost reduction addendum is pretty sweet.
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Technically correct.
There are fliers bigger than 4/5 with drawbacks, though: Serendib Djinn, Phantasmal Dragon .
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does anyone know if this is how it works? does the copied card stay in your hand to be cast any time, even on subsequent turns?
It reads to me like it's all one triggered effect, so you have to cast when you reveal. It's "Whenever you reveal, copy and you may cast the copy." So I think you have to choose on resolution of the trigger. You can't cast it whenever.
As far as miracles, I assume you cannot cast for the miracle cost. If you create a copy of the spell, you didn't draw it, so you can't cast it for the miracle cost.
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What about sorceries? I guess the card goes on the stack, so you can cast it during the draw step?
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