Hey there.. So I'm always looking for cool cards to try out and this is one I thought about for a bit today. Pretty surprised to not find a single thread anywhere on the entire interwebs about this card. (That may be a first for me, actually..)
I read about the recent successfuly Bant Flicker decks running Biomancer's Familiar. That sounds like a fun thing to try in a Cube, but I definitely have no room in my Simic section. Then, I remembered Training Grounds. I probably could find room for it. Not super focused on getting it in; I'm more just asking if anyone's ever tried it (or even thought about it).
Oh! I also updated my green section to include a few more Green fatties (and now I'm looking to include Natural Order 100% too--probably pulling Life from the Loam for it.
Aaaaaand it's not a multiplayer cube anymore. The games just took too damn long. Guess we're back to 'traditional' format. ¯\_(ツ)_/¯ I'm completely fine with it.
Are there many cards can make use of this? Pack Rat gets to churn out rats for B. Walking Ballista is nice. But aside from that, activated abilities on creatures in cube generally don't cost mana, I think.
I don't believe so, no. Morphing is done as a special action/characteristic defining ability and it doesn't use the stack, and I don't think it's an "activated ability" for the intents and purposes of any in-game actions.
I feel like for a card like this you will need a lot of payoffs in its own color, a and several in each of the others. Otherwise, it is a dead card.
I feel like it is a card you draft to build around, but then does not make the main deck.
Let's assume I am playing 24 nonland cards in my deck, of those, let's say 16 are creatures. How many of those creatures does this card need to benefit for me to include it? Then, how many of mana sink creatures need to be in the cube to make it possible for me to have that many creatures.
Then you will know if the card is worth putting in your cube.
I read about the recent successfuly Bant Flicker decks running Biomancer's Familiar. That sounds like a fun thing to try in a Cube, but I definitely have no room in my Simic section. Then, I remembered Training Grounds. I probably could find room for it. Not super focused on getting it in; I'm more just asking if anyone's ever tried it (or even thought about it).
Aaaaaand it's not a multiplayer cube anymore. The games just took too damn long. Guess we're back to 'traditional' format. ¯\_(ツ)_/¯ I'm completely fine with it.
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I feel like it is a card you draft to build around, but then does not make the main deck.
Let's assume I am playing 24 nonland cards in my deck, of those, let's say 16 are creatures. How many of those creatures does this card need to benefit for me to include it? Then, how many of mana sink creatures need to be in the cube to make it possible for me to have that many creatures.
Then you will know if the card is worth putting in your cube.