These seem great for anyone running a multiplayer cube and unplayable in the regular cube, but, if you are on a budget and running ETB tapped lands like gates or refuges then these could be a really solid option if you occasionally draft multiplayer.
It is a pretty interesting design and shows they are willing to print format specific duals, maybe they will give us some cube duals eventually.
It is a pretty interesting design and shows they are willing to print format specific duals, maybe they will give us some cube duals eventually.
Does make you wonder what cube-specific duals would look like. Cards you can only play one of in a deck? Cards that gain ETB untapped when certain cube drafting moments happen, like when they're chosen second in a grid draft? Or, "In a glimpse draft, when you draft this card, you may reveal it and burn an additional card you've already drafted. It gains ETB untapped."
It is a pretty interesting design and shows they are willing to print format specific duals, maybe they will give us some cube duals eventually.
Does make you wonder what cube-specific duals would look like. Cards you can only play one of in a deck? Cards that gain ETB untapped when certain cube drafting moments happen, like when they're chosen second in a grid draft? Or, "In a glimpse draft, when you draft this card, you may reveal it and burn an additional card you've already drafted. It gains ETB untapped."
Well they already had a draft matters land in Paliano, the High City I could see something like
Drafted Taiga
Land - Mountain Forest
[Card Name] enters the battlefield tapped unless you drafted it.
Add R or G
Simple, clean and would probably be worth something similar to the average tap land. The only problem with these lands would be they are pretty worthless after draft for most players so taking up 5-10 rare slots in a set might annoy people. They could go all out and make a 5-colour suplementary set and put these lands as uncommon, it's not like it could effect any other format and it could make for an interesting draft if you are being pushed to play as many colours as possible.
These will be great for EDH players and kitchen-table players who do a lot of Star, Emperor, etc. Unless you run a multiplayer cube, these are a hard pass.
Very good point, for a native English speaker I'm pretty bad at it. Title corrected.
On a more relevant note; assuming you are playing multiplayer where would people rank these? I would put them below fetches and ABU duals but what about in relation to manlands and shocklands? In relation to manlands I think it would depend on the particular manland since some are much more powerful (Celestial Colonnade) than others (Lavaclaw Reaches) but I find that in multiplayer it is less important to curve out as smoothly so I would probably prefer the extra threat the manlands give at the cost of entering tapped. Shocks might have the edge as well for being generally more flexible since they are fetch-able but if you aren't running fetchlands then the new "Bondlands" (do they have a witty name yet?) are likely the better choice.
On a more relevant note; assuming you are playing multiplayer where would people rank these?
For multiplayer I will still rank them #5 below Duals, Fetches and Shocks and manlands. Manlands are win conditions so I love them.
Your probably right but duals and fetches are out of a lot of peoples price ranges, If I didn't have my proxie duals/fetches these would definitely be something I would be interested in since I end up in 3-way games often enough.
With the Manlands I think they are better than the worst of the manlands, I activate Lavaclaw Reaches so rarely it may as well be a Rakdos Guildgate.
These seem great for anyone running a multiplayer cube and unplayable in the regular cube, but, if you are on a budget and running ETB tapped lands like gates or refuges then these could be a really solid option if you occasionally draft multiplayer.
It is a pretty interesting design and shows they are willing to print format specific duals, maybe they will give us some cube duals eventually.
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If only the lands were 1) Fetch-able: and 2) the Text read. "Land enters the battlefield tapped unless the game is non-standard format"
http://www.cubetutor.com/cubeblog/63569
Does make you wonder what cube-specific duals would look like. Cards you can only play one of in a deck? Cards that gain ETB untapped when certain cube drafting moments happen, like when they're chosen second in a grid draft? Or, "In a glimpse draft, when you draft this card, you may reveal it and burn an additional card you've already drafted. It gains ETB untapped."
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Well they already had a draft matters land in Paliano, the High City I could see something like
Simple, clean and would probably be worth something similar to the average tap land. The only problem with these lands would be they are pretty worthless after draft for most players so taking up 5-10 rare slots in a set might annoy people. They could go all out and make a 5-colour suplementary set and put these lands as uncommon, it's not like it could effect any other format and it could make for an interesting draft if you are being pushed to play as many colours as possible.
Cheers,
rant
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Their set, Battlebond, is for Two-Headed Giant games, so it is still a kind of duel.
On a more relevant note; assuming you are playing multiplayer where would people rank these? I would put them below fetches and ABU duals but what about in relation to manlands and shocklands? In relation to manlands I think it would depend on the particular manland since some are much more powerful (Celestial Colonnade) than others (Lavaclaw Reaches) but I find that in multiplayer it is less important to curve out as smoothly so I would probably prefer the extra threat the manlands give at the cost of entering tapped. Shocks might have the edge as well for being generally more flexible since they are fetch-able but if you aren't running fetchlands then the new "Bondlands" (do they have a witty name yet?) are likely the better choice.
For multiplayer I will still rank them #5 below Duals, Fetches and Shocks and manlands. Manlands are win conditions so I love them.
Your probably right but duals and fetches are out of a lot of peoples price ranges, If I didn't have my proxie duals/fetches these would definitely be something I would be interested in since I end up in 3-way games often enough.
With the Manlands I think they are better than the worst of the manlands, I activate Lavaclaw Reaches so rarely it may as well be a Rakdos Guildgate.