This is interesting. The activation cost being 2 is a real concern since you can't just equip it t2 + attack, but creating essentially free cards on contact seems pretty cool. Like you said, this seems like a good option for lower powered cubes, but I could see it doing work in at least mid-to-large sized cubes, leaning towards large.
I like it better than the other cards we have seen today. People looking for more cheap equipment(we don't get a lot of choices) could do worse. For me vehicles have but additional pressure on that same part of my cube and the decks that what this.
That said this can get out of hand unanswered. Bash one at plus 2 you have two, equip the spare and bash for +4 and you have 4. Third attack at +8 and you have 8 of these.
Equip 2 is no small feat, but being able to multiply is a neat trick. Generally though, sabateur abilities can be unreliable and you may never get value from the copy ability.
My second Cube is an artifact cube with an equipment matters sub theme (But no swords ot Jitte) and this will replace Trusty Machete. I feel I will have a few additions from this expansion.
Multiple Bonesplitters have diminishing returns since they're essentially useless unless you have the mana to equip each of them. Reminds me of clues, there's pretty much no difference between having 10 or 100 clue tokens in play unless you have the mana to crack all of them.
This card is interesting, but I don't think it makes it. The 2 cost to equip is just so much unless the equipment is on the level with the Swords. This really needed to be a 1 equip cost. I would have also accepted make a copy and equip a creature when the copy etb. As is, I'm not too impressed here. I fear they've learned from their previous Commander power level mistakes and the effects these sets have on eternal formats.
I'll be picking this up to test with since I don't run Swords of X and Y, but for those that do, this will most likely miss the mark for inclusion in 540 or less.
I don't run the swords so I am always on the lookout for some equipment and this seems like a fun addition.
The 2 equip isn't great, but at 1 it wouldn't be printable and there are only so many dials to adjust on cheap equipment like this. 2 to cast and 1 would have been amazing but printable, but maybe that would have caused problems I don't see.
As is I could see this going in a few decks; Mid-range decks can stick it on elves if they have a chance to swing and put them on big guys later, the stax decks gets a few spare permanents and the token decks will like equipment that can go as wide as they can (the Parallel Lives synergy seems fun). Its not an all star but for people who have no interest in the swords it could be good.
Maybe if it was "Whenever equipped creature deals combat damage to a player or dies in combat, create a token that's a copy of Bloodforged Battle Axe. Slightly more powerful and fits the flavour, but not too abusable with sac outlets.
I run the swords and plan on also running the new un sword and I still think this could have a spot in my list. Connect once and you have two, connect twice and you have a major mana sink on hand and a source of late game reach.
This is a weird card flavor wise. An axe that makes copies of itself when it draws blood? Eh...what?
Maybe it will be really effective giving one dude multiple axes. This is sort of like pay 2 to level up your attacker and they get +2/+0. Decent mana sink I suppose. Cool in Stax decks as the token is a permanent you can sac. Random metacraft enabler? I'm unsure what to think of this card.
This is a weird card flavor wise. An axe that makes copies of itself when it draws blood? Eh...what?
It's forged by blood, and when you hit a player you're drawing blood. Since the blade looks mystical with the purple *****, I imagine the flavor is that once the axe gets planeswalker blood it just starts the ritual process on its own. Makes sense to me when you factor in the art. And, if we've accepted cat people and planeswalkers and magical jittes and etc etc then there's not really a problem making another leap here.
It's forged by blood, and when you hit a player you're drawing blood. Since the blade looks mystical with the purple *****, I imagine the flavor is that once the axe gets planeswalker blood it just starts the ritual process on its own. Makes sense to me when you factor in the art. And, if we've accepted cat people and planeswalkers and magical jittes and etc etc then there's not really a problem making another leap here.
Suspension of disbelief is not a problem for me at all. That wasn't really my criticism. It's more that this card strikes me as something that started as purely a mechanic and then someone overlaid some clumsy flavor on top of it to try and explain it. It's a bit lazy is all.
If this had started in reverse (as flavor), I don't think it would have made it past initial discussion because it's a bit lame as a concept. An axe that draws blood and starts it's own ritual to make copies of itself then drops to the ground for someone to pick up. I'm pretty sure this would get rejected as stupid by my D&D group and we let quite a few ridiculous things slide into our campaigns.
It's forged by blood, and when you hit a player you're drawing blood. Since the blade looks mystical with the purple *****, I imagine the flavor is that once the axe gets planeswalker blood it just starts the ritual process on its own. Makes sense to me when you factor in the art. And, if we've accepted cat people and planeswalkers and magical jittes and etc etc then there's not really a problem making another leap here.
Suspension of disbelief is not a problem for me at all. That wasn't really my criticism. It's more that this card strikes me as something that started as purely a mechanic and then someone overlaid some clumsy flavor on top of it to try and explain it. It's a bit lazy is all.
If this had started in reverse (as flavor), I don't think it would have made it past initial discussion because it's a bit lame as a concept. An axe that draws blood and starts it's own ritual to make copies of itself then drops to the ground for someone to pick up. I'm pretty sure this would get rejected as stupid by my D&D group and we let quite a few ridiculous things slide into our campaigns.
I dunno I could see it working in a D&D campaign. It seems like a pretty awesome magical axe if you but it in the hands of an evil lich, each warrior killed arises with a new axe.
I like to thing this is THE Bloodforged Battle Axe, not just a Bloodforged Battle Axe. My guess is its only non-legendary because they would have to give it text to ignore the legend rule.
"Long have legends spoken of The Bloodforged Battle Axe, it ushered in great war and fueled it spread; all have seen one but none the original as it is said to reside in the Lich King's Necropolis. They say his final wish in life was for war eternal, and by his blade it continues to this day."
I love the idea of running this alongside Bitterblossom or Lingering Souls or really any cheap evasive beater. Looter il-Kor anyone? Maybe not good enough but the spiral out of control factor seems pretty fun and powerful.
"Long have legends spoken of The Bloodforged Battle Axe, it ushered in great war and fueled it spread; all have seen one but none the original as it is said to reside in the Lich King's Necropolis. They say his final wish in life was for war eternal, and by his blade it continues to this day."
Here's the thing though. There would be literally hundreds of thousands of these axes everywhere. One battle and you'd easily make 10,000 or more. A few centuries of war and you'd have land fills with these things. It's basically a Tribble Axe. Your entire campaign would have to revolve around how you stop the world from being overrun by bloodforge axes. Oops, cut myself sharpening the blade. Bam. Another axe. Actually, why even sharpen it? Just cut myself and get a new one.
"Long have legends spoken of The Bloodforged Battle Axe, it ushered in great war and fueled it spread; all have seen one but none the original as it is said to reside in the Lich King's Necropolis. They say his final wish in life was for war eternal, and by his blade it continues to this day."
Here's the thing though. There would be literally hundreds of thousands of these axes everywhere. One battle and you'd easily make 10,000 or more. A few centuries of war and you'd have land fills with these things. It's basically a Tribble Axe. Your entire campaign would have to revolve around how you stop the world from being overrun by bloodforge axes. Oops, cut myself sharpening the blade. Bam. Another axe. Actually, why even sharpen it? Just cut myself and get a new one.
Not really. The magic is, apparently, only unlocked when you hit a planeswalker, and how many planeswalkers are all its previous owners going to encounter?
"Long have legends spoken of The Bloodforged Battle Axe, it ushered in great war and fueled it spread; all have seen one but none the original as it is said to reside in the Lich King's Necropolis. They say his final wish in life was for war eternal, and by his blade it continues to this day."
Here's the thing though. There would be literally hundreds of thousands of these axes everywhere. One battle and you'd easily make 10,000 or more. A few centuries of war and you'd have land fills with these things. It's basically a Tribble Axe. Your entire campaign would have to revolve around how you stop the world from being overrun by bloodforge axes. Oops, cut myself sharpening the blade. Bam. Another axe. Actually, why even sharpen it? Just cut myself and get a new one.
Not if you have a group of religious fanatics devoted to shattering or disenchanting all the axes, maybe some powerful wizards Malestrom Pulse the battlefield when the fighting is over. It's not like Tribbles destroyed the universe in Star Trek, they found a way to stop it.
I also get the feeling from the flavour that a drop of blood isn't enough or that the blood need to be special in some way. Who's to say all planeswalkers (i.e. Players) even have blood? The questions are endless, but the flavor is fun.
I think this card fits a whole lot of rolls pretty well. My black aggro tends to win by recurring drops with grafted wargear a lot and can tend to have spare Mann a late game. A bad bone splitter early can be made up for by a bunch of those lategame. If you even clone this once I'd say it's worth it.
Probably the best Bonesplitter knockoff. I can see people wanting this, especially if they don't run certain equipment due to powerlevel reasons.
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That said this can get out of hand unanswered. Bash one at plus 2 you have two, equip the spare and bash for +4 and you have 4. Third attack at +8 and you have 8 of these.
My second Cube is an artifact cube with an equipment matters sub theme (But no swords ot Jitte) and this will replace Trusty Machete. I feel I will have a few additions from this expansion.
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The 2 equip isn't great, but at 1 it wouldn't be printable and there are only so many dials to adjust on cheap equipment like this. 2 to cast and 1 would have been amazing but printable, but maybe that would have caused problems I don't see.
As is I could see this going in a few decks; Mid-range decks can stick it on elves if they have a chance to swing and put them on big guys later, the stax decks gets a few spare permanents and the token decks will like equipment that can go as wide as they can (the Parallel Lives synergy seems fun). Its not an all star but for people who have no interest in the swords it could be good.
Less so in all-in hyper Agro , but with evasive creatures and disruption , i think it'll be significantly better.
In any sort of grindy matchup , the ability to spiral out of control seems very powerful.
A single connect with it and you have the ability to increase any creature +4 power AND if that connects it will DOUBLE from there.
Excited to test.
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Yea it seems like jitte in that respect (but obviously a lot worse) it's a cheap equipment that can get out of hand if unanswered.
Edit: Forgot Jitte is any combat damage.
Maybe it will be really effective giving one dude multiple axes. This is sort of like pay 2 to level up your attacker and they get +2/+0. Decent mana sink I suppose. Cool in Stax decks as the token is a permanent you can sac. Random metacraft enabler? I'm unsure what to think of this card.
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It's forged by blood, and when you hit a player you're drawing blood. Since the blade looks mystical with the purple *****, I imagine the flavor is that once the axe gets planeswalker blood it just starts the ritual process on its own. Makes sense to me when you factor in the art. And, if we've accepted cat people and planeswalkers and magical jittes and etc etc then there's not really a problem making another leap here.
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T1 Mother of Runes
T2 Play Pouncer
T3 Play this, equip and swing for 6 plus 2 more axes.
T4 Equip 2 more axes and swing for 14 (lethal).
Suspension of disbelief is not a problem for me at all. That wasn't really my criticism. It's more that this card strikes me as something that started as purely a mechanic and then someone overlaid some clumsy flavor on top of it to try and explain it. It's a bit lazy is all.
If this had started in reverse (as flavor), I don't think it would have made it past initial discussion because it's a bit lame as a concept. An axe that draws blood and starts it's own ritual to make copies of itself then drops to the ground for someone to pick up. I'm pretty sure this would get rejected as stupid by my D&D group and we let quite a few ridiculous things slide into our campaigns.
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/
I dunno I could see it working in a D&D campaign. It seems like a pretty awesome magical axe if you but it in the hands of an evil lich, each warrior killed arises with a new axe.
I like to thing this is THE Bloodforged Battle Axe, not just a Bloodforged Battle Axe. My guess is its only non-legendary because they would have to give it text to ignore the legend rule.
"Long have legends spoken of The Bloodforged Battle Axe, it ushered in great war and fueled it spread; all have seen one but none the original as it is said to reside in the Lich King's Necropolis. They say his final wish in life was for war eternal, and by his blade it continues to this day."
Here's the thing though. There would be literally hundreds of thousands of these axes everywhere. One battle and you'd easily make 10,000 or more. A few centuries of war and you'd have land fills with these things. It's basically a Tribble Axe. Your entire campaign would have to revolve around how you stop the world from being overrun by bloodforge axes. Oops, cut myself sharpening the blade. Bam. Another axe. Actually, why even sharpen it? Just cut myself and get a new one.
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/
Not really. The magic is, apparently, only unlocked when you hit a planeswalker, and how many planeswalkers are all its previous owners going to encounter?
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Not if you have a group of religious fanatics devoted to shattering or disenchanting all the axes, maybe some powerful wizards Malestrom Pulse the battlefield when the fighting is over. It's not like Tribbles destroyed the universe in Star Trek, they found a way to stop it.
I also get the feeling from the flavour that a drop of blood isn't enough or that the blood need to be special in some way. Who's to say all planeswalkers (i.e. Players) even have blood? The questions are endless, but the flavor is fun.
thats my cube