Neheb, the Eternal 3RR
Legendary Creature - Zombie Minotaur Warrior (Mythic Rare)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add R to your mana pool for each 1 life your opponents have lost this turn.
"This is what glory looks like." - Nicol Bolas
4/6
...
Seems like pure EDH chaff compared to Stormbreath/Thundermaw/Glorybringer/Siege-Gang, but it has nice Wildfire-sized toughness and the post-combat ability might work nicely in a big mana red deck. Still feels nowhere near what I want to do in an unpowered cube, but I've been wrong before
It always gets in to some degree, so that's neat, and you can cast two spells a turn, but I like all my current options better. Might consider if it tests well for others.
It always gets in to some degree, so that's neat, and you can cast two spells a turn, but I like all my current options better. Might consider if it tests well for others.
3 unblockable damage on my non-hasty 5 drop is a pretty low floor, the mana is dependant on him surviving combat (I assume he need to be about after combat for it to trigger).
It always gets in to some degree, so that's neat, and you can cast two spells a turn, but I like all my current options better. Might consider if it tests well for others.
3 unblockable damage on my non-hasty 5 drop is a pretty low floor
Yeah it's definitely not great. 'neat' is not exactly a ringing endorsement lol
Very cool card, but not good enough for cube. Here's my red 5's - siege gang, thundermaw, and zealous, and we also just got glorybringer which I think is clearly better than this guy too.
It's a fresh design, at least. I'm curious, but it is super narrow as far as decks that want it. Probably a pass, but different enough to give me pause for a minute.
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I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Yeah, this will be a cool new toy for my Lovisa Coldeyes EDH deck, but any 5-drop that flunks the Vindicate test has to be awfully powerful to be worth running in most cubes. I see no reason to run this.
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465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
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This is a rather interesting red card. I would certainly like him in a Wildfire or ramp deck. However, there are at least half a dozen red 5-drops that I would run over him, so he just loses to the competition.
This slot got really stuffed lately. I remember when there was quite a drop-off after Siege-Gang Commander and now I want to run more red 5-drops than I have room.
That's some swell design. The power level is a little lower than I'd like, even in my cube, but the card is interesting enough that I'm bound to try it. You can really get into some funny business with this guy.
It always gets in to some degree, so that's neat, and you can cast two spells a turn, but I like all my current options better. Might consider if it tests well for others.
3 unblockable damage on my non-hasty 5 drop is a pretty low floor
Yeah it's definitely not great. 'neat' is not exactly a ringing endorsement lol
Fair enough, though you were missing just how low the floor was. Definitly a neat card, reminds me of Rakdos, Lord of Riots (who I cubed with once upon a time)
Sorry for necro'ing, but I got some results with this card I think may change minds.
This card was drafted twice recently, and maindecked both times. One time, it was never drawn. The other, I saw it do some immense work. It came out turn 3 in an RG ramp shell, then swung the following turn, allowing its controller to cast Inferno Titan and some other small follow-up spell to win the game. It would have been even more devastating to untap into a Wildfire effect; if you support that archetype, those drafters would love this card. Still, the card was very difficult to block, and it was never profitable to do so.
When I played against the RG deck, I was very worried about Neheb resolving and powering out some huge Earthquake-type thing, and cut the opponent out of red mana to prevent him from casting it.
If people are still playing Baneslayer Angel, this card is similar - if it attacks, the advantage it creates is often game-breaking, though it fails the Vindicate test. This cooked steak has additional super-ramp implications the Angel does not, though it's admittedly much worse against tempo.
This card's biggest issue is 5-drop saturation. Thundermaw, Siege-Gang, and Kiki-Zealous are all probably worth including over this, but if you want to help your Wildfire players, give this beefy boy a try. He won't disappoint.
Goblin Dark-Dwellers is another really good five drop that's just a nice value card or a toolbox piece for spells-matter specifically, providing another trigger and a flashed back removal or draw spell.
Neheb is probably great as a specific R/G ramp card, where it can survive your Earthquakes and Wildfires and actually make use of his mana generation.
Legendary Creature - Zombie Minotaur Warrior (Mythic Rare)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add R to your mana pool for each 1 life your opponents have lost this turn.
"This is what glory looks like." - Nicol Bolas
4/6
...
Seems like pure EDH chaff compared to Stormbreath/Thundermaw/Glorybringer/Siege-Gang, but it has nice Wildfire-sized toughness and the post-combat ability might work nicely in a big mana red deck. Still feels nowhere near what I want to do in an unpowered cube, but I've been wrong before
Thoughts?
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3 unblockable damage on my non-hasty 5 drop is a pretty low floor, the mana is dependant on him surviving combat (I assume he need to be about after combat for it to trigger).
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Yeah it's definitely not great. 'neat' is not exactly a ringing endorsement lol
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Earthquake on 4 or 5 and then swinging through, and having 8 mana on postcombat to drop a Bosh, Iron Golem or something seems cool.
Not sure if he'll really play that way, but I want to test him out.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Thundermaw does, and this isn't enough better than the other common options to really push them out for that reason.
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EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
450 card Peasant cube thread. Draft it here.
This slot got really stuffed lately. I remember when there was quite a drop-off after Siege-Gang Commander and now I want to run more red 5-drops than I have room.
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Fair enough, though you were missing just how low the floor was. Definitly a neat card, reminds me of Rakdos, Lord of Riots (who I cubed with once upon a time)
This card was drafted twice recently, and maindecked both times. One time, it was never drawn. The other, I saw it do some immense work. It came out turn 3 in an RG ramp shell, then swung the following turn, allowing its controller to cast Inferno Titan and some other small follow-up spell to win the game. It would have been even more devastating to untap into a Wildfire effect; if you support that archetype, those drafters would love this card. Still, the card was very difficult to block, and it was never profitable to do so.
When I played against the RG deck, I was very worried about Neheb resolving and powering out some huge Earthquake-type thing, and cut the opponent out of red mana to prevent him from casting it.
If people are still playing Baneslayer Angel, this card is similar - if it attacks, the advantage it creates is often game-breaking, though it fails the Vindicate test. This cooked steak has additional super-ramp implications the Angel does not, though it's admittedly much worse against tempo.
This card's biggest issue is 5-drop saturation. Thundermaw, Siege-Gang, and Kiki-Zealous are all probably worth including over this, but if you want to help your Wildfire players, give this beefy boy a try. He won't disappoint.
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Neheb is probably great as a specific R/G ramp card, where it can survive your Earthquakes and Wildfires and actually make use of his mana generation.
On spoiled card wishlisting and 'should-have-had'-isms: