Eternalize - Exile this creature from the graveyard; make a creature token that's a copy of ~ except it's a black zombie cleric and a 4/4. Eternalize only as a sorcery.
A Fencing Ace that returns as a 4/4 double striker is pretty good for one card. 5 mana is very reasonable for that effect too.
Seems really good. Fencing Ace is fine on curve, and the second have is pretty great. A 4/4 doublestriker for 3WW will win a decent amount of games. By themselves they're not great, but slapped onto a card together I like it a lot.
Also Im glad Eternalize is this vs. a lot of the other predictions, my own included.
Reminds me of Kessig Prowler, but with additional upsides for the extra mana.
The full art is great but without the reminder text. I wonder if I will simply use a regular card as the token, or a custom card with the reminder text.
Hmm, this is tough. The eternalize is aggressively costed, but not a fan of the base card itself. I think I like Trueheart Duelist more since the embalm is cheaper and a lot of the decks that would run either of these appreciates the cheaper embalm.
Fencing Ace is still doing good work for us so this is an absolute no brainer of an include for me. I like that white is getting more graveyard interactions
Reminds me of Kessig Prowler, but with additional upsides for the extra mana.
The full art is great but without the reminder text. I wonder if I will simply use a regular card as the token, or a custom card with the reminder text.
The embalms have tokens, so it would be weird if eternalize didn't have tokens, especially when the P/T is different.
Fencing Ace is a poor baseline, but the eternalize definitely makes this worth a try.
interesting card for sure. wish eternalize was a bit more straight forward so i felt more comfortable running the game day promo without reminder text! will give this a test but i guess i will have to use the pack foil! haha
The ability feels like an arbitrary redesign of Embalm. If this had Embalm W, I'd play it as pants support, but as is, I'm not that interested. I don't love large double-strikers. I like to make you work for those kinds of stats.
I am vaguely interested in that white grave synergy is weaker than other colors, but Dragon-Style Twins is such an annoying card in my cube that I don't want another one, and I think I prefer them to the cat.
Reminds me of Kessig Prowler, but with additional upsides for the extra mana.
The full art is great but without the reminder text. I wonder if I will simply use a regular card as the token, or a custom card with the reminder text.
The embalms have tokens, so it would be weird if eternalize didn't have tokens, especially when the P/T is different.
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What I meant was If I use he promo version, it would be a bit impractical to use because Externalize does not have reminder text. It would be confusing even with the Wizards supplied token.
I've always wanted to include Fencing Ace but could never justify it, I think this is an easy include for me with that sweet, fairly-costed upside on the backend. I'm trying to fill up all my graveyards will playable cards!!
This is fantastic. Extremely reasonable on curve body, with a flashback that turns into a card that will flat out end the game. Seems like a no brainer.
Definitely worth a trial run. Getting a 4/4 with double strike can just win some games outright. Sure, tokens are vulnerable, but if your opponent lacks an answer, it won't matter for long.
I fear that the base body is too weak without multiple effecient equipment or pump to make it better.
White agro is more of a tempo strategy than a grindy strategy, so it's main side is very important to it's usefulness.
In good stuff midrange or control, there shouldn't be enough ways to pump him very often, so his base rate will likely be too weak.
However, with enough things like bonesplitter + grafted wargear + anthems + 4 mana elspeth, this card should be awsome...
However, with enough things like bonesplitter + grafted wargear + anthems + 4 mana elspeth, this card should be awsome...
It can represent a lot of damage. With this into wargear (8 damage) into Elspeth (14 more damage), it can end games quick, and it's a nice thing to have post-wrath. Problem is, fencing ace was never remotely close for us, and there's a lot of ways to kill tokens in cube. I think I will pass on this unless I see extremely positive reports.
I like Skyfisher more because it has a higher ceiling in powered lists and because it helps contribute to archetype decks instead of just being a solid dude. In an unpowered cube, they'd be admittedly a little closer, but I still think I'd give the edge to the Skyfisher.
Adorned Pouncer has been performing pretty well lately. The cat fits both in a straight ahead aggro and midrange strategies. Being able to clamp it for value early game and eternalize it later as a threat has proven quite useful, and be double strike is absurd with equipment / Rancor / Knight-Errant +1 buff / etc.
Double Strike
3WW - Eternalize
1/1
Eternalize - Exile this creature from the graveyard; make a creature token that's a copy of ~ except it's a black zombie cleric and a 4/4. Eternalize only as a sorcery.
A Fencing Ace that returns as a 4/4 double striker is pretty good for one card. 5 mana is very reasonable for that effect too.
Also Im glad Eternalize is this vs. a lot of the other predictions, my own included.
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The full art is great but without the reminder text. I wonder if I will simply use a regular card as the token, or a custom card with the reminder text.
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Fencing Ace is a poor baseline, but the eternalize definitely makes this worth a try.
I am vaguely interested in that white grave synergy is weaker than other colors, but Dragon-Style Twins is such an annoying card in my cube that I don't want another one, and I think I prefer them to the cat.
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What I meant was If I use he promo version, it would be a bit impractical to use because Externalize does not have reminder text. It would be confusing even with the Wizards supplied token.
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Now that we know that Eternalize will Embalm this back as a 4/4, I'm really looking forward to playing this card.
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I fear that the base body is too weak without multiple effecient equipment or pump to make it better.
White agro is more of a tempo strategy than a grindy strategy, so it's main side is very important to it's usefulness.
In good stuff midrange or control, there shouldn't be enough ways to pump him very often, so his base rate will likely be too weak.
However, with enough things like bonesplitter + grafted wargear + anthems + 4 mana elspeth, this card should be awsome...
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It can represent a lot of damage. With this into wargear (8 damage) into Elspeth (14 more damage), it can end games quick, and it's a nice thing to have post-wrath. Problem is, fencing ace was never remotely close for us, and there's a lot of ways to kill tokens in cube. I think I will pass on this unless I see extremely positive reports.
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