This seems pretty solid. You can play it on turn two if you didn't need the mana for anything else on turn one. 3/4 is a very respectable body in teh early game. It also provides multiple etb triggers for cards like Purphoros, God of the Forge or Experiment One. And maybe you even get energy synergy if you include a couple energy cards by the end of the spoiler season.
Even if it doesn't all translate well to cube, I really like the design of this card. So clever. Repeatable energy producer if you have energy sinks, can trigger Revolt multiple times, can be used to crew most vehicles for only a single mana (crew with the return trigger on the stack).
It still comes down on turn T2 (and sticks) if you start it off turn one and don't have other gas. As a top deck late, it is probably okay, if a tad costly. In the process of turning it on, you get potential triggers / vehicle interactions, as marginal as that is.
I think the card is worth looking at if simply for the fact that it might give green another niche archtype. Not playable in all 540 cubes but it does things differently than most cards, which is always leaves room for more upside.
It still comes down on turn T2 (and sticks) if you start it off turn one and don't have other gas. As a top deck late, it is probably okay, if a tad costly. In the process of turning it on, you get potential triggers / vehicle interactions, as marginal as that is.
I think the card is worth looking at if simply for the fact that it might give green another niche archtype. Not playable in all 540 cubes but it does things differently than most cards, which is always leaves room for more upside.
I would have fun playing this card.
Barring another source of energy, this doesnt stick until turn three. It only gives you energy if you return it. I could see newer cubes running this in an energy suite and maybe big cubes wanting to support green agrro, but its a pass for mine.
GGG for a 3/4 is not good. There would have to be a big energy theme to run this.
A million times this. You will almost certainly have no other way to generate energy in cube. the BCS for this card in cube is you take your turn 1 off to get a 3/4 for GG on turn 2. That's.....really bad. Easy pass for me. Even worse that, unlike most cheap mana creatures, you come out mana behind if your opponent uses almost any normal single-target removal spell on it. You don't want to be behind in mana efficiency in an aggro deck.
Barring another source of energy, this doesnt stick until turn three. It only gives you energy if you return it. I could see newer cubes running this in an energy suite and maybe big cubes wanting to support green agrro, but its a pass for mine.
It sticks turn 2. You just play it twice on t2. Still not good enough.
I'm willing to spend my mana of turn 1 and 2 on one beater, *if* I can attack with it on turn 2 (Student of Warfare, Warden of the First Tree). If this one had haste, sure!
This seems pretty solid. You can play it on turn two if you didn't need the mana for anything else on turn one. 3/4 is a very respectable body in teh early game. It also provides multiple etb triggers for cards like Purphoros, God of the Forge or Experiment One. And maybe you even get energy synergy if you include a couple energy cards by the end of the spoiler season.
Even if it doesn't all translate well to cube, I really like the design of this card. So clever. Repeatable energy producer if you have energy sinks, can trigger Revolt multiple times, can be used to crew most vehicles for only a single mana (crew with the return trigger on the stack).
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
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And it is not a 3/4 for GGG.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
You pay for it twice, you return it and get E.
You pay for it the third time, you pay EE and get your creature.
So: GGG. Sure, you're not required to pay that all in one turn, but that's not a cost I really want to pay.
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I really like the design of this card but I won't be running it.
Modern:
Dredge | Restore Balance | Titanshift
My [360][Unpowered][Modern-Frame] Cube
Yes, I know, but the fact that you need GGG at all for a 3/4 is what I'm getting at.
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I think the card is worth looking at if simply for the fact that it might give green another niche archtype. Not playable in all 540 cubes but it does things differently than most cards, which is always leaves room for more upside.
I would have fun playing this card.
Also, follow us on twitter! @TurnOneMagic
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Barring another source of energy, this doesnt stick until turn three. It only gives you energy if you return it. I could see newer cubes running this in an energy suite and maybe big cubes wanting to support green agrro, but its a pass for mine.
http://cubetutor.com/cubeblog/993
http://www.cubetutor.com/cubeblog/23690
A million times this. You will almost certainly have no other way to generate energy in cube. the BCS for this card in cube is you take your turn 1 off to get a 3/4 for GG on turn 2. That's.....really bad. Easy pass for me. Even worse that, unlike most cheap mana creatures, you come out mana behind if your opponent uses almost any normal single-target removal spell on it. You don't want to be behind in mana efficiency in an aggro deck.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
It sticks turn 2. You just play it twice on t2. Still not good enough.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
My High Octane Unpowered Cube on CubeCobra
Cheers,
rant
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CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
http://cubetutor.com/cubeblog/993
http://www.cubetutor.com/cubeblog/23690