[Power Rankings] 2016 Cube Power Rankings Addendum - Conspiracies RESULTS and Non-Traditional Cards Re-Vote STRAW POLL
Poll: Will you vote for the Top 10 Un-cards and Holiday Cards?
Ended Dec 12, 2016
Poll: Should manual dexterity cards be included in this vote?
Ended Dec 12, 2016
Poll: Should ante cards be included in this vote?
Ended Dec 12, 2016
Four people, including myself, voted to rank the Conspiracies. Thank you Metamind, Cuttups, and ambivalentduck for your votes. I calculated these results in this Google Docs spreadsheet. My earlier caveat about sample size certainly applies, but the results are straightforward enough for me to include here:
2 Double Stroke - 8.25
3 Hymn of the Wilds - 5.75
4 Power Play - 5.25
5 Emissary's Ploy - 4.25
6 Worldknit - 4.00
7 Unexpected Potential - 3.75
7 Summoner's Bond - 3.75
9 Muzzio's Preparations - 3.00
10 Sovereign's Realm - 2.25
In the interests of full transparency, please note that one vote contained an illegal card that had already been voted on in the main Power Rankings voting, and it was not changed after I let the voter know there was a problem. Instead of excluding the vote entirely, I calculated the member's vote by removing that card and bumping each remaining card up a notch.
The Non-Traditional category had far worse problems, to the point I don't think we can draw any meaningful conclusions from the vote. Only three people voted in this category at all, and only one of those voters compiled a full ranking of 20 cards, one voted for 15 cards (and that voter said the bottom 5 weren't actually strong enough to include in a cube environment), and one voted for 12 cards - 4 of which were illegal because they were draft-matters cards that had already been voted on in the main Power Rankings. This left me with only two usable lists for Non-Traditional cards, which I averaged together as a Top 20 here:
2 Topsy Turvy -- 14.00
3 Magical Hacker -- 11.50
4 Necro-Impotence -- 10.00
5 Contract From Below -- 9.50
6 City of Ass -- 9.00
6 Blacker Lotus -- 9.00
6 Gleemox -- 9.00
9 Blast from the Past -- 8.50
9 The Champion -- 8.50
11 Gifts Given -- 8.00
11 Bow of the Hunter -- 8.00
13 The Harvester -- 7.50
14 Booster Tutor -- 7.00
14 Hero Equipment -- 7.00
16 Look at Me, I'm R&D -- 6.50
17 The Warrior -- 6.00
18 Jack-in-the Mox -- 5.50
19 Chaos Orb -- 5.50
20 Staying Power -- 5.00
Thank you ambivalent duck, cuttups, and Marl_Karx for your votes and feedback on the Non-Traditional addendum, and based on your feedback I think we should consider giving this another shot.
It's clear that there was insufficient consensus what this category should have actually entailed, but based on what discussion there was in the main Power Rankings thread as well as the earlier Straw Poll thread on the subject here's what I categorized as "non-traditional":
All three people who voted for Non-Traditional cards expressed concerns about every category of card that I'd allowed to be voted for in this category, except for Unglued, Unhinged, and Happy Holidays cards. Two people voted for ante cards and manual dexterity cards, which I had not proposed voting for as ante cards require house rules to function, and although it was never explicitly discussed, manual dexterity cards were never actually excluded from the main Power Rankings vote. Perhaps I was wrong to assume that, though.
If there is interest, I'm willing to consider holding a new vote for a top 10 in Non-Traditional cards, restricted to Unglued, Unhinged, and Happy Holidays cards. If at least ten people vote yes that they plan to participate, we'll re-do this. Otherwise, I'll consider this separate category an honorable failure.
I think we should also vote on whether to include manual dexterity cards that are not Un-cards (i.e. Chaos Orb & Falling Star) and ante cards in this addendum. For reference, here's the full list of cards referencing ante:
If you're planning to participate, and there's something else you think should be included in this vote, please speak up before the poll closes.
To clarify, I think the Conspiracy vote and lack of interest in participating in it are quite straightforward, so I see no reason to re-open the vote on Conspiracies this year. This vote is only for the non-Conspiracy non-traditional cards outlined above.
This poll will be open until Monday, December 12th at 6:00 p.m. Seoul time (5:00 a.m. Eastern Standard).
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But I also agree with Salmo that the voting results are pretty much done for me this year. I already voted in all the categories I really wanted to vote in. I had planned on casting a vote for the non-traditional cards, but ultimately decided not to when I saw that the lists were split.
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There are two camps on Contract from Below. One simply follows what the card says (starting ante can equal 0) while the other camp wishes to exclude the card for power reasons and opportunistically pretends that the card requires some kind of errata or house rule.
Chaos Orb is a bit touchier although I think its better to just flip it since we're playing a completely casual format anyway. Turning it into a colorless Vindicate doesn't appeal to me personally.
This is a wildly inaccurate statement, made solely to jab at the anti-Contract crowd, without presenting any information that's even remotely close to how ante actually works or was ever intended to work.
In reality, ante (like gambling/wagering) represents permanent loss to the losing player that extends beyond the game(s) in question; which simply cannot be accurately incorporated into phantom drafting. Even if Ante 0 was a thing (which I don't believe it to be) having to ante an additional card isn't the same as just exiling and ultimately removing it from your limited pool. Therefore the card cannot be included in decks without blatantly ignoring both the text as it's written on the card and the intent of how ante works.
But hey, it's your cube, and you can play by house rules if you want to! This is a casual format, and nothing is stopping you.
And I have no horse in this race; my cube is Vintage-legal, so ante cards are banned regardless of my interpretation of how it works. But conveniently, I don't feel like I'm missing out on anything, since we don't play with made-up rules, Contract wouldn't be a viable option anyways.
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Personally, I agree with you, but the vote in the earlier straw poll favored voting on Conspiracies as their own distinct category by a margin of 17-3. We're not revisiting that this year.
This made sense to me as well, and no one seemed to have had a problem with this a few months ago, but the feedback and voting results have proven that this isn't actually feasible. The problem with this is that no one appears to want to, or know how to actually vote for a catch-all category. All three of the voters who actually voted for non-traditional cards had complaints about doing this. Archenemy schemes, Planechase planes and phenomena, Theros Hero cards and equipment, 5-Color Magic, and promotional cards are too obscure for anyone here to feel comfortable with voting for them (props to Marl_Karx for giving it his best shot based on theorycraft!). If people wanted to vote on that all-inclusive category, they would have done so last week.
However, there was (emphasis on past tense?) clearly interest in voting for Un-cards and Holiday cards, and possibly manual dexterity and ante cards. If there's enough interest, we can do that.
As far as I'm concerned, anyone who wanted to could have voted for Chaos Orb in Colorless and Overall if they wanted to based on what the card's Oracle text says. We're not in the business of voting on any playgroup's house rules here, and there's also no particular reason to assume that everyone's cube follows the Vintage banlist. I think the best way to handle it is to just include a reminder in future Power Rankings Voting threads clarifying that manual dexterity cards are included in the main PR vote.
This way of framing your argument is rude and unproductive, you can do better than this.
Your position that ante as you describe it does not require any kind of house rules is also incorrect based on the the Magic: the Gathering Comprehensive Rules:
Most Magic players I know that are serious enough about MTG to be interested in cube draft tend to default to the Tournament Rules, and would consider anything explicitly deviating from it in casual games as a house rule. However, even if we assume that flouting the Tournament Rules is kosher and ante is a legitimate part of MTG so you don't have to remove Contract From Below from your deck before you start each game, the Comprehensive Rules still make it quite clear how ante works:
Unless you're letting your players give away the cards in your cube to each other based on antes wagered, you're not following the sanctioned rules for ante. If the starting ante for each game isn't one card per player, you're not following the sanctioned rules for ante. I've seen some clever ideas for how to incorporate ante into cube matches, like requiring ante card players to post a one-sided cash wager, buy their opponent a drink, or letting players incorporate won ante cards into their draft pool for the remainder of the event, etc. If you want to do that, cool. Make no mistake, though, you and your playgroup have to establish that ahead of time as a house rule because WoTC and the DCI have never established rules for ante that are compatible with cube as we know it.
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Completely agree. If you can support conspiracies and draft-altering constructs, starting ante=0 isn't a problem.
The main issues with NOT turning it into a colorless Vindicate is that people intentionally take up the whole table and/or practice flipping cards extensively and/or demand that cards be removed from their sleeves prior to being flipped. Plus the whole discriminating against medical issues things. With practice on your part and inconsiderate play on the opponent's part, it's a colorless Vindicate that doesn't target.
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There are clear frameworks in the MTG Comprehensive Rules about Conspiracies and how they work, and draft-altering cards fit very easily into cube if you just play them by their Oracle Text, so we don't need to make any assumptions about house rules in order to discuss and vote on them them in the context of cube.
It certainly isn't a problem for you and your playgroup if you've agreed to that, but this directly contradicts what the rules of MTG have established about ante, so "starting ante = 0" is a house rule. The Power Rankings were not created to vote on cards as played according to anyone's house rules or customized cards, so any discussion of voting on Contract From Below here has to be with the assumption that "starting ante = 1" because that's what the rules of Magic the Gathering say about ante.
Let me also be clear on this: any Power Rankings voting for Chaos Orb, Falling Star, or any other card involving manual dexterity must also be based on the card's Oracle Text:
Playing it any other way is playing by a house rule. Whether you and your playgroup do it this way or not, for the purposes of the Power Rankings, Chaos Orb is not to be treated like a colorless Vindicate if we're voting for it in any category.
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Chaos Orb and ante cards are official cards and have well defined rules. They are banned in tournament formats, but there are many cards that are banned in some formats and we still play with them in cube without changing how they work. Everyone can play them however they like, but if we vote on them, we should not consider house rules (like not flipping orb, or ignoring ante).
It's not a problem. It's just not how ante works in the Magic rules. If you want to play for Ante 0, that's fine, but it's a deviation from the written Magic rules. Additinally, modifying it to work in phantom events is a deviation from how ante works too. Both are, pretty much by definition, house rules.
Again, nothing wrong with house rules, if that's how your playgroup wants to play. This is cube, and cube is a fun and casual format. Modifying rules to fit the experience your playgroup wants is well within your bounds.
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All cube games are played for ante, or maybe your cube drafts just have a HEFTY entry fee. There's no other means of transferring ownership of the cards back to the house after the final games are played within the Comprehensive Rules or Floor Rules. Ante is the only mechanism for changing ownership of cards based on win/loss events.
Rule 108.3:
You can't cube draft otherwise because of rule 7.2 from the floor rules:
I understand if you and your players want to play by house rules or exclude Contract from Below on power-level grounds, but it's disingenuous to claim that Contract from Below wouldn't satisfy its ante clause.
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Ante, on the other hand, is clearly defined in regards to how it works and what the intent is. Ante 0 is a deviation from the rules. And ante in phantom events doesn't even come close to satisfying the intent of how it works.
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All of this said, playing cube for ante clearly requires house rules. And that's fine if you want to do them. I've considered it but ultimately decided not to. If I did do ante cards in cube, the rules for ante would be as follows.
1. Any card that is anted is irrevocably exiled for the remainder of the match. If there are games remaining in the match, you need to maintain a 40-card deck and may have to add a card from your sodeboard.
2. Cards accepted as ante are rares, mythic rares, foils that are not basic lands, and any card agreed to by the opponent. Thus, a regular Odyssey version of Wild Mongrel cannot be accepted as ante (unless your opponent agrees), but a foil Mongrel is acceptable ante.
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He's at it again. I'm not letting history repeat itself, so this is my final word on this.
My cube is unpowered, so if the Comprehensive Rules didn't ban ante and contained a provision for starting ante to be zero, I would refuse to run Contract From Below in my cube just like I ban Ancestral Recall and Sol Ring for creating lopsided and therefore uninteresting games when played according to the Comprehensive Rules and their Oracle Text. I would also cheerfully include Contract From Below as a part of the Power Rankings and vote for it to take its rightful place as the #1 Black card and I'd do my best to assess its place in the Overall category - probably as the #1 card.
However, that's not the case here. Ante is banned by the official rules, and cannot exist in a phantom draft format without creating your own rules framework for it, which is inherently a house rule. According to the card's Oracle Text, Contract From Below is actually worse than a basic land because the card says you have to remove the card from your deck before you start playing. Ambivalentduck, you even admitted your understanding of this here:
By asking us to vote on Contract From Below under the assumption of ante = 0, you're asking this community to vote on a customized card that you've created by altering the rules of an existing MTG card. We don't vote on cards based on house rules here, and we don't vote on customized cards in the Power Rankings.
As far as I'm concerned, this community has already voted on Contract From Below as part of the main Power Rankings as a card that has to be removed from your deck before each game begins. To avoid confusion on this in the future, perhaps this should be spelled out in the opening post of each Voting thread.
I will respond to no further comments from ambivalentduck on this issue, and I recommend no one else do so either.
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With only 4 votes from people expressing interest in re-voting on silver-bordered cards, we can safely consider this separate category a non-starter. I have already added the results of the Conspiracy vote to the main Power Rankings thread.
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