* This thread will be open until Wednesday, November 9th at 6:00pm Seoul Time (5:00am Eastern Standard Time).
* Voters are to rank the Top 20 cards for the LAND group according to what they consider most effective at contributing to game wins in a traditional cube environment. Partial lists will not be accepted.
* Please rank your cards from #1 through #20, with #1 being the card you would take over all the others.
* The VOTING thread is for posting your votes only. Small discussions about the voting, in particular pointing out errors in other voter's rankings and questions about the voting process, are allowed within reasonable length, but otherwise you should use the main Cube Power Rankings Discussion thread for discussions.
* Results will be posted in their own thread after this one is closed and all the votes are compiled.
* You can edit your vote freely, up until the moment the thread is closed.
===
WHAT CARDS GO HERE? AND WHAT CARDS ARE EXCLUDED?
Based on the consensus reached in the discussion threads leading to this year's version of this project, we're mostly using the same rules as last year for how Land cards are grouped and voted on.
* Lands that have any kind of colored cost are categorized as that color or combination of colors. That means Treetop Village is considered GREEN, while Raging Ravine and Kessig Wolf Run are both considered red/green (Gruul) GUILD.
* Lands that produce only one color of mana were also categorized as that color. Anything that produces more colors is to be voted here. So Tolarian Academy is a BLUE card, but Vivid Creek is voted on here as a LAND card, just like any 'dual land' that doesn't fall in the above rule about cost.
* Remember that the draft-referencing Conspiracy land Paliano, the High City can be voted for here, but the silver-bordered lands City of Ass, R&D's Secret Lair and Mishra’s Toy Workshop cannot, they will be voted on after the Overall voting is finished in a separate category.
===
HOW TO VOTE ON SIMILAR CARDS
The following cards are considered to be equal. If you include them in your vote, they must be ranked as a single entry: Evolving Wilds = Terramorphic Expanse
Special Case: Urza's Power Plant = Urza's Mine = Urza's Tower(If you do want to vote on them, put them together, as "Urzatron cycle" or similar wording).
For contrast, the following cycles aren't identical enough. Each individual land is voted separately.
* LRW Tribal Lands - Gilt-Leaf Palace, Wanderwine Hub...
* FUT Futureshifted Lands - Grove of the Burnwillows, Horizon Canopy... Notice Graven Cairns is already on the 'SHM Filter Land' cycle.
For reference, here are the LAND results for the previous three Power Rankings project. I'm including them here to be used as a reference only. Notice the 2009/2010 had different rules for how to classify certain lands.
PLEASE NOTE! Since the last year's CPR, the following sets have been released: Magic Origins
Battle For Zendikar
Commander 2015
Oath of the Gatewatch
Shadows over Innistrad
Eldritch Moon
Conspiracy: Take the Crown
Kaladesh
LAND VOTING IS NOW OPEN!
===
Private Mod Note
():
Rollback Post to RevisionRollBack
465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
1 Library of Alexandria
2 Strip Mine
3 ONS/ZEN Fetches
4 Mana Confluence
5 City of Brass
6 Wasteland
7 Ancient Tomb
8 ABU Duals
9 Maze of Ith
10 Mishra's Factory
11 Mutavault
12 Rishadan Port
13 RAV Shocks
14 Horizon Canopy
15 Paliano, the High City
16 Gemstone Mine
17 Evolving Wilds / Terramorphic Expanse
18 Grand Coliseum
19 Undiscovered Paradise
20 IA / AP Pain lands
Private Mod Note
():
Rollback Post to RevisionRollBack
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Celestial Colonnade and Creeping Tar Pit contain colored mana activation costs, so they cannot be voted for in this section. They will be voted on as Azorius and Dimir cards when we begin voting on Allied Guilds in a few days. Please revise your vote.
Private Mod Note
():
Rollback Post to RevisionRollBack
465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
Celestial Colonnade and Creeping Tar Pit contain colored mana activation costs, so they cannot be voted for in this section. They will be voted on as Azorius and Dimir cards when we begin voting on Allied Guilds in a few days. Please revise your vote.
Fixed thanks! We'll see what I get wrong next week as well. Looking to go 3/3 requiring revisions.
Can someone explain why Horizon Canopy is voted on here?
Horizon Canopy has "Land" in the type-line, it makes more than 1 color of mana, it's Vintage legal, and it contains no colored mana costs, so I'm not sure where else it might be categorized. Are you sure you're not confusing it with another card?
Also, you voted for Gemstone Mine twice. Please revise that part of your vote.
Horizon Canopy has "Land" in the type-line, it makes more than 1 color of mana, it's Vintage legal, and it contains no colored mana costs, so I'm not sure where else it might be categorized. Are you sure you're not confusing it with another card?
As the manlands with selesnya. I don't understand the difference conecerning voting of the two type of cards.
Horizon Canopy has "Land" in the type-line, it makes more than 1 color of mana, it's Vintage legal, and it contains no colored mana costs, so I'm not sure where else it might be categorized. Are you sure you're not confusing it with another card?
As the manlands with selesnya. I don't understand the difference conecerning voting of the two type of cards.
One produces White and Green mana, the other requires both white and green mana. When there are color requirements as part of a cost, that's where they get ranked.
All the other mana fixing lands are voted on here (duals, fetches, shocks, etc) ...it's not Canopy's fault that it's too good for Wizards to complete its cycle.
1. Library of Alexandria
2. Strip Mine
3. ONS Fetchlands
4. Mana Confluence
5. City of Brass
6. Maze of Ith
7. Wasteland
8. Mutavault
9. Mishra's Factory
10. Horizon Canopy
11. Rishadan Port
12. ABU Dual Lands
13. Shocklands
14. Reflecting Pool
15. Aether Hub
16. Ancient Tomb
17. Grand Coliseum
18. Paliano, the High City
19. IA/AP Pain Lands
20. Dust Bowl
* Voters are to rank the Top 20 cards for the LAND group according to what they consider most effective at contributing to game wins in a traditional cube environment. Partial lists will not be accepted.
* Please rank your cards from #1 through #20, with #1 being the card you would take over all the others.
* The VOTING thread is for posting your votes only. Small discussions about the voting, in particular pointing out errors in other voter's rankings and questions about the voting process, are allowed within reasonable length, but otherwise you should use the main Cube Power Rankings Discussion thread for discussions.
* Results will be posted in their own thread after this one is closed and all the votes are compiled.
* You can edit your vote freely, up until the moment the thread is closed.
===
WHAT CARDS GO HERE? AND WHAT CARDS ARE EXCLUDED?
Based on the consensus reached in the discussion threads leading to this year's version of this project, we're mostly using the same rules as last year for how Land cards are grouped and voted on.
* Lands that have any kind of colored cost are categorized as that color or combination of colors. That means Treetop Village is considered GREEN, while Raging Ravine and Kessig Wolf Run are both considered red/green (Gruul) GUILD.
* Lands that produce only one color of mana were also categorized as that color. Anything that produces more colors is to be voted here. So Tolarian Academy is a BLUE card, but Vivid Creek is voted on here as a LAND card, just like any 'dual land' that doesn't fall in the above rule about cost.
* Remember that the draft-referencing Conspiracy land Paliano, the High City can be voted for here, but the silver-bordered lands City of Ass, R&D's Secret Lair and Mishra’s Toy Workshop cannot, they will be voted on after the Overall voting is finished in a separate category.
===
HOW TO VOTE ON SIMILAR CARDS
The following cards are considered to be equal. If you include them in your vote, they must be ranked as a single entry:
Evolving Wilds = Terramorphic Expanse
Special Case: Urza's Power Plant = Urza's Mine = Urza's Tower (If you do want to vote on them, put them together, as "Urzatron cycle" or similar wording).
LANDS is the group with more "similar" cards falling under this rule, in the form of the many 5- or 10-card mana-fixing cycles. Each cycle is to be voted as a single entry, in such a way that they can be easily identified.
Here are the land cycles I considered relevant, with the default wording - please write like that, or with a similar wording good enough to uniquely identify that cycle. Notice many cycles are formed by cards originally printed in different sets, but that still work the exact same way.
* ABU Duals Lands (Tundra, Scrubland...)
* ONS/ZEN Fetch Lands (Polluted Delta, Scalding Tarn...)
* RAV Shock Lands (Temple Garden, Sacred Foundry...),
* M10/ISD Check Lands (Glacial Fortress, Woodland Cemetery...)
* ICE/AP Pain Lands (Karplusan Forest, Battlefield Forge...)
* MR Slow Fetches (Rocky Tar Pit...)
* RAV Bounce Lands (Dimir Aqueduct, Izzet Boilerworks...)
* SHM Filter Lands (Graven Cairns, Flooded Grove...)
* SOM/KLD Fast Lands (Copperline Gorge...)
* THS Scry Lands (Temple of Deceit, Temple of Mystery...)
* ALA/KTK Tri-Lands (Seaside Citadel, Mystic Monastery...)
* LRW Vivid Lands (Vivid Meadow...)
* BFZ Tango Lands (Prairie Stream, etc.)
For contrast, the following cycles aren't identical enough. Each individual land is voted separately.
* LRW Tribal Lands - Gilt-Leaf Palace, Wanderwine Hub...
* FUT Futureshifted Lands - Grove of the Burnwillows, Horizon Canopy... Notice Graven Cairns is already on the 'SHM Filter Land' cycle.
Other cards that are not considered equal:
Mana Confluence x City of Brass
===
PREVIOUS RANKINGS
For reference, here are the LAND results for the previous three Power Rankings project. I'm including them here to be used as a reference only. Notice the 2009/2010 had different rules for how to classify certain lands.
2 Strip Mine - 17.4
3 Maze of Ith - 16.6
4 Alpha/Beta Dual Lands - 15.5
5 Wasteland - 14.0
6 City of Brass - 12.8
7 Volrath's Stronghold - 12.5
8 Onslaught Fetch Lands - 11.2
9 Ravnica Shock Lands - 10.1
10 Mishra's Factory - 9.8
10 Gaea's Cradle - 9.8
12 Mutavault - 8.2
13 Ravnica Karoo Lands - 6.8
14 Rishadan Port - 6.3
14 Thawing Glaciers - 6.3
16 Treetop Village - 5.3
17 Lorwyn Vivid Lands - 3.3
18 Reflecting Pool - 3.1
19 Tolarian Academy - 2.9
20 Grand Coliseum - 2.0
20 Kjeldoran Outpost - 2.0
2 Strip Mine - 17.9
3 Maze of Ith - 16.7
4 Volrath's Stronghold - 15.3
5 Wasteland - 14.1
6 Mishra's Factory - 12.6
7 City of Brass - 11.7
8 Grand Coliseum - 9.6
8 Mutavault - 9.6
10 ABU Dual Lands - 8.9
11 Onslaught/Zendikar Fetch Lands - 8.8
12 Shelldock Isle - 7.6
13 Treetop Village - 7.4
14 Creeping Tar Pit - 6.8
15 Celestial Colonnade - 6.0
16 Ravnica Shock Lands - 5.6
17 Rishadan Port - 3.8
18 Kjeldoran Outpost - 3.1
19 Gaea's Cradle - 2.9
20 Tolarian Academy - 2.8
2 Strip Mine - 18.6
3 Maze of Ith - 14.5
4 City of Brass - 14.3
5 Mana Confluence - 13.4
6 ABU Dual Lands - 12.8
6 Wasteland - 12.8
8 ONS/ZEN Fetch Lands - 12.7
9 RAV Shock Lands - 10.5
10 Mishra's Factory - 9.9
11 Mutavault - 9.6
12 Rishadan Port - 8.3
13 Grand Coliseum - 8.2
14 Ancient Tomb - 7.1
15 Evolving Wilds (Terramorphic Expanse) - 4.8
16 Horizon Canopy - 4.6
17 Gemstone Mine - 4.5
18 City of Ass - 3.3
18 Dust Bowl - 3.3
20 INN/M10 Check Lands - 3.0
2 Strip Mine - 18.6
3 Mana Confluence - 15.4
4 City of Brass - 15.0
5 Maze of Ith - 14.7
6 ONS/ZEN Fetch Lands - 14.1
7 Wasteland - 12.5
8 ABU Dual Lands - 12.3
9 Mishra's Factory - 11.8
10 Mutavault - 11.1
11 Rishadan Port - 8.8
12 RAV Shock Lands - 8.8
13 Grand Coliseum - 7.0
14 City of Ass - 6.2
15 Horizon Canopy - 6.1
16 Gemstone Mine - 5.5
17 Evolving Wilds (Terramorphic Expanse) - 5.3
18 Paliano, the High City - 4.9
19 Ancient Tomb - 4.3
20 Undiscovered Paradise - 2.2
PLEASE NOTE! Since the last year's CPR, the following sets have been released:
Magic Origins
Battle For Zendikar
Commander 2015
Oath of the Gatewatch
Shadows over Innistrad
Eldritch Moon
Conspiracy: Take the Crown
Kaladesh
LAND VOTING IS NOW OPEN!
===
450 card Peasant cube thread. Draft it here.
02 Strip Mine
03 Mana Confluence
04 City of Brass
05 Wasteland
06 Maze of Ith
07 Mishra's Factory
08 Mutavault
09 Ancient Tomb
10 ONS/ZEN Fetch Lands
11 Horizon Canopy
12 Grand Coliseum
13 Rishadan Port
14 ABU Dual Lands
15 Gemstone Mine
16 Dust Bowl
17 Paliano, the High City
18 RAV/RTR Shock Lands
19 Terramorphic Expanse (Evolving Wilds)
20 IA/AP Pain Lands
Note: Had to edit list because I forgot a card.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
2 Strip Mine
3 Mana Confluence
4 City of Brass
5 Wasteland
6 Maze of Ith
7 Ancient Tomb
8 Rishadan Port
9 ONS/ZEN Fetch Lands
10 Mishra's Factory
11 Mutavault
12 ABU Dual Lands
13 Horizon Canopy
14 RAV Shock Lands
15 Paliano, the High City
16 Dust Bowl
17 Gemstone Mine
18 IA/AP Pain Lands
19 Evolving Wilds (Terramorphic Expanse)
20 Grand Coliseum
02 Strip Mine
03 Wasteland
04 ONS/ZEN Fetch Lands
05 Mana Confluence
06 City of Brass
07 ABU Duals Lands
08 Horizon Canopy
09 Mishra's Factory
10 Mutavault
11 Rishadan Port
12 Maze of Ith
13 RAV Shock Lands
14 Ancient Tomb
15 Gemstone Mine
16 Evolving Wilds (Terramorphic Expanse)
17 Grand Coliseum
18 ICE/AP Pain Lands
19 LRW Vivid Lands
20 M10/ISD Check Lands
450 card Peasant cube thread. Draft it here.
1 Library of Alexandria
2 Strip Mine
3 ONS/ZEN Fetches
4 Mana Confluence
5 City of Brass
6 Wasteland
7 Ancient Tomb
8 ABU Duals
9 Maze of Ith
10 Mishra's Factory
11 Mutavault
12 Rishadan Port
13 RAV Shocks
14 Horizon Canopy
15 Paliano, the High City
16 Gemstone Mine
17 Evolving Wilds / Terramorphic Expanse
18 Grand Coliseum
19 Undiscovered Paradise
20 IA / AP Pain lands
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
2. Strip Mine
3. Mana Confluence
4. City of Brass
5. ABU Duals
6. ONS/ZEN Fetchlands
7. Maze of Ith
8. Wasteland
9. Ancient Tomb
10. RAV Shocklands
11. Mishra’s Factory
12. Mutavault
13. Rishadan Port
14. Grand Coliseum
15. Paliano, the High City
16. Horizon Canopy
17. IA/AP Painlands
18. Mirrorpool
19. Westvale Abbey
20. SHM Filterlands
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Celestial Colonnade and Creeping Tar Pit contain colored mana activation costs, so they cannot be voted for in this section. They will be voted on as Azorius and Dimir cards when we begin voting on Allied Guilds in a few days. Please revise your vote.
450 card Peasant cube thread. Draft it here.
02 Strip Mine
03 ONS/ZEN Fetch Lands
04 ABU Dual Lands
05 Mana Confluence
06 City of Brass
07 RAV Shock Lands
08 Maze of Ith
09 Wasteland
10 Ancient Tomb
11 Mishra's Factory
12 Mutavault
13 Gemstone Mine
14 Grand Coliseum
15 Paliano, the High City
16 Evolving Wilds (and Terramorphic Expanse)
17 Rishadan Port
18 ICE/AP Pain Lands
19 Reflecting Pool
20 Dust Bowl
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
2 Strip Mine
3 Wasteland
4 Maze of Ith
5 Mana Confluence
6 City of Brass
7 Mishra's Factory
8 Mutavault
9 ONS/ZEN fetch lands
10 ABU Dual lands
11 Rishadan Port
12 Ancient Tomb
13 Horizon Canopy
14 Grand Coliseum
15 Paliano, the High City
16 RAV shock lands
17 Gemstone Mine
18 Evolving Wilds/Terramorphic Expanse
19 Dust Bowl
20 Reflecting Pool
Cheers,
rant
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CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
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Fixed thanks! We'll see what I get wrong next week as well. Looking to go 3/3 requiring revisions.
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02 Strip Mine
03 Maze of Ith
04 ONS/ZEN Fetch Lands
05 Mana Confluence
06 City of Brass
07 Wasteland
08 Mishra's Factory
09 Mutavault
10 Rishadan Port
11 Ancient Tomb
12 Grand Coliseum
13 ABU Dual Lands
14 RAV Shock Lands
15 Horizon Canopy
16 Paliano, the High City
17 Gemstone Mine
18 Terramorphic Expanse (Evolving Wilds)
19 Undiscovered Paradise
20 M10/INN Check Lands
MTGS Average Peasant Cube 2023 Edition
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2 Strip Mine
3 ONS/ZEN Fetchlands
4 ABU DualLands
5 Mana Confluence
6 City of Brass
7 Horizon Canopy
8 Mishra's Workshop
9 Wasteland
10 Maze of Ith
11 Mishra's Factory
12 Mutavault
13 Ancient Tomb
14 RAV/RTR Shock Lands
15 Gemstone Mine
16 Rishadan Port
17 Westvale Abbey
18 Terramorphic Expanse (Evolving Wilds)
19 Paliano, the High City
20 Grand Coliseum
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Horizon Canopy has "Land" in the type-line, it makes more than 1 color of mana, it's Vintage legal, and it contains no colored mana costs, so I'm not sure where else it might be categorized. Are you sure you're not confusing it with another card?
Also, you voted for Gemstone Mine twice. Please revise that part of your vote.
450 card Peasant cube thread. Draft it here.
2 Strip Mine
3 Maze of Ith
4 ONS/ZEN Fetch Lands
5 Mana Confluence
6 City of Brass
7 Wasteland
8 ABU Dual Lands
9 Ancient Tomb
10 Mishra's Factory
11 Mutavault
12 Grand Coliseum
13 Rishadan Port
14 Paliano, the High City
15 Horizon Canopy
16 Terramorphic Expanse (Evolving Wilds)
17 RAV/RTR Shock Lands
18 Gemstone Mine
19 Reflecting Pool
20 IA/AP Pain Lands
But also a shout out to City of Ass that should be right above Grand Coliseum!
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Watch me stream!
As the manlands with selesnya. I don't understand the difference conecerning voting of the two type of cards.
My Tribal cube
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1. Library of Alexandria
2. Strip Mine
3. ONS/ZEN Fetch Lands
4. ABU Dual Lands
5. Wasteland
6. Mana Confluence
7. City of Brass
8. RAV/RTR Shock Lands
9. Bazaar of Baghdad
10. Ancient Tomb
11. Maze of Ith
12. Rishadan Port
13. Grand Coliseum
14. Horizon Canopy
15. Mishra's Workshop
16. Mishra's Factory
17. Mutavault
18. Gemstone Mine
19. Paliano, the High City
20. Filter lands
Last Updated 02/07/24
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02 Strip Mine
03 Wasteland
04 ONS/ZEN Fetch Lands
05 ABU Dual Lands
06 Mana Confluence
07 City of Brass
08 Mishra's Factory
09 Mutavault
10 Rishadan Port
11 Ancient Tomb
12 Horizon Canopy
13 Maze of Ith
14 Dust Bowl
15 RAV/RTR Shock Lands
16 Gemstone Mine
17 Grand Coliseum
18 Terramorphic Expanse (Evolving Wilds)
19 IA/AP Pain Lands
20 EVE/SHM Filter Lands
One produces White and Green mana, the other requires both white and green mana. When there are color requirements as part of a cost, that's where they get ranked.
All the other mana fixing lands are voted on here (duals, fetches, shocks, etc) ...it's not Canopy's fault that it's too good for Wizards to complete its cycle.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
1. Library of Alexandria
2. Strip Mine
3. ONS Fetchlands
4. Mana Confluence
5. City of Brass
6. Maze of Ith
7. Wasteland
8. Mutavault
9. Mishra's Factory
10. Horizon Canopy
11. Rishadan Port
12. ABU Dual Lands
13. Shocklands
14. Reflecting Pool
15. Aether Hub
16. Ancient Tomb
17. Grand Coliseum
18. Paliano, the High City
19. IA/AP Pain Lands
20. Dust Bowl
http://www.cubetutor.com/cubeblog/63569
02 Strip Mine
03 Mana Confluence
04 City of Brass
05 ONS/ZEN Fetch Lands
06 Wasteland
07 ABU Dual Lands
08 RAV/RTR Shock Lands
09 Maze of Ith
10 Mishra's Factory
11 Mutavault
12 Ancient Tomb
13 Horizon Canopy
14 Grand Coliseum
15 Rishadan Port
16 Gemstone Mine
17 IA/AP Pain Lands
18 Terramorphic Expanse (Evolving Wilds)
19 Dust Bowl
20 Westvale Abbey
My High Octane Unpowered Cube on CubeCobra
450 card Peasant cube thread. Draft it here.
02 Strip Mine
03 Wasteland
04 FETCH LANDS
05 Mana Confluence
06 City of Brass
07 Ancient Tomb
08 Maze of Ith
09 Mishra's Factory
10 Mutavault
11 Rishadan Port
12 Horizon Canopy
13 ABU LANDS
14 Grand Coliseum
15 SHOCK LANDS
16 Gemstone Mine
17 Undiscovered Paradise
18 Terramorphic Expanse (Evolving Wilds)
19 City of Traitors
20 Reflecting Pool
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