Red gets an Edric variant. I think this is a slam dunk, honestly. RR stinks on a two drop but you will often be dropping this guy later in the game so I don't see it being a huge issue.
Seems pretty sweet even with double red. Perfectly fine to drop t4+ since you can cast so much. Seems really good, only true hurdle is that it's RR and even then it's powerful enough to overlook. THIS SET IS AWESOME
Not sure how I feel since you can't play your opponent's lands. I think I like Ash Zealot a little more, but the ability triggering off any creature is really nice, I may test it.
This guy is sweet. While RR makes it tough to drop T2, I see this as more of a curve topper in a red aggro shell. Throw this guy down T4 after dropping a T3 Rabblemaster or Hanweir Garrison, and have some mana floating to cast whatever your creatures exile off the opponent's deck.
I don't love that goad doesn't have reminder text and works different in 2p than multiplayer. I think this card is good and interesting, but I'm worried about complexity issues. I tend to cube with people with a wide range of Magic experience, and so I try to limit the weird mechanics unless a card is just too fun to not include. He might make the cut.
That said, having the option of either forcing their creature to attack or pseudo-draw is great, and that ignores his lord effect of giving that ability to all your creatures!
Not sure how I feel since you can't play your opponent's lands. I think I like Ash Zealot a little more, but the ability triggering off any creature is really nice, I may test it.
Not sure how I feel since you can't play your opponent's lands. I think I like Ash Zealot a little more, but the ability triggering off any creature is really nice, I may test it.
Wait, why can't you play your opponents lands?
Because it says "cast" not "play". You can never cast lands.
Not sure how I feel since you can't play your opponent's lands. I think I like Ash Zealot a little more, but the ability triggering off any creature is really nice, I may test it.
Wait, why can't you play your opponents lands?
You don't cast lands. If it said "play" instead of "cast", then you could take their lands.
Not sure how I feel since you can't play your opponent's lands. I think I like Ash Zealot a little more, but the ability triggering off any creature is really nice, I may test it.
Wait, why can't you play your opponents lands?
Because the card doesn't tell you that you can.
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
I'm quite sure that you can't "CAST" your opponent's lands. Lands are not spells that can be cast. If the wording said "Played" instead, then you can play their lands also.
It shares the same wording with Daxos of Meletis: ("Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.")
"9/15/2013: If the exiled card is a land card, you won’t gain any life and you won’t be able to play the land."
Not sure how I feel since you can't play your opponent's lands. I think I like Ash Zealot a little more, but the ability triggering off any creature is really nice, I may test it.
I don't think this is really comparable to Ash Zealot, it's much more comparable to something like Abbot of Keral Keep; I don't think Grenzo would be a great T2 play, he would be much better when you could get value out of him as soon as you cast him (Turn 4+ or so), much like Abbot.
The goad text is very relevant though. You can force their creatures to attack you so you can alpha strike next turn. The scenario where this has an impact is if the board is somewhat stalled, but you have a flyer or a shadow creature, if you are able to hit, you lure the problem creature into attacking your board.
Although they share a similar effect, I still think Ash Zealot is still a more apt comparison since you can't fully utilize Abbot turn 2 where Grenzo is perfectly fine on curve.
Also, doesn't Goad make it so the creature can't attack you at all in 1v1?
i really wish it only had the exile ability and then they could just get rid of the "choose one" and "goad" text. not really sure about this one.
Why would you want to change it to something strictly worse? I don't get the notion of excluding mechanics in order to 'simplify' the game. Magic is enormously complex and has a billion key words:
Granted, not all of these appear in most cubes but excluding a good card because it has Goad is weird to me. Especially in 2016 where everyone at the table has the internet in their pocket.
im currently still running slith firewalker so this might be his replacement as a more interesting gameplay card. stealing other peoples things is just to fun not to include i think.
Although they share a similar effect, I still think Ash Zealot is still a more apt comparison since you can't fully utilize Abbot turn 2 where Grenzo is perfectly fine on curve.
Also, doesn't Goad make it so the creature can't attack you at all in 1v1?
It's the other way around, the creature will be forced to attack you, if possible.
"If the creature can't attack a player other than you, then it must attack you or a planeswalker if it can. This is most likely when the game is down to two players."
I don't love that goad doesn't have reminder text and works different in 2p than multiplayer. I think this card is good and interesting, but I'm worried about complexity issues. I tend to cube with people with a wide range of Magic experience, and so I try to limit the weird mechanics unless a card is just too fun to not include. He might make the cut.
That said, having the option of either forcing their creature to attack or pseudo-draw is great, and that ignores his lord effect of giving that ability to all your creatures!
What do you mean it works differently in multiplayer vs 2p? It works the same, has to attack, and has to attack someone else if able.
I don't think this mechanic is very complicated, but I also think rejecting mechanics on a complexity basis will hurt your cube in the long run. The first time someone plays with the mechanic, they get it (it makes great sense flavor wise). The lack of reminder text hurts 1 time...during the draft, someone says "wtf is goad?", and you can say "the creature has to attack next turn."
This guy is sweet. While RR makes it tough to drop T2, I see this as more of a curve topper in a red aggro shell. Throw this guy down T4 after dropping a T3 Rabblemaster or Hanweir Garrison, and have some mana floating to cast whatever your creatures exile off the opponent's deck.
It's a weird curve topper though because you're not getting full use out of him till the following turn (when you have mana available). Also, how often are you really going to want to cast your opponents cards as the mono-red deck? 'Sweet, just flipped a Wrath of God!' The fact that you can't play lands is the camel-back-breaking-straw, for me. I'll be passing.
These abilities are very strong on a 2/2 for RR. People are undervaluing the ability to cast cards for EACH creature you control that deals damage to the player. You should be able able to hit some nice cards.
It's a weird curve topper though because you're not getting full use out of him till the following turn (when you have mana available). Also, how often are you really going to want to cast your opponents cards as the mono-red deck? 'Sweet, just flipped a Wrath of God!' The fact that you can't play lands is the camel-back-breaking-straw, for me. I'll be passing.
If you cast him T4, you'd possibly have 2 mana to work with, and if you're playing that Rx aggro deck, you're not just flipping the top card. You're flipping the top 2-4 cards. In an environment where every card is good, even if you hit WCS of having nothing you can/want to cast, it just means your opponent can't have those cards either.
It's a weird curve topper though because you're not getting full use out of him till the following turn (when you have mana available). Also, how often are you really going to want to cast your opponents cards as the mono-red deck? 'Sweet, just flipped a Wrath of God!' The fact that you can't play lands is the camel-back-breaking-straw, for me. I'll be passing.
Because I'll really be complaining if this exiles a Wrath on top while I'm getting through on combat.
I like it more than some of the other cards I'm running. I do wish it had room for rules text on Goad though.
Red gets an Edric variant. I think this is a slam dunk, honestly. RR stinks on a two drop but you will often be dropping this guy later in the game so I don't see it being a huge issue.
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My High Octane Unpowered Cube on CubeCobra
Modern:
Dredge | Restore Balance | Titanshift
My [360][Unpowered][Modern-Frame] Cube
That said, having the option of either forcing their creature to attack or pseudo-draw is great, and that ignores his lord effect of giving that ability to all your creatures!
Wait, why can't you play your opponents lands?
Because it says "cast" not "play". You can never cast lands.
You don't cast lands. If it said "play" instead of "cast", then you could take their lands.
Modern:
Dredge | Restore Balance | Titanshift
My [360][Unpowered][Modern-Frame] Cube
Because the card doesn't tell you that you can.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
I'm quite sure that you can't "CAST" your opponent's lands. Lands are not spells that can be cast. If the wording said "Played" instead, then you can play their lands also.
"9/15/2013: If the exiled card is a land card, you won’t gain any life and you won’t be able to play the land."
Still seems nice for cube though.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
I don't think this is really comparable to Ash Zealot, it's much more comparable to something like Abbot of Keral Keep; I don't think Grenzo would be a great T2 play, he would be much better when you could get value out of him as soon as you cast him (Turn 4+ or so), much like Abbot.
My High Octane Unpowered Cube on CubeCobra
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Also, doesn't Goad make it so the creature can't attack you at all in 1v1?
My High Octane Unpowered Cube on CubeCobra
Why would you want to change it to something strictly worse? I don't get the notion of excluding mechanics in order to 'simplify' the game. Magic is enormously complex and has a billion key words:
702. Keyword Abilities
702.2. Deathtouch
702.3. Defender
702.4. Double Strike
702.5. Enchant
702.6. Equip
702.7. First Strike
702.8. Flash
702.9. Flying
702.10. Haste
702.11. Hexproof
702.12. Indestructible
702.13. Intimidate
702.14. Landwalk
702.15. Lifelink
702.16. Protection
702.17. Reach
702.18. Shroud
702.19. Trample
702.20. Vigilance
702.21. Banding
702.22. Rampage
702.23. Cumulative Upkeep
702.24. Flanking
702.25. Phasing
702.26. Buyback
702.27. Shadow
702.28. Cycling
702.29. Echo
702.30. Horsemanship
702.31. Fading
702.32. Kicker
702.33. Flashback
702.34. Madness
702.35. Fear
702.36. Morph
702.37. Amplify
702.38. Provoke
702.39. Storm
702.40. Affinity
702.41. Entwine
702.42. Modular
702.43. Sunburst
702.44. Bushido
702.45. Soulshift
702.46. Splice
702.47. Offering
702.48. Ninjutsu
702.49. Epic
702.50. Convoke
702.51. Dredge
702.52. Transmute
702.53. Bloodthirst
702.54. Haunt
702.55. Replicate
702.56. Forecast
702.57. Graft
702.58. Recover
702.59. Ripple
702.60. Split Second
702.61. Suspend
702.62. Vanishing
702.63. Absorb
702.64. Aura Swap
702.65. Delve
702.66. Fortify
702.67. Frenzy
702.68. Gravestorm
702.69. Poisonous
702.70. Transfigure
702.71. Champion
702.72. Changeling
702.73. Evoke
702.74. Hideaway
702.75. Prowl
702.76. Reinforce
702.77. Conspire
702.78. Persist
702.79. Wither
702.80. Retrace
702.81. Devour
702.82. Exalted
702.83. Unearth
702.84. Cascade
702.85. Annihilator
702.86. Level Up
702.87. Rebound
702.88. Totem Armor
702.89. Infect
702.90. Battle Cry
702.91. Living Weapon
702.92. Undying
702.93. Miracle
702.94. Soulbond
702.95. Overload
702.96. Scavenge
702.97. Unleash
702.98. Cipher
702.99. Evolve
702.100. Extort
702.101. Fuse
702.102. Bestow
702.103. Tribute
702.104. Dethrone
702.105. Hidden Agenda
702.106. Outlast
702.107. Prowess
702.108. Dash
702.109. Exploit
702.110. Menace
702.111. Renown
702.112. Awaken
702.113. Devoid
702.114. Ingest
702.115. Myriad
702.116. Surge
702.117. Skulk
702.118. Emerge
702.119. Escalate
Granted, not all of these appear in most cubes but excluding a good card because it has Goad is weird to me. Especially in 2016 where everyone at the table has the internet in their pocket.
It's the other way around, the creature will be forced to attack you, if possible.
http://magic.wizards.com/en/articles/archive/feature/conspiracy-take-crown-mechanics-2016-08-15
"If the creature can't attack a player other than you, then it must attack you or a planeswalker if it can. This is most likely when the game is down to two players."
What do you mean it works differently in multiplayer vs 2p? It works the same, has to attack, and has to attack someone else if able.
I don't think this mechanic is very complicated, but I also think rejecting mechanics on a complexity basis will hurt your cube in the long run. The first time someone plays with the mechanic, they get it (it makes great sense flavor wise). The lack of reminder text hurts 1 time...during the draft, someone says "wtf is goad?", and you can say "the creature has to attack next turn."
It's a weird curve topper though because you're not getting full use out of him till the following turn (when you have mana available). Also, how often are you really going to want to cast your opponents cards as the mono-red deck? 'Sweet, just flipped a Wrath of God!' The fact that you can't play lands is the camel-back-breaking-straw, for me. I'll be passing.
If you cast him T4, you'd possibly have 2 mana to work with, and if you're playing that Rx aggro deck, you're not just flipping the top card. You're flipping the top 2-4 cards. In an environment where every card is good, even if you hit WCS of having nothing you can/want to cast, it just means your opponent can't have those cards either.
Modern:
Dredge | Restore Balance | Titanshift
My [360][Unpowered][Modern-Frame] Cube
Because I'll really be complaining if this exiles a Wrath on top while I'm getting through on combat.
I like it more than some of the other cards I'm running. I do wish it had room for rules text on Goad though.
360-cube - Suggestions welcome!