Been solid for me so far. No silly madness triggers but the discard is an upside for reanimator and has been just fine for other controling decks that want to slow down aggro. I have often just killed a 2 drop and pulled a bolt from their hand in exchange for an extra land or something clunky I am afraid I wont get too. I've also used it in aggressive decks killing a key utility creature or just burning my opponent while striping removal just for dropping an extra land or gravecrawler etc.
This will stay in for a long time for me. All of the abilities seem a little weak but getting multiple effects for just two mana has been clutch for us.
Limited testing so far, but I generally agree with the sentiment of only playable in decks that want the discard. 2 mana for a -2/-2 at sorcery speed is not only a poor rate but irrelevant against parts of the field and the discard misses more often than not. I hope I'll change my mind with more testing, but so far it is disappointing.
So, It's nothing special in decks that don't want the discard, but I think you've had poor luck. It's very rare to have a deck that is both without creatures that are <= 2 toughness AND without many instants and sorceries.
The rate on an individual mode is not impressive, but the versatility of never being dead and the OPTION to trade cards for multiple effects makes it better than an indivudal rate appears.
IF you have no synergies with it , there's a lot of matchups where it's a mediocre card, but there's a few matchups where it's an excellent card. It's great against decks containing a few early game creatures AND extremly impactful sorceries/instants (upheavel, time walk, forbid, mystic confluence etc).
It's also excellent against red agro. Against red agro, all 3 modes are relevant and counteracting their virtual card advantage is a huge deal.
The combination of a few great matchups and a bunch of medium (it should never be dead) matchups, makes it a 6/10 or so on average (without synergies)... and a great sideboard card at minimum.
In reanimator, it's a 9/10.
Black isn't the deepest color, so a card that is both a great sideboard card, has a high floor (23rd playable status) AND is excellent in one of blacks most supported archetypes, seems like an auto-include.
It's also excellent against red agro. Against red agro, all 3 modes are relevant and counteracting their virtual card advantage is a huge deal. It's almost always one of the best cards in ANY deck against red agro.
Yeah that's true. And that's also pretty damn good in red aggro decks as well. Getting rid of a blocker and directly hit your opponent for 2 feels like a mini Searing Blaze in those agressive decklists. Whitout saying that the instant/sorcery clause also really matter for those cube shells because you can remove a home run card, a spot removal spell or enve a wrath to protect your board presences. Impressive csrd so far, that's for sure.
I've been re-testing it since this thread took off, and it's been solid. Decent/playable in decks that don't have graveyard interactions, and very good in decks that do. It's expendable, but I'll continue playtesting it for a while and see how it goes.
I've been re-testing it since this thread took off, and it's been solid. Decent/playable in decks that don't have graveyard interactions, and very good in decks that do. It's expendable, but I'll continue playtesting it for a while and see how it goes.
Glad you are giving it another run. Ive had it in since the beginning and feel its a solid card. My cube is larger than yours, but even at 540 it could have a place.
So, It's nothing special in decks that don't want the discard, but I think you've had poor luck. It's very rare to have a deck that is both without creatures that are <= 2 toughness AND without many instants and sorceries.
Not saying you are incorrect in theory but so far even against decks that have relatively many instants and sorceries it missed often. It is generally a shot in the dark whether or not discarding a card of your own for this mode is going to be worth it, especially at game one. It was never dead in the sense of incapability of potentially doing anything, but in the sense it contributed nothing meaningful to its caster (say, missed discard + 2 life leech, or killing just a single 1/1 token).
I need those extra discard outlets so I want the card to be good and I'll keep testing it for a while.
This will stay in for a long time for me. All of the abilities seem a little weak but getting multiple effects for just two mana has been clutch for us.
https://cubecobra.com/cube/list/3pq
So, It's nothing special in decks that don't want the discard, but I think you've had poor luck. It's very rare to have a deck that is both without creatures that are <= 2 toughness AND without many instants and sorceries.
The rate on an individual mode is not impressive, but the versatility of never being dead and the OPTION to trade cards for multiple effects makes it better than an indivudal rate appears.
IF you have no synergies with it , there's a lot of matchups where it's a mediocre card, but there's a few matchups where it's an excellent card. It's great against decks containing a few early game creatures AND extremly impactful sorceries/instants (upheavel, time walk, forbid, mystic confluence etc).
It's also excellent against red agro. Against red agro, all 3 modes are relevant and counteracting their virtual card advantage is a huge deal.
The combination of a few great matchups and a bunch of medium (it should never be dead) matchups, makes it a 6/10 or so on average (without synergies)... and a great sideboard card at minimum.
In reanimator, it's a 9/10.
Black isn't the deepest color, so a card that is both a great sideboard card, has a high floor (23rd playable status) AND is excellent in one of blacks most supported archetypes, seems like an auto-include.
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Yeah that's true. And that's also pretty damn good in red aggro decks as well. Getting rid of a blocker and directly hit your opponent for 2 feels like a mini Searing Blaze in those agressive decklists. Whitout saying that the instant/sorcery clause also really matter for those cube shells because you can remove a home run card, a spot removal spell or enve a wrath to protect your board presences. Impressive csrd so far, that's for sure.
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Glad you are giving it another run. Ive had it in since the beginning and feel its a solid card. My cube is larger than yours, but even at 540 it could have a place.
https://cubecobra.com/cube/list/3pq
Not saying you are incorrect in theory but so far even against decks that have relatively many instants and sorceries it missed often. It is generally a shot in the dark whether or not discarding a card of your own for this mode is going to be worth it, especially at game one. It was never dead in the sense of incapability of potentially doing anything, but in the sense it contributed nothing meaningful to its caster (say, missed discard + 2 life leech, or killing just a single 1/1 token).
I need those extra discard outlets so I want the card to be good and I'll keep testing it for a while.
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