I am not a huge fan of Lotus Cobra. Maybe because I am not a huge fan of early but limited bursts of mana acceleration? It is certainly not a bad card, but I just don't like playing with it and I also find it a bit overrated around here.
I came back for Zendikar after taking a one year Magic hiatus that involved skipping the entire Alara block. I initially really liked the look of it,* but after a few weeks, it became clear how stupidly fast the limited format was. I absolutely hated it. Triple Zendikar is one of the worst limited formats of all time. It looked interesting at first, but half the cards turned out to be unplayable in the early drop beatdown curve world that the format actually was. Bah. I didn't play standard anymore at that time, so I have no idea how good the Zendikar standard format was.
*And I still like the look, aka the visuals and the world. I even bought "The Art of Magic: Zendikar".
I love lotus cobra. It's ramp and fixing on a two power two drop. It's basically the embodiment of green in my Cube.
I quit magic from 1999-M13 so no original zen for me. That's one of the reasons I love cube so much. I get to pay with all my old favorites and everything I missed while I was gone.
Cobra is great when it works, though isn't the best ramper the game has seen. That Terese Nielsen art, though.
I only bought a box of Zendikar with my brothers. The best card in it was an Oracle of Mul Daya. We got 4 Bala Ged Thiefs to make up for the absolute lack of enemy fetchlands, so there is that. It was honestly the worst box we ever opened, and we just stopped playing.
Lotus Cobra is outstanding. Great early ramp and fixing, can provide insane bursts of mana with fetches, and it doesn't even have to tap to provide the mana. It can get into the red zone when the coast is clear, or trade itself away after the explosive ramp is used up.
I loved Zendikar, and triple-ZEN is still one of my favorite draft formats ever. I liked it way more before the Eldrazi showed up.
I like Lotus Cobra quite a bit. In the early game, those short bursts of mana can make a really big difference, letting you play 4-drops and occasionally 5-drops on turn 3 while fixing your mana, and it can still attack or block while you do so. It's obviously at it's best in green ramp decks that have ways to pump out more than one land per turn with things like Cultivate or Oracle of Mul Daya, but I've also really grown to appreciate it in Zoo decks as an early drop that power out more threats in multiple colors while keeping up the beats. It's not the best topdeck in the late game, but what mana dork is?
The original art on this is quite nice, but the Terese Nielsen art on the GP foil is absolutely amazing, and has been sitting on my Puca wants list for quite a while.
Zendikar came out during my long hiatus from the game, but I did get the chance to do a phantom draft of a friend's box. I default towards beatdown decks, so I don't mind a fast draft format, but I was actually surprised to find that it wasn't really as aggressive as some more recent draft formats like MTG: Origins or Kaladesh.
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465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
Lotus Cobra is a good card. You only need to use two bursts of mana before it repays itself, it can obviously provide more and it also fixes. It is pretty safe in my list.
I was playing and even drafting limited during the original Zendikar. I've liked the extremely aggressive nature of the format as a change of pace, and it was less punishing than most formats to mana floods due to landfall.
Seeker is pretty decent. I like that the abilities trigger off things you want to be doing anyways, and helps it fit into a variety of decks. Decks that want to attack, but can be serviceable in both spells matter and more streamlined aggro.
I don't think anyone is destined for anything except death; life is what you make of it, as long as you're capable of making whatever that is.
Seeker is okay, passable but not powerful. White needs more splashable two drops at 720.
I agree that no outside forces determine destinies, but I think that broadening the definition to also refer to an inevitable chain of events caused by inside forces (one's own decisions and thoughts for example) is worthwhile of discussion. And if so, I agree with Seeker's flavor text, but I'm in no rush.
Seeker is fine. I like that it encourages thoughtful deck building. But it's just solid filler, a card that I slot in and out of my cube as my need for that type of card ebbs and flows.
The biggest problem that I had with it is that it's playable in a spell-heavy deck, but not a reason to build a spell-heavy deck. I prefer my more narrow effects pull me into their respective strategies instead of just being filler in them.
The biggest problem that I had with it is that it's playable in a spell-heavy deck, but not a reason to build a spell-heavy deck. I prefer my more narrow effects pull me into their respective strategies instead of just being filler in them.
This is exactly how I felt about this card when I played it. I tried it in Boros aggro and a Jeskai Spells Matter deck, but ultimately it just felt like filler to me. At 450, it got the cut and I don't miss it.
I agree with everybody else's consensus on the card.
In terms of the bonus questions,
In life there is only 2 things you have to do.
1) make choices
2) live (or die in some cases) with the consequences of your actions
Card seems narrow and not high-impact enough to justify the narrowness.
Destiny? Destiny? No escaping, that's for me! Destiny! Destiny!
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I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
I love the wide variety of 2-drops available with multiple abilities in white, it's a big part of what makes white weenie decks so fun to play. Seeker of the Way performed pretty well when I test it, turning random instants like Worldly Tutor into combat tricks is pretty sweet, and it works nicely with equipment and precombat removal spells as well. It's been great in my Peasant cube, and if we don't get a better white 2-drop in Amonkhet, I'm actually looking at bringing back Seeker in my next update as Relic Hunter's been too inconsistent and underwhelming.
Sarah Connor said it best, "There is no fate but what we make."
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465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
i actually really like seeker in my cube. the prowess pump is a nice combat trick but the lifelink is the cherry on top. triggers quite a few times during a game because he comes down so early.
The best man land IMO, due to the fact that it fits in just about every deck (I might not run it if my mana base is sketchy, but even then I'd probably just go to 18 lands), it's good both on offense and defense, and the activation cost is miniscule. If there was more coincidental tribal interactions then Mutavault might take the cake, but being a 3/3 tends to be better since there are so few.
No factory work, all my hard labor has been outside.
Mishra's Factory is a really great include, can't see me ever cutting it. It attacks for 2, blocks for 3, it's an artefact (for tinker etc.), a creature (I have sac'd it to Recurring Nightmare many times to start a chain), it dodges sorcery speed removal, cheap to animate and the only real cost to you deck is losing a coloured source.
Never worked in a factory, seems like pretty dull work (in relation to the factories we have here).
Mishra's Factory is awesome for all the reasons above. I'm rocking an ugly white border right now and am on the prowl for a cheap, heavily played copy from Antiquities. I like all the art. I know Winter is the most sought-after, but what do you all run?
Never worked in a factory, but have done demo work on an old building and that was enough to know that repetitive work indoors isn't for me. I teach now and love it, but I've worked on a farm a bit, and doing repetitive tasks outside is infinitely preferable to indoors.
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I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Mishra's Factory is awesome for all the reasons above. I'm rocking an ugly white border right now and am on the prowl for a cheap, heavily played copy from Antiquities. I like all the art. I know Winter is the most sought-after, but what do you all run?
I have an Elspeth vs. Tezzeret Duel Decks version, I may change to the never version at some point as the art seems to be easier to make out.
I was never a fan of the winter version since it just mostly white, I think I would run any of the other original arts over it. I guess if its christmas its fun, or you have a lot of snow lands but aside from that I never got it; to each their own I guess.
I came back for Zendikar after taking a one year Magic hiatus that involved skipping the entire Alara block. I initially really liked the look of it,* but after a few weeks, it became clear how stupidly fast the limited format was. I absolutely hated it. Triple Zendikar is one of the worst limited formats of all time. It looked interesting at first, but half the cards turned out to be unplayable in the early drop beatdown curve world that the format actually was. Bah. I didn't play standard anymore at that time, so I have no idea how good the Zendikar standard format was.
*And I still like the look, aka the visuals and the world. I even bought "The Art of Magic: Zendikar".
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
I quit magic from 1999-M13 so no original zen for me. That's one of the reasons I love cube so much. I get to pay with all my old favorites and everything I missed while I was gone.
I only bought a box of Zendikar with my brothers. The best card in it was an Oracle of Mul Daya. We got 4 Bala Ged Thiefs to make up for the absolute lack of enemy fetchlands, so there is that. It was honestly the worst box we ever opened, and we just stopped playing.
I loved Zendikar, and triple-ZEN is still one of my favorite draft formats ever. I liked it way more before the Eldrazi showed up.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
The original art on this is quite nice, but the Terese Nielsen art on the GP foil is absolutely amazing, and has been sitting on my Puca wants list for quite a while.
Zendikar came out during my long hiatus from the game, but I did get the chance to do a phantom draft of a friend's box. I default towards beatdown decks, so I don't mind a fast draft format, but I was actually surprised to find that it wasn't really as aggressive as some more recent draft formats like MTG: Origins or Kaladesh.
450 card Peasant cube thread. Draft it here.
I was playing and even drafting limited during the original Zendikar. I've liked the extremely aggressive nature of the format as a change of pace, and it was less punishing than most formats to mana floods due to landfall.
The list on cube cobra
Read my blog on cube - Latest post June 2nd 2022
This is interesting, as ROE is widely regarded as one of the best draft formats of all time.
Also, follow us on twitter! @TurnOneMagic
Seeker of the Way
BONUS QUESTION
Where does your destiny lie?
450 card Peasant cube thread. Draft it here.
I don't think anyone is destined for anything except death; life is what you make of it, as long as you're capable of making whatever that is.
Also, follow us on twitter! @TurnOneMagic
Exactly this.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
I agree that no outside forces determine destinies, but I think that broadening the definition to also refer to an inevitable chain of events caused by inside forces (one's own decisions and thoughts for example) is worthwhile of discussion. And if so, I agree with Seeker's flavor text, but I'm in no rush.
The list on cube cobra
Read my blog on cube - Latest post June 2nd 2022
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
This is exactly how I felt about this card when I played it. I tried it in Boros aggro and a Jeskai Spells Matter deck, but ultimately it just felt like filler to me. At 450, it got the cut and I don't miss it.
450 Unpowered Cube Cobra
In terms of the bonus questions,
In life there is only 2 things you have to do.
1) make choices
2) live (or die in some cases) with the consequences of your actions
Life is all about making choices
http://www.cubetutor.com/cubeblog/63569
Destiny? Destiny? No escaping, that's for me! Destiny! Destiny!
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
My destiny is to live forever or die trying.
My High Octane Unpowered Cube on CubeCobra
Sarah Connor said it best, "There is no fate but what we make."
450 card Peasant cube thread. Draft it here.
BONUS QUESTION
Have you ever worked in a factory?
450 card Peasant cube thread. Draft it here.
No factory work, all my hard labor has been outside.
Also, follow us on twitter! @TurnOneMagic
Never worked in a factory, seems like pretty dull work (in relation to the factories we have here).
Never worked in a factory, but have done demo work on an old building and that was enough to know that repetitive work indoors isn't for me. I teach now and love it, but I've worked on a farm a bit, and doing repetitive tasks outside is infinitely preferable to indoors.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
As someone who has worked outside in the rain/snow/freezing cold/scolding hot, I beg to differ
Yeah it's great when it's great, but when it's awful you'd rather be doing anything else anywhere else.
Also, follow us on twitter! @TurnOneMagic
I have an Elspeth vs. Tezzeret Duel Decks version, I may change to the never version at some point as the art seems to be easier to make out.
I was never a fan of the winter version since it just mostly white, I think I would run any of the other original arts over it. I guess if its christmas its fun, or you have a lot of snow lands but aside from that I never got it; to each their own I guess.