Unlike Green, I still use Disenchant, because there is no other creature-based alternative that can be abused. I do like CadaverousBl00m's suggestion of Seal of Cleansing for Sun Titan abuse. At least white has an abundance of temporary exile permanent options that make Disenchant not as necessary tho.
Disenchant remains rock solid in my cube. Unless I'm playing Dimir, I make it a point to always run at least one artifact removal effect in my main deck. I prefer to have it on a body or O-ring, but it's pretty rare to not find a target for Disenchant in any matchup. Instant speed is often clutch too, getting 2-for-1s by blowing up equipment during combat or flashing in a surprise blocker that was trapped under an o-ring.
I'm running a Time Spiral foil now, but if a foil version of the Tempest version with Hanna killing a Metallic Sliver with her bare hands comes out that's what I'd like to switch to.
I'm running 15 cards that get rid artifacts, 4 if which can't also get enchantments not including Vindicate and other effects that can hit any non-creature permanent.
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I wouldn't say it's common that it makes MD as--like others state--I much prefer having that effect on a stick, but it's often the first card out of my SB and in some builds having disenchant is better if I'm trying to run 0 creatures or something can take advantage of it being an instant.
White has many cards than can answer artifacts enchantments. Before Kaladesh none were as efficient but were all broader. I would play every Oblivion Ring variant over Disenchant in my maindeck. Disenchant could be played in addition to them, depending how many total answers I have. Otherwise, it is a very serviceable sideboard card. I do think Fragmentize is the more powerful and maindeckable of the two, but my cube is big enough to pack both.
I do like Disenchant A LOT more than Fragmetize. Instant speed alone is often worth the extra 1 and those effects should be unconditional imo. It will be pretty annoying when you pack a Fragmetize to deal with your opponents artifacts/enchantments and then he drops a problematic permanet that costs 5 or more and your anwser-card is dead in your hand.
Someone did the math on it, and the percentage of cards Fragmentize misses that disenchant hits is pretty low, at least in a powered cube. Of course there will be times when you face a giant monster and Fragmentize misses where Disenchant hits, but if you really think about it there is only a small percentage of artifacts/enchantments that cost 5 or more. Are they high priority targets? Absolutely, but Fragmentize often has a million other targets in those decks and can seriously stunt your opponent's board in the mean time. One really is that much cheaper than two and that condition on Fragmentize is not that much more exclusive than disenchant, even if you really want to hit what it misses.
Disenchant is not a card you can go wrong with. You might feel a little bad including it in your deck as you're putting together your initial forty, but you won't ever regret it and you probably won't feel as bad about it the next time you find it in your forty cards.
Disenchant is a staple, pretty much every artifact / enchantment is a huge threat (or is a mana rock). I think Disenchant is miles above Fragmentize because instant speed artifact / enchantment removal on an Oblivion Ring or an equipment can lead to some huge blowouts mid-combat.
As far as art goes, I prefer the original: I play the Future Sight version of it. The Mirage one is pretty nice too.
I play a lot of artifact / enchant removal spells in my cube for not being unpowered, the only thing I'd probably add if I were powered would be Smash to Smithereens, otherwise I'm playing all the other staples. I play all the Oblivion Rings / Maelstrom Pulse variants as planeswalker removal, there's a lot of splash damage for artifacts / enchantments too.
I like seal of cleansing over disenchant because you can always play it even without a target. And having it on the battlefield alters how your opponent plays (all the seals have that effect) and it technically gives you instant speed options (albeit, telegraphed but without having to hold up mana).
I'd probably run both in a powered cube though, and some unpowered lists as well (depending on how many artifacts/enchantments I had - power level of them, etc).
I don't like Seal of Cleansing more than Disenchant, but both are great and are better in different decks (seal is better in aggro, disenchant is better in midrange / control). Seal of Cleansing has more inherent drawbacks though: it's telegraphed and can be removed (by a Disenchant!) Also, there's more ways of re-using Disenchant and it can take out an army of Precursor Golems where Seal of Cleansing cannot.
Yeah, seal of cleansing gives your opponent the option to play around you. With disenchant they make the investment, and you undo it. I almost always used seal as a sorcery speed disenchant when playing it in my cube. It was usually preferable to being baited "lol here's a masticore." "haha I use my seal on your masticore" "lol, sword of body and mind + equip, GG"
With disenchant, there is a chance you will just stall them out on their power artifacts, but with seal you give them the opportunity to manipulate which threats actually stick. I like my removal to be reactive.
That said, I don't really like disenchant, but it's bread and butter. It's a necessary bore, and something people don't necessarily prepare for because of it. I always main deck it since most artifacts and enchantments can't stay on the field if I want to win.
I used to run both but now I only run K-Reach. I cut Cultivate in favor of Harrow a while back and haven't regretted the swap. IMO at least one of these two is a staple and both can easily be supported at 450+ based on personal preference.
Hello, folks!
At present, many kids are fond of playing both computer and video games, certainly, it is an amazing way to spend time cheerfully but excessive obsession with games can lead to negative consequences for your health, follow to find out more about this problem http://bigessaywriter.com/blog/impact-of-videogames-on-childs-mind-myth-or-reality
24emily DO OR DO YOU NOT HAVE A GREEN THUMB
--------------------
I would be happy playing one of these, and don't think their time has passed, but I wouldn't be surprised if we were close to these times. There were iterations of the modo cube where Cultivate was really stellar, those being ones with heavily stunted artifact ramp and green prominently featured as the ramp color because of this.
I def have a green thumb. I used to be a landscaper until my body started really failing me. I've forgotten a lot of the individual plant names and such but still love to do whatever gardening and yard work I can in my free time. Love going to garden shows and installations, and with the fall approaching there are a number of cool little county fairs I enjoy going to that often have sweet plant exhibits. The one I'm most excited for is the Topsfield Fair in Topsfield, MA, as the local growers really go all-out with what they do. On top of sweet installations they have contests involving all sorts of agriculture, whether it's the finest specimen or biggest or etc etc etc. And then they have the cutest ******* animals and horse and carriage shows and bull riding and fried oreos and literally everything you could want from a county fair.
Hello, folks!
At present, many kids are fond of playing both computer and video games, certainly, it is an amazing way to spend time cheerfully but excessive obsession with games can lead to negative consequences for your health, follow to find out more about this problem http://bigessaywriter.com/blog/impact-of-videogames-on-childs-mind-myth-or-reality
24emily DO YOU OR DO YOU NOT HAVE A GREEN THUMB
I guess I should be proud that this thread has gotten enough views to attract spammers.
Cultivate/Kodama's Reach do exactly what green ramp decks want to be doing, getting ahead on mana, making sure you make your land drops, fixing, and drawing extra cards. The cost of 3 also curves nicely from a turn 1 elf.
I cut Cultivate in favor of Harrow a while back and haven't regretted the swap.
This swap doesn't really make that much sense to me either since Harrow doesn't provide card advantage. Are their archetypes in your cube that want lands in the graveyard? If not, Cultivate seems like it's going to be better most of the time. However, lately I have been thinking about swapping out one of them for Explosive Vegetation. For an extra mana, I think it may be worth it to get those lands right into play since there are plenty of juicy ramp targets that cost 7 or more.
I'm running the FNM promo of Cultivate, but I don't think you can go wrong with either version here as both arts are stunning.
I really don't have much of a green thumb, and one of the things I really like about living in an apartment instead of a North American style house is not having to maintain a lawn. However, I do like to keep something growing inside whenever I can. At the moment, we have cat grass, basil, and some other fresh herbs growing in our window box.
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I really don't have much of a green thumb, and one of the things I really like about living in an apartment instead of a North American style house is not having to maintain a lawn. However, I do like to keep something growing inside whenever I can. At the moment, we have cat grass, basil, and some other fresh herbs growing in our window box.
If you were to ever live in a lawned-area, I recommend looking into turning your yard into crushed stone. Weed maintenance is your only real issue, something that can be overtaken by natural (and non-natural) weed killers. Plus there are a lot of cool things you can do with stone lawns, whether you do stone patterns or layering or play with heights in the lawn. The amount of money and time you save over the long haul is huge because you're not mowing each week, and you can definitely make it kid-friendly too if you wanted to mulch-out any spots of it as well for a makeshift yard you can always cover, or even use grass for highlighting. Crushed stone is a great way to make your yard look crisp and clean without having to work on it week to week and risk it dying out during a drought or what-not.
This is not as reasonable of an option for larger lawns, but for small ones I think it's the best/coolest/cheapest thing you can do if you plan on living there for some time.
I don't see a reason to not run both of these. Great ramp spells that also generate card advantage. That's golden.
I have a pretty green thumb and wish my current yard wasn't a shade-ridden swamp so I could actually grow stuff. I tried gardening here the first three years we lived here and it was just an exercise in heartbreak. Now I restrict myself to herbs in the side yard, a large planter in the front, and houseplants. Incidentally, the side yard used to be my tortoise pen so I think the ground has been well fertilized. At some point, I'm setting up a naturalistic terrarium for something (dart frogs, Mexican alligator lizards, and monkey frogs are the most likely inhabitants), and then I'll be growing tropical plants and mosses in there with the animals.
How many of these effects would you run for every 180 cards in your cube?
As for having a rock yard, most places which do this that I have seen are really hot like arizona.
Having a grass yard and a few trees can really help keep your house feeling cooler in the summer and save you a little money in air conditioning.
Of course this money should be spent on magic cards
How many of these effects would you run for every 180 cards in your cube?
As for having a rock yard, most places which do this that I have seen are really hot like arizona.
Having a grass yard and a few trees can really help keep your house feeling cooler in the summer and save you a little money in air conditioning.
Of course this money should be spent on magic cards
Depends on the size of the lawn, and you can definitely have vegetation popping up through the stone to provide that too. With small lawns I've noticed that the difference there is less noticeable. The nicest yard in my town (IMO) is a stone lawn that has a bunch of big shrubs and trees popping through it, and it's able to slope and maintain that slope even with limited space in the lawn. I also live in an area that's right on the ocean so a summer breeze is always a thing, so I suppose YMMV with that.
The main reason you don't see stone lawns around here is 1) people can't get past the initial cost of ripping up your lawn and laying stone and 2) people tend to like lawns more i.e. they like a 'perfect' lawn. The amount of maintenance for a stone lawn is so low though that I think you're saving QUITE a bit more with money or at minimum time (time=money, after all) and then you can crank the A/C AND afford all those magic cards.
tl;dr saving hundreds on a/c is nice, saving thousands on lawn care is better
Cultivate and Kodama's Reach are pretty much the reason why green is the best color to pair with Wildfire. Also, generally good in any kind of ramp deck.
I don't have many plants, but I almost never kill a plant in my care, so I guess I kinda have a green thumb? I definitely like playing green though. Does that count, too?
I'm running a Time Spiral foil now, but if a foil version of the Tempest version with Hanna killing a Metallic Sliver with her bare hands comes out that's what I'd like to switch to.
I'm running 15 cards that get rid artifacts, 4 if which can't also get enchantments not including Vindicate and other effects that can hit any non-creature permanent.
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Someone did the math on it, and the percentage of cards Fragmentize misses that disenchant hits is pretty low, at least in a powered cube. Of course there will be times when you face a giant monster and Fragmentize misses where Disenchant hits, but if you really think about it there is only a small percentage of artifacts/enchantments that cost 5 or more. Are they high priority targets? Absolutely, but Fragmentize often has a million other targets in those decks and can seriously stunt your opponent's board in the mean time. One really is that much cheaper than two and that condition on Fragmentize is not that much more exclusive than disenchant, even if you really want to hit what it misses.
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As far as art goes, I prefer the original: I play the Future Sight version of it. The Mirage one is pretty nice too.
I play a lot of artifact / enchant removal spells in my cube for not being unpowered, the only thing I'd probably add if I were powered would be Smash to Smithereens, otherwise I'm playing all the other staples. I play all the Oblivion Rings / Maelstrom Pulse variants as planeswalker removal, there's a lot of splash damage for artifacts / enchantments too.
My High Octane Unpowered Cube on CubeCobra
I'd probably run both in a powered cube though, and some unpowered lists as well (depending on how many artifacts/enchantments I had - power level of them, etc).
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
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Cultivate
I don't think it's much of a reach to discuss both of these cards together.
Kodama's Reach
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With disenchant, there is a chance you will just stall them out on their power artifacts, but with seal you give them the opportunity to manipulate which threats actually stick. I like my removal to be reactive.
That said, I don't really like disenchant, but it's bread and butter. It's a necessary bore, and something people don't necessarily prepare for because of it. I always main deck it since most artifacts and enchantments can't stay on the field if I want to win.
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What's the reasoning in playing Harrow over Cultivate? Getting countered seems like ultimate feels bad moment.
I don't have much of a green thumb, I have whatever colored thumb that tends to break things.
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24emily DO OR DO YOU NOT HAVE A GREEN THUMB
--------------------
I would be happy playing one of these, and don't think their time has passed, but I wouldn't be surprised if we were close to these times. There were iterations of the modo cube where Cultivate was really stellar, those being ones with heavily stunted artifact ramp and green prominently featured as the ramp color because of this.
I def have a green thumb. I used to be a landscaper until my body started really failing me. I've forgotten a lot of the individual plant names and such but still love to do whatever gardening and yard work I can in my free time. Love going to garden shows and installations, and with the fall approaching there are a number of cool little county fairs I enjoy going to that often have sweet plant exhibits. The one I'm most excited for is the Topsfield Fair in Topsfield, MA, as the local growers really go all-out with what they do. On top of sweet installations they have contests involving all sorts of agriculture, whether it's the finest specimen or biggest or etc etc etc. And then they have the cutest ******* animals and horse and carriage shows and bull riding and fried oreos and literally everything you could want from a county fair.
Also, follow us on twitter! @TurnOneMagic
I guess I should be proud that this thread has gotten enough views to attract spammers.
Cultivate/Kodama's Reach do exactly what green ramp decks want to be doing, getting ahead on mana, making sure you make your land drops, fixing, and drawing extra cards. The cost of 3 also curves nicely from a turn 1 elf.
This swap doesn't really make that much sense to me either since Harrow doesn't provide card advantage. Are their archetypes in your cube that want lands in the graveyard? If not, Cultivate seems like it's going to be better most of the time. However, lately I have been thinking about swapping out one of them for Explosive Vegetation. For an extra mana, I think it may be worth it to get those lands right into play since there are plenty of juicy ramp targets that cost 7 or more.
I'm running the FNM promo of Cultivate, but I don't think you can go wrong with either version here as both arts are stunning.
I really don't have much of a green thumb, and one of the things I really like about living in an apartment instead of a North American style house is not having to maintain a lawn. However, I do like to keep something growing inside whenever I can. At the moment, we have cat grass, basil, and some other fresh herbs growing in our window box.
450 card Peasant cube thread. Draft it here.
If you were to ever live in a lawned-area, I recommend looking into turning your yard into crushed stone. Weed maintenance is your only real issue, something that can be overtaken by natural (and non-natural) weed killers. Plus there are a lot of cool things you can do with stone lawns, whether you do stone patterns or layering or play with heights in the lawn. The amount of money and time you save over the long haul is huge because you're not mowing each week, and you can definitely make it kid-friendly too if you wanted to mulch-out any spots of it as well for a makeshift yard you can always cover, or even use grass for highlighting. Crushed stone is a great way to make your yard look crisp and clean without having to work on it week to week and risk it dying out during a drought or what-not.
This is not as reasonable of an option for larger lawns, but for small ones I think it's the best/coolest/cheapest thing you can do if you plan on living there for some time.
Also, follow us on twitter! @TurnOneMagic
I have a pretty green thumb and wish my current yard wasn't a shade-ridden swamp so I could actually grow stuff. I tried gardening here the first three years we lived here and it was just an exercise in heartbreak. Now I restrict myself to herbs in the side yard, a large planter in the front, and houseplants. Incidentally, the side yard used to be my tortoise pen so I think the ground has been well fertilized. At some point, I'm setting up a naturalistic terrarium for something (dart frogs, Mexican alligator lizards, and monkey frogs are the most likely inhabitants), and then I'll be growing tropical plants and mosses in there with the animals.
Cheers,
rant
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As for having a rock yard, most places which do this that I have seen are really hot like arizona.
Having a grass yard and a few trees can really help keep your house feeling cooler in the summer and save you a little money in air conditioning.
Of course this money should be spent on magic cards
http://www.cubetutor.com/cubeblog/63569
Depends on the size of the lawn, and you can definitely have vegetation popping up through the stone to provide that too. With small lawns I've noticed that the difference there is less noticeable. The nicest yard in my town (IMO) is a stone lawn that has a bunch of big shrubs and trees popping through it, and it's able to slope and maintain that slope even with limited space in the lawn. I also live in an area that's right on the ocean so a summer breeze is always a thing, so I suppose YMMV with that.
The main reason you don't see stone lawns around here is 1) people can't get past the initial cost of ripping up your lawn and laying stone and 2) people tend to like lawns more i.e. they like a 'perfect' lawn. The amount of maintenance for a stone lawn is so low though that I think you're saving QUITE a bit more with money or at minimum time (time=money, after all) and then you can crank the A/C AND afford all those magic cards.
tl;dr saving hundreds on a/c is nice, saving thousands on lawn care is better
Also, follow us on twitter! @TurnOneMagic
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
I don't have many plants, but I almost never kill a plant in my care, so I guess I kinda have a green thumb? I definitely like playing green though. Does that count, too?
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG