Got one open slot left for my SOI update and it's going to be one of three colorless lands. I was quite surprised to not see an SCD thread for this card, so here it goes. Has anybody tested it before? Is a 1/1 not enough? I'm looking to boost my colorless count (adding a small colorless package of 3 cards) and manlands are always fun.
I'm going to give this an extensive testing period. Out of the three colorless lands I'm considering (Mirrorpool, Blinkmoth Nexus, and Westvale Abbey), I like Blinkmoth the most. The cheap cost / evasion seems like it'd be useful, and having an extra manland for Primetime to search up is always a good thing.
Blinkmoth has been in my cube since the beginning. It's definitely not amazing but has some cool applications in equipment decks, as a random blocker, and planeswalker pinger. It's definitely gotten better now that C is a thing, but I wouldn't call it a staple by any stretch. If I wasn't cutting Mirrodin's Core for Westvale Abbey I'd probably cut Blinkmoth.
I run it. But I also run a lot of lesser-run cards that help support it like Shuko, Signal Pest and Cranial Plating. It has also been fine as just a 1/1 flier. Colorless manlands are good.
Any new opinions on this card? 1/1 seems very low impact, but I suppose flying can really offset this by getting a hit with a sword in or so. Also, I'm trying to fit in Reality Smasher, Thought-Knot Seer and Eldrazi Displacer, increasing my need for colorless producing lands.
Card was decent when we played it, but most of the decks that want it are very aggressive and don't tend to run swords. Got cut for being too low impact.
Got one open slot left for my SOI update and it's going to be one of three colorless lands. I was quite surprised to not see an SCD thread for this card, so here it goes. Has anybody tested it before? Is a 1/1 not enough? I'm looking to boost my colorless count (adding a small colorless package of 3 cards) and manlands are always fun.
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It's good in a pinch, and if you have a plethora of land but no creatures, it can be an inefficient, but evasive equipment carrier for a turn.
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