Sylvan Advocate 1G
Rare
Vigilance
As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
2/3
"The land gives of itself. Its abundance provides, even in times of chaos."
EDIT: Image added.
New Goyfish green two drop. 2/3 with Vigilance for 1G is already a great deal, and I expect the 6 land pump ability to be very relevant in most decks that run green. I'm definitely testing this guy.
I also quite like this creature. A 2/3 vigilance for 1G is a pretty good deal, and it turns into a 4/5 on its own, and gives all your manlands +2/+2, which will boost 7 cards post-OGW that will commonly be found in green decks. 6 mana is a little unreliable for aggro, but it's a good beater and a good plan B if you get flooded. And aggressive midrange decks will love it. Will test out too.
It'll be interesting to see how often this finds itself in a deck that reaches 6 mana. Not that these aggressive decks can't reach 6 mana, but they don't really want to be there either and sometimes depend on elves as their "lands"/acceleration. I probably won't play it since I'm not a goyf/green aggro fan, but I could see it performing well there.
The space for non mana creatures after Scavenging Ooze and Goyf is small. But this seems strong. I don't support green aggro per se but X/g aggro is a thing and I like that here.
Fantastic! I've been wanting another aggressive (though not necessarily purely aggro) creature for 1G ever since I went up to 600 cards. Heir of the Wilds was nearly there, but not quite. Snapping Gnarlid was even worse. This will finally be the right card for that slot. Fine in aggro and midrange and it even works as a 2-drop in ramp (blocks small attackers early, beats down late)!
Would be great even if it couldn't boost your manlands, too. That is just some nice synergistic icing on the top.
Unless you are running Armageddon effects, you will eventually reach 6 lands, even with an aggro deck. Or you win before that point, but that is a rather desirable outcome, too.
Big fan of this card. Solid at all stages of the game, and has some fun (cute) synergies with some other commonly-played cube cards. This, alongside the newly printed Great Oak Guardian are helping to push Life // Death from a mono-black card to a reasonable Gold card.
Definitely going to play this card. I wouldn't cut Vinelasher Kudzu for it though, my cut will probably be either Mutagenic Growth of Mayor of Avabruck.
I somehow missed the vigilance the first time I saw this guy. I have no clue what I'd even want to cut for this guy it's either Vinelasher Kudzu, Vines of Vastwood, Mutagenic Growth or Collected Company and all of those feel like cards i'd want with this guy.
Good card, though we have recently neutered green aggro and opted to reenforce other archetypes. This is not a real aggro card though. Midrange and even green based control would love this. Hope we find room for this guy.
Mmm, versatile, ahead-of-curve beater with occasional big upside. This dude's a shoe-in. Think I might swap out Plow Under - a card I get intellectually, but that sees virtually no play in my cube.
Edit: Just a little disheartened to realize this is the first card from OGW I'm likely to put into my cube. I know we've still got a long way to go, but geez...
I somehow missed the vigilance the first time I saw this guy. I have no clue what I'd even want to cut for this guy it's either Vinelasher Kudzu, Vines of Vastwood, Mutagenic Growth or Collected Company and all of those feel like cards i'd want with this guy.
This is the first non-manland card to get me really excited about OGW. I like the cost, the base states + vigilance, and the ability seems like it will switch on fairly easily and is highly relevant if so just by buffing the Advocate itself, before factoring in manlands, Koth, Nissa and so on.
This seems pretty okay, but I'm not sure if it really gets there just yet. It certainly isn't good enough unless you get to 6 lands (no guarantee for an aggressive card) and even once you get there you haven't achieved anything that can't be undone by a single removal spell.
That said, this synergizes with basically everything I love about green in cube. I hope it's good.
This seems pretty okay, but I'm not sure if it really gets there just yet. It certainly isn't good enough unless you get to 6 lands (no guarantee for an aggressive card) and even once you get there you haven't achieved anything that can't be undone by a single removal spell.
That said, this synergizes with basically everything I love about green in cube. I hope it's good.
You could make a similar argument against Tarmogoyf, and I think the two creatures have similar appeal. You get an efficiently costed beater that just gets better as do what you would normally do during a game of magic. I don't care that they can both be blanked by a Swords as they only cost 2 mana and are really good at all stages of the game.
This seems pretty okay, but I'm not sure if it really gets there just yet. It certainly isn't good enough unless you get to 6 lands (no guarantee for an aggressive card) and even once you get there you haven't achieved anything that can't be undone by a single removal spell.
That said, this synergizes with basically everything I love about green in cube. I hope it's good.
You could make a similar argument against Tarmogoyf, and I think the two creatures have similar appeal. You get an efficiently costed beater that just gets better as do what you would normally do during a game of magic. I don't care that they can both be blanked by a Swords as they only cost 2 mana and are really good at all stages of the game.
Fair point, and Tarmogoyf was a comparison I had in mind whilst looking at this card. That said, Tarmogoyf is virtually guaranteed to get large as things start trading, while this has to wait for a point in the game that may never come. I'm warming to it though, and will certainly be testing it.
I like this in all kinds of green decks. Easy include for aggro and aggressive midrange, good for ramp as it stuffs all the 2-power dudes helping you get to the later turns plus all the synergies with other green cards. Looks very solid overall.
Life is an underrated spell. I've always considered Life // Death to be a Golgari card; there are a surprising number of situations where the green half of the card is relevant.
Sylvan Advocate
1G
Rare
Vigilance
As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
2/3
"The land gives of itself. Its abundance provides, even in times of chaos."
EDIT: Image added.
New Goyfish green two drop. 2/3 with Vigilance for 1G is already a great deal, and I expect the 6 land pump ability to be very relevant in most decks that run green. I'm definitely testing this guy.
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Would be great even if it couldn't boost your manlands, too. That is just some nice synergistic icing on the top.
Unless you are running Armageddon effects, you will eventually reach 6 lands, even with an aggro deck. Or you win before that point, but that is a rather desirable outcome, too.
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This guy big time. Vinelasher will actually be my cut!
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Also probably cutting Vinelasher Kudzu for this.
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Edit: Just a little disheartened to realize this is the first card from OGW I'm likely to put into my cube. I know we've still got a long way to go, but geez...
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I would cut Vines of Vastwood, IMO.
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That said, this synergizes with basically everything I love about green in cube. I hope it's good.
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The green 2CC has gotten some great cards in the recent sets.
You could make a similar argument against Tarmogoyf, and I think the two creatures have similar appeal. You get an efficiently costed beater that just gets better as do what you would normally do during a game of magic. I don't care that they can both be blanked by a Swords as they only cost 2 mana and are really good at all stages of the game.
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Fair point, and Tarmogoyf was a comparison I had in mind whilst looking at this card. That said, Tarmogoyf is virtually guaranteed to get large as things start trading, while this has to wait for a point in the game that may never come. I'm warming to it though, and will certainly be testing it.
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But yeah, getting more neat interactions like this is pretty cool.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!