3G, T, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
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Any thoughts on this one? I think it's the only playable one among the Blighted X lands, simply because it thins the library of two lands and triggers 2-3 landfalls in one turn on its own. For just 5 mana.
Sort of a non-CIPT Myriad Landscape/Krosan Verge... thing. FWIW, I might like the black one of these better, but this one is not terrible. Essentially, it's an uncounterable Harrow on a colourless land. These are never straightforward to evaluate, and are usually worth a deck slot, but the problem with these sorts of lands is whether you consider them worth a cube slot or not. For the folks who do separate utility land drafts and such, they are probably an attractive prospect.
Not sure how this compares to Krosan Verge or Myriad Landscape. For an extra 2 mana, this gets to ETB untapped (absolutely huge) and get any kind of basic (pretty relevant). That said, this is still a tad expensive for a Harrow. I have perhaps been running Yavimaya Hollow longer than I should be, so this is one I've got my eye on it starts to make waves.
This card is hard to evaluate, but it's worth pointing out that this is ramp at INSTANT SPEED, which is huge for control decks. Six mana is what the control deck wants to get to, but this card might be too slow and tapping for colorless doesn't help.
I think I may test this out of sheer curiosity because this kind of ability is rather rare.
Like most utility lands, this card is good enough to make it into most green cube decks, its' just whether you want to justify a spot in the cube for it. Same with basically every utility land ever printed, which would mostly make it into cube decks, but aren't particularly exciting.
This could make a crazy landfall alpha strike turn in an aggressive deck. That's three landfall triggers, making Steppe Lynx a 6/7 and plated Geopede a 7/7 (for effectively 5 mana). And it has appeal in midrange and control builds as ramp. This might actually be good. I'm definitely testing this.
Arguably better than Myriad Landscape if you're playing green, but I don't think it's good enough to cut cube cards for it. Landscape might be better just because it can go into every deck and activates for half as much, despite the ETBT clause and not fixing mana.
Meh, so we get a Harrow effect for 4G on a colorless land. Pass. Having the Harrow cost 4G is already bad enough but to have to suffer through playing a colorless land to get the effect, not worth it imo.
Ya after you Harrow on turn 5 you will probably be able to fix your mana, but you've had to suffer through having a colorless land for turns X through 5. Any deck that needs to run Harrow for fixing is not going to like drawing a colorless land, especially early when you cant just draw it, play it, and use it.
Krosan Verge and Myriad Landscape can be sacrificed on turn 3 for extra mana on turn 4, and are not widely played. Blighted Woodland is 2 turns slower than that, and spending 5 mana to ramp yourself by 1 is not generally where you want to be.
Both those lands ETB tapped and are colorless mana producers. That's why I think those lands are no good. This land doesn't suffer that problem (ETB tapped) which in my mind makes all the difference.
And I don't think you can compare this to Harrow. Last I checked, harrow doesn't tap for 1, can be countered (which is a REALLY bad scenario when it happens), and it takes up a precious spell slot in your deck.
I actually like Harrow more. Counters are bad, but they're an acceptable risk considering their numbers in cube. Harrow comes out on turn 3 instead of turn 5, and it gets you the lands untapped so you can just do more stuff with them sooner. This one is a bit too tap-out for me
My cube has dedicated a lot of card slots to utility land, but mostly 2+ color ones. We're happy with one nonbasic slot per monocolor right now, and there is no way this replaces cradle.
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
If you've got some relevant ETB abilities for land, it's worth considering. (I play Harrow over the second Cultivate/Kodama's Reach because it interacts better with landfall, and loam effects, for example.) Maybe it has some value in 3+ color decks, but tapping for colorless isn't doing it any favors there.
I can't think of a deck that wants this unless it gets it for free. I really wish it could fetch non-basics, though.
All these lands are sweet if they dont come with much opportunity cost. EDH and kitchen table casual decks will love these, and Ill be running lots of them, but they dont deserve a precious slot in a cube.
I would cube with Myriad Landscape if that stupid "that share a land type" part wasn't there.
Coming into play untapped and being able to search for any two basic lands are huge upgrades to Landscape. However, being restricted to a specific color makes it less flexible. (Esper, Grixis and Jeskai control decks would have loved this if it had an activation cost of 4.) I think that color-specific utility lands have to pass a very high mark. And frankly, I don't think this one does.
I would cube with Myriad Landscape if that stupid "that share a land type" part wasn't there.
That theoretical card would be mostly better than Kodama's Reach / Cultivate AND would also be colorless on top of that. That's probably asking a bit too much from the development team these days.
Yeah, people seems to be forgotten that you actually need to sacrifice it to get your 2 basic lands, so it's basicly a 5 mana rampant growth strap on a colorless land. Seems pretty bad even if it does provider
instant speed. Maybe if activation was colorless and less costly.
This land does nothing for me. I would need a lot of sunburst (or whatever they're calling it) just to run it in BFZ draft (let alone cube). I'm just not paying 5 mana (4 plus the tap) to go from 5 lands to 6 (and potentially shorting myself a colored mana symbol in the early game when I need them the most).
I would cube with Myriad Landscape if that stupid "that share a land type" part wasn't there.
That theoretical card would be mostly better than Kodama's Reach / Cultivate AND would also be colorless on top of that. That's probably asking a bit too much from the development team these days.
To be fair, it was printed in a non-standard-legal set. They could have pushed it a bit more.
If you run a Utility Land Draft, this and most of the rest of the Blighted cycle is a snap-include. If you don't, I'd highly recommend it, as it takes a huge amount of pressure off your main cube slots.
If you run a Utility Land Draft, this and most of the rest of the Blighted cycle is a snap-include. If you don't, I'd highly recommend it, as it takes a huge amount of pressure off your main cube slots.
Im going to introduce this in a couple of weeks. Looking forward to trying it out.
T: Add 1 to your mana pool.
3G, T, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
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Any thoughts on this one? I think it's the only playable one among the Blighted X lands, simply because it thins the library of two lands and triggers 2-3 landfalls in one turn on its own. For just 5 mana.
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Easy pass for me.
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I think I may test this out of sheer curiosity because this kind of ability is rather rare.
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Ya after you Harrow on turn 5 you will probably be able to fix your mana, but you've had to suffer through having a colorless land for turns X through 5. Any deck that needs to run Harrow for fixing is not going to like drawing a colorless land, especially early when you cant just draw it, play it, and use it.
And I don't think you can compare this to Harrow. Last I checked, harrow doesn't tap for 1, can be countered (which is a REALLY bad scenario when it happens), and it takes up a precious spell slot in your deck.
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I can't think of a deck that wants this unless it gets it for free. I really wish it could fetch non-basics, though.
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Now that I think about it, maybe Landscape is better than people are giving it credit for.
Coming into play untapped and being able to search for any two basic lands are huge upgrades to Landscape. However, being restricted to a specific color makes it less flexible. (Esper, Grixis and Jeskai control decks would have loved this if it had an activation cost of 4.) I think that color-specific utility lands have to pass a very high mark. And frankly, I don't think this one does.
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That theoretical card would be mostly better than Kodama's Reach / Cultivate AND would also be colorless on top of that. That's probably asking a bit too much from the development team these days.
instant speed. Maybe if activation was colorless and less costly.
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This land does nothing for me. I would need a lot of sunburst (or whatever they're calling it) just to run it in BFZ draft (let alone cube). I'm just not paying 5 mana (4 plus the tap) to go from 5 lands to 6 (and potentially shorting myself a colored mana symbol in the early game when I need them the most).
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Im going to introduce this in a couple of weeks. Looking forward to trying it out.
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