Right now, my 600 cards cube contains 5 lands of each guild and if I had to class them, I'd go with something like that :
Fetch Land » Dual Lands » Shock Lands » Man Lands (Ally) or Pain Lands (Ennemy) » Check Lands (Horizon Canopy for GW)
The last one, the Check Lands, are good but I was wondering if the Filter Lands could be better. Cannot be your 1st land in play but is certainly having some kind of upside, while being able to make all your CC easier to cast. Horizon Canpy will stay, but for the 9 other, it is a legitime question. I'm personnally tempting by the Filter's one, but I just want to make sure I'm not missing something about it.
So is Mystic Gate better than Glacial Fortress, and samething for its pairs?
If supporting aggressive decks is on your agenda, I'd play the Darkslick Shores cycle. I hope they print enemy lands for that cycle.
Filter Lands can be OK in decks with heavy color requirements, but they do not let you split your colored mana between phases or turns. You may want to tap one of your lands on your turn and keep up the other for a trick on your opponents turn, in some instances you can't do this because of a filter land. I'd stick with what you have. For the same reason I prefer Talisman of Progress over Azorius Signet.
If supporting aggressive decks is on your agenda, I'd play the Darkslick Shores cycle. I hope they print enemy lands for that cycle.
I'm welling to support aggressive deck but I don't want to penalise other archetype. Darkslick Shores for example is important in a lot of archetype that could last longer and the fact that those lands enter the battlefield tapped hurts them. But in counterpart, Storm could afford to use it without drawback because it is a quick combo archetype.
In fact, I used to have the Scars of Mirrodin cycle in my cube for the aggressive guilds only (GW, RG and BR) before I decided to include the Ally Check Lands. I find them more useful in any kind of situation. Good in early or late game and in aggro or control shell. While not that much of a deal for Blackcleave Cliffs, Razorverge Thicket and Copperline Gorge also used to hurt decks that want to use Wildfire and Devastation as a wincon when following a Planeswalker.
For the floaing mana drawback on the Filter cycle, I haven't think about it. Pretty much the big deal when talking about disadvantage... This add the possibility to affect pretty bad your turn 2.
At 540 I play 5 dual lands for each guild. Fetch, Dual, Shock, then one or two depending on the needs of the color (I play all 5 manlands, giving allied colors only one flex slot). For instance, Gruul and Rakdos get the Scars fastland, while Azorius and Dimir get the Temple. I am considering playing the Mirage fetch in place of the Temple for UW and UB though.
Don't force yourself into a cycle. Just use the best lands for each color combination after you include all the full cycles that are worth playing.
Yeah you're right. Not all the guilds good benefit the same wayf from each land cycle. Considering that my 4th spot is taken by Man Lands (- Stirring Wildwood ; + Horizon Canopy) and Enemy Pain Lands, I was thinking that maybe, at the 5th spot, some midrange guilds could deserve the Filter Lands instead of the Check Lands. So I could be trying something like this :
Other lands at the 4th spot would still be Check Lands (- Sunpetal Grove ; + Stirring Wildwood), except maybe for Clifftop Retreat that could be also swap for the Filter's one. Some WW and RR cost could sometimes be painful to cast early.
Would you make a move like that? And what about Rugged Prairie for Clifftop Retreat?
And sorry for the fact that I'm talking about a subject that have already been speak of in other threads in the past, but my 1st research about Filter Lands ended up empty. I should have search for Land Cycle or Dual Land.
Fetch Land » Dual Lands » Shock Lands » Man Lands (Ally) or Pain Lands (Ennemy) » Check Lands (Horizon Canopy for GW)
The last one, the Check Lands, are good but I was wondering if the Filter Lands could be better. Cannot be your 1st land in play but is certainly having some kind of upside, while being able to make all your CC easier to cast. Horizon Canpy will stay, but for the 9 other, it is a legitime question. I'm personnally tempting by the Filter's one, but I just want to make sure I'm not missing something about it.
So is Mystic Gate better than Glacial Fortress, and samething for its pairs?
What do you guys think about it?
Thanks!
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Filter Lands can be OK in decks with heavy color requirements, but they do not let you split your colored mana between phases or turns. You may want to tap one of your lands on your turn and keep up the other for a trick on your opponents turn, in some instances you can't do this because of a filter land. I'd stick with what you have. For the same reason I prefer Talisman of Progress over Azorius Signet.
"What am I looking at? Ashes, dead man."
I'm welling to support aggressive deck but I don't want to penalise other archetype. Darkslick Shores for example is important in a lot of archetype that could last longer and the fact that those lands enter the battlefield tapped hurts them. But in counterpart, Storm could afford to use it without drawback because it is a quick combo archetype.
In fact, I used to have the Scars of Mirrodin cycle in my cube for the aggressive guilds only (GW, RG and BR) before I decided to include the Ally Check Lands. I find them more useful in any kind of situation. Good in early or late game and in aggro or control shell. While not that much of a deal for Blackcleave Cliffs, Razorverge Thicket and Copperline Gorge also used to hurt decks that want to use Wildfire and Devastation as a wincon when following a Planeswalker.
For the floaing mana drawback on the Filter cycle, I haven't think about it. Pretty much the big deal when talking about disadvantage... This add the possibility to affect pretty bad your turn 2.
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Also, I'm positive there are at least a half a dozen threads where this has been discussed.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Here's my cube! Give it a draft!
Yeah you're right. Not all the guilds good benefit the same wayf from each land cycle. Considering that my 4th spot is taken by Man Lands (- Stirring Wildwood ; + Horizon Canopy) and Enemy Pain Lands, I was thinking that maybe, at the 5th spot, some midrange guilds could deserve the Filter Lands instead of the Check Lands. So I could be trying something like this :
Isolated Chapel swap for Fetid Heath
Woodland Cemetery swap for Twilight Mire
Other lands at the 4th spot would still be Check Lands (- Sunpetal Grove ; + Stirring Wildwood), except maybe for Clifftop Retreat that could be also swap for the Filter's one. Some WW and RR cost could sometimes be painful to cast early.
Would you make a move like that? And what about Rugged Prairie for Clifftop Retreat?
And sorry for the fact that I'm talking about a subject that have already been speak of in other threads in the past, but my 1st research about Filter Lands ended up empty. I should have search for Land Cycle or Dual Land.
Zetsu's Cube on CubeTutor.com
Zetsu's Ebay MTG Online Store
Zetsu's Poker Draft Method