They're burn spells that can benefit from being creatures, making them both interesting cards to find interactions with and use in unique ways. I don't think they're "mindless" at all. They require a lot more attention to create optimal lines of play than cards like Chainwalker and Borderland do, but they can often represent more damage for a variety of reasons.
I don't mean to put down hellspark. It's terrific at what it does, but I'm thinking of quadrant theory here which is why my bar is higher when it comes to hellspark/maurauder.
Of course, Hellspark has a unique form of interaction, very much like how we're dealing with dash in limited formats right now. But it's not the sort of interaction I'm looking for. If you guys still like it, it's good and all. But just saying it's not for me. And there may be some that think the same way.
I talked about sustainability as well in my previous post. And part of sustainability is getting to block. Which Hellspark doesn't do very well. lol
I just cut hellspark with my dtk adds. I run Gorehouse Chainwalker and Boarderland Maurader over him because I am still giving Champion of the Parish a shake. If he goes I'll have to reevaluate.
Just get played yesterday by one of my player and the guy was pretty high on it during deckbuilding.
He was playing Boros Burn/Aggro and had Skullclamp and 2 Pro-Swords along it. Seems pretty nice on paper but never really succed to connect it though. Some missplay made him force to send it hastely to a chump block before having the Skullclamp, but overrall, card looked great when played well. The guy was also having Purphoros and Faithless Loothing to give some exra value to the elemental.
Overall, I think it's a card to can sometimes trap your group of player, that aren't playing very often, to play bad magic. While it looks like a very simple card, you have to think smart before casting it with those kind of tool in your deck. It is not always a good turn 2. A empty board favored him for sure.
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I don't mean to put down hellspark. It's terrific at what it does, but I'm thinking of quadrant theory here which is why my bar is higher when it comes to hellspark/maurauder.
Of course, Hellspark has a unique form of interaction, very much like how we're dealing with dash in limited formats right now. But it's not the sort of interaction I'm looking for. If you guys still like it, it's good and all. But just saying it's not for me. And there may be some that think the same way.
I talked about sustainability as well in my previous post. And part of sustainability is getting to block. Which Hellspark doesn't do very well. lol
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He was playing Boros Burn/Aggro and had Skullclamp and 2 Pro-Swords along it. Seems pretty nice on paper but never really succed to connect it though. Some missplay made him force to send it hastely to a chump block before having the Skullclamp, but overrall, card looked great when played well. The guy was also having Purphoros and Faithless Loothing to give some exra value to the elemental.
Overall, I think it's a card to can sometimes trap your group of player, that aren't playing very often, to play bad magic. While it looks like a very simple card, you have to think smart before casting it with those kind of tool in your deck. It is not always a good turn 2. A empty board favored him for sure.
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