Yeah, I gave up on formatting specialized mana like hybrid and phyrexian costs ages ago. Maybe if the actual site providers cared about providing a how-to manual, I'd care to actually try.
I like to do special mana this way:
{ur} + mana tags = (U/R)
{rp} + mana tags = (R/P)
I think for Temur wedge, this is most likely the best card for the slot so far. It's flexible, evasive, above-curve, plays well even without access to multicolor, and has ridiculous impact in both the early game as a 4/2 trampler and the late game as a 2URGGZealous Conscripts. It fits like a glove in RG beats that can burn out 2/x defenders, or UG tempo that can similarly bounce pesky blockers.
While I do think it's a very powerful card, I'm going to be looking to fit it into my green section. BUG is where I keep most of my "cheatyface" archetype, and having access to Maelstrom Wanderer there is huge. The amount of value Maelstrom Wanderer can generate in those decks is absolutely ridiculous. This becomes even more noteable because the soon-to-be-released Feldon does particularly good things for this archetype, as creatures spent on Sneak Attack or discarded to Dream Halls, Survival or Fauna Shaman find second life as Feldon tokens.
Maelstrom Wanderer gives a lot of value just being hardcast, but when you have any of the other parts to cheat it out, recur it or flicker it it just hemorages value all over the board.
This solves my Temur wedge problem very nicely. Savage Knuckleblade and Surrak Dragonclaw have been solid whilst taking turns in that slot, but this is far less restrictive and goes nicely into a wide range of aggro and midrange decks. Green hasn't had much aggro support lately, so I'm glad to have this around.
Yeah, I'm not sure what you're hoping to achieve by flickering Maelstrom Wanderer. I've never liked the card much, since it doesn't support the "cheat fatties into play" archetype well and puts a lot more constraints on your deck than I'm comfortable with for a ramp target.
Is this card why Maro was complaining about hybrid mana costs in Commander/EDH?
Not as a commander, since a deck with this as the general can be perfectly happy as G/U or G/R.
The real reason he dislikes the rule is that hybrid mana was intended as a way of supporting monocolor (see his comments on Shadowmoor/Eventide). The rule undercuts what they're trying to do with hybrid mana costs, which is to conserve space by offering a sizeable reward for two very different decks without having to print two different cards. Including this in the 99 shouldn't require a RUG deck, since it's an effect that red and blue both have access to and doesn't break the color pie.
I personally play Maelstrom Wanderer as my 'goodstuff' Temur commander. The guy is insane. Also, you must cast him to get he cascade, just to be clear. No blink/reanimate shenanigans.
This guy should be playable in UG and RG lists. I don't see why Prime Speaker Zegana shouldn't have access to this effect, considering Ray of Command and company.
On Topic: This guy seems solid. Will probably knock out Wolfir Avenger for him. I will definitely slot this in the mono green section.
I think the only thing that we're really left talking about this guy is how to classify him.
Classifying this guy as a mono-green card feels really weird to me. He needs red, blue, or Temur colors to work out at maximum potential, but I suppose a green aggro deck won't necessarily hate playing him.
After just adding the Wedges back in with the Kahns update, I'm very excited to see something like this. That slot is currently being taken up by Rattleclaw Mystic and this seems like a total upgrade.
I'll be playing this guy in green. I love this card and the hybrid is great allowing it to pair with several decks. Also its good to note that there are green cards (and a few artifacts) in cube that tap for any color mana - so there is that as well.
Even if I can't trigger the ability, a 4 power trample creature for 3 is pretty good and sick with a sword
What do you guys think of this card in a cube where Green is basically not a agro color at all? Mostly ramp.
With more mana you'll get more activations out of this guy. Seems good to me!
That's not how it works. You may activate him once. It would need to say something like "you may pay x as many times as you want. For each time, blah blah blah..."
What do you guys think of this card in a cube where Green is basically not a agro color at all? Mostly ramp.
With more mana you'll get more activations out of this guy. Seems good to me!
That's not how it works. You may activate him once. It would need to say something like "you may pay x as many times as you want. For each time, blah blah blah..."
Yea, I get you. What I meant was it will be easier to pay 1CC with more mana, and therefore over the course of a game one would reasonable expect to activate the ability more often.
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
Person who drafted it last week had it in a 4-color rampy deck and it was pretty good, although mostly as a quick clock. I was actually looking to force Gruul last week as I seeded it but the stars didn't align. Hoping to this week.
{ur} + mana tags = (U/R)
{rp} + mana tags = (R/P)
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
While I do think it's a very powerful card, I'm going to be looking to fit it into my green section. BUG is where I keep most of my "cheatyface" archetype, and having access to Maelstrom Wanderer there is huge. The amount of value Maelstrom Wanderer can generate in those decks is absolutely ridiculous. This becomes even more noteable because the soon-to-be-released Feldon does particularly good things for this archetype, as creatures spent on Sneak Attack or discarded to Dream Halls, Survival or Fauna Shaman find second life as Feldon tokens.
Maelstrom Wanderer gives a lot of value just being hardcast, but when you have any of the other parts to cheat it out, recur it or flicker it it just hemorages value all over the board.
Yeah, I'm not sure what you're hoping to achieve by flickering Maelstrom Wanderer. I've never liked the card much, since it doesn't support the "cheat fatties into play" archetype well and puts a lot more constraints on your deck than I'm comfortable with for a ramp target.
Cubetutor Link
Not as a commander, since a deck with this as the general can be perfectly happy as G/U or G/R.
The real reason he dislikes the rule is that hybrid mana was intended as a way of supporting monocolor (see his comments on Shadowmoor/Eventide). The rule undercuts what they're trying to do with hybrid mana costs, which is to conserve space by offering a sizeable reward for two very different decks without having to print two different cards. Including this in the 99 shouldn't require a RUG deck, since it's an effect that red and blue both have access to and doesn't break the color pie.
Cubetutor Link
I personally play Maelstrom Wanderer as my 'goodstuff' Temur commander. The guy is insane. Also, you must cast him to get he cascade, just to be clear. No blink/reanimate shenanigans.
This guy should be playable in UG and RG lists. I don't see why Prime Speaker Zegana shouldn't have access to this effect, considering Ray of Command and company.
On Topic: This guy seems solid. Will probably knock out Wolfir Avenger for him. I will definitely slot this in the mono green section.
Classifying this guy as a mono-green card feels really weird to me. He needs red, blue, or Temur colors to work out at maximum potential, but I suppose a green aggro deck won't necessarily hate playing him.
Maybe I'll classify him as mono-colored.
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Even if I can't trigger the ability, a 4 power trample creature for 3 is pretty good and sick with a sword
With more mana you'll get more activations out of this guy. Seems good to me!
EDIT: Sorry for the double post, my browser was being weird and I didn't realize the above post went through.
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That's not how it works. You may activate him once. It would need to say something like "you may pay x as many times as you want. For each time, blah blah blah..."
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Yea, I get you. What I meant was it will be easier to pay 1CC with more mana, and therefore over the course of a game one would reasonable expect to activate the ability more often.
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I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG